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- ...games that began in 1994 with [[X-COM|UFO: Enemy Unknown]] (aka X-Com: UFO Defense). ...& planning [[Missions (EU2012)|missions]], managing soldiers' [[Abilities (EU2012)|abilities]], and more. In terms of tactical combat, you choose every move10 KB (1,408 words) - 20:06, 20 February 2014
- ...2K revealed during Gamescom 2013 a new expansion/DLC for [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] called '''XCOM: Enemy Within'''. It is available als ...e [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and Enemy Within DLCs.43 KB (6,244 words) - 00:13, 8 December 2019
- ...of the mission the XCOM Commander will be shown an [[After Action Report (EU2012)|After Action Report]] detailing the success/failure of the mission. [[File:Launch Mission (EU2012).png|600px|right|Launch Mission]]30 KB (4,349 words) - 08:38, 24 September 2020
- *[[Satellite (EU2012)|Satellite]] *[[Laser Cannon (EU2012)|Laser Cannon]]13 KB (2,046 words) - 08:06, 1 March 2015
- .... Here is a comparision of the main differences between both [[Difficulty (EU2012)|difficulty]] modes. ...ring all missions but making them very susceptible to KIAs from [[Sectoid (EU2012)|Sectoid]] Plasma Pistols at game start.18 KB (2,913 words) - 09:59, 12 August 2016
- ==[[Sectoid_(EU2012)|Sectoid]]== [[File:Sectoid (EU2012).jpg|thumb]]46 KB (8,004 words) - 23:52, 13 August 2023
- ...d halfway between the [[XCOM|original game]] and Firaxis' [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenix ...29th. The DLC will introduce several new enemies, including the Chosen, an elite alien team consisting of the Assassin, the Hunter and the Warlock tasked wi24 KB (3,755 words) - 16:58, 8 December 2020
- ...t "just DLC", with a price tag to match. Console is $10-ish more, but is a Elite and Slingshot bundle. No idea how that works, disk-wise. Last console game ...resumably. There are things mentioned in there (combat rush, shields, base defense and security, suicide) that haven't been mentioned before, as far as I know20 KB (3,156 words) - 19:05, 28 November 2013
- ...(E/N/C)<br>Mechtoid (E) !! Cyberdisc (C/I)<br> Berserker (E/N/C)<br>Muton Elite (I)<br>Ethereal (E/N/C)<br>Mechtoid (N) !! Berserker (I)<br>Ethereal (I)<br | [[Pistol (EU2012)|Pistol]] || ''1-2''<br> 2 or '''3''' || ''0%''<br>66% || NO KILL || NO KIL55 KB (8,666 words) - 12:39, 3 February 2017
- {{Template:REWRITE NEEDED (EU2012)}} | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (LWR)#Alien materials|Weapon Fragment]]<br47 KB (5,724 words) - 20:18, 25 July 2020
- | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment] | colspan="3" style="width:150px; padding: 10px;" | [[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]<b51 KB (6,517 words) - 05:49, 14 January 2023
- ...frame|64px|Psionic]]A Psionic is a late game 'extra' <noinclude>[[Classes (EU2012)|class]]</noinclude><includeonly>class</includeonly> that appears once you ...EU2012)|autopsy]], or interrogating a Psionic alien, if the [[Second Wave (EU2012)|Second Wave]]'s '''More Than Human''' option is activated.25 KB (4,248 words) - 12:04, 12 August 2016
- ...ecific tactical role. Although experienced players will design [[Soldiers (EU2012)|soldiers]] according to their own preferences, this article will focus on | rowspan="7" | [[File:AssaultA (EU2012).png|450px]]25 KB (3,636 words) - 22:27, 3 November 2023
- ...detailed explanation of how starting funds are calculated see [[Finances (EU2012)|Finances]]. * A free [[Satellite (EU2012)|satellite]] from start.30 KB (4,666 words) - 13:11, 3 October 2015
- ...p from eg 65% to 75% when using it. The chance to score a [[Critical_Hits_(EU2012)|critical hit]] is calculated in much the same way. ...orms_(EU2012)|aliens]] it's determined by their race and the [[Difficulty_(EU2012)|difficulty level]].27 KB (4,313 words) - 11:38, 31 August 2020
- : ''See also: [[Alien Abductions (EU2012)]]'' : ''See also: [[Crashed UFO (EU2012)]]''41 KB (6,695 words) - 17:38, 8 June 2024
- [[Image:Lab.jpg|thumb|right|300px|The Main Laboratory.]] ''Research is the core of [[XCOM (EU2012)|XCOM]], we must learn more about the enemy and how we can defeat them.''60 KB (8,297 words) - 15:10, 8 April 2014
- ...lose) base damage, hit points, aim, will, or special perk; they never gain defense, mobility, critical chance or anything else. |picture=[[File:Sectoid (EU2012).png|128px]]108 KB (14,148 words) - 21:56, 26 May 2022
- [[Image:Foundry.jpg|thumb|right|300px|The Foundry.]] ...earch Credits|Research Credits]]. Also, take note that, unlike [[Research (EU2012)|Research]] projects, multiple Foundry projects can be run at the same time36 KB (5,035 words) - 19:41, 17 April 2024
- ...bat or field medic duty. The Specialist is the successor to the [[Support (EU2012)|Support]] class. ...pecialists signature ability is Aid Protocol, an ability that grants bonus defense based on the rank of the Gremlin they have equipped. It's noteworthy that u10 KB (1,529 words) - 01:19, 30 November 2017