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  • ...games that began in 1994 with [[X-COM|UFO: Enemy Unknown]] (aka X-Com: UFO Defense). ...& planning [[Missions (EU2012)|missions]], managing soldiers' [[Abilities (EU2012)|abilities]], and more. In terms of tactical combat, you choose every move
    10 KB (1,408 words) - 20:06, 20 February 2014
  • ...2K revealed during Gamescom 2013 a new expansion/DLC for [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] called '''XCOM: Enemy Within'''. It is available als ...e [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and Enemy Within DLCs.
    43 KB (6,244 words) - 00:13, 8 December 2019
  • ...of the mission the XCOM Commander will be shown an [[After Action Report (EU2012)|After Action Report]] detailing the success/failure of the mission. [[File:Launch Mission (EU2012).png|600px|right|Launch Mission]]
    30 KB (4,349 words) - 08:38, 24 September 2020
  • *[[Satellite (EU2012)|Satellite]] *[[Laser Cannon (EU2012)|Laser Cannon]]
    13 KB (2,046 words) - 08:06, 1 March 2015
  • .... Here is a comparision of the main differences between both [[Difficulty (EU2012)|difficulty]] modes. ...ring all missions but making them very susceptible to KIAs from [[Sectoid (EU2012)|Sectoid]] Plasma Pistols at game start.
    18 KB (2,913 words) - 09:59, 12 August 2016
  • ==[[Sectoid_(EU2012)|Sectoid]]== [[File:Sectoid (EU2012).jpg|thumb]]
    46 KB (8,004 words) - 23:52, 13 August 2023
  • ...d halfway between the [[XCOM|original game]] and Firaxis' [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenix ...29th. The DLC will introduce several new enemies, including the Chosen, an elite alien team consisting of the Assassin, the Hunter and the Warlock tasked wi
    24 KB (3,755 words) - 16:58, 8 December 2020
  • ...t "just DLC", with a price tag to match. Console is $10-ish more, but is a Elite and Slingshot bundle. No idea how that works, disk-wise. Last console game ...resumably. There are things mentioned in there (combat rush, shields, base defense and security, suicide) that haven't been mentioned before, as far as I know
    20 KB (3,156 words) - 19:05, 28 November 2013
  • ...(E/N/C)<br>Mechtoid (E) !! Cyberdisc (C/I)<br> Berserker (E/N/C)<br>Muton Elite (I)<br>Ethereal (E/N/C)<br>Mechtoid (N) !! Berserker (I)<br>Ethereal (I)<br | [[Pistol (EU2012)|Pistol]] || ''1-2''<br> 2 or '''3''' || ''0%''<br>66% || NO KILL || NO KIL
    55 KB (8,666 words) - 12:39, 3 February 2017
  • {{Template:REWRITE NEEDED (EU2012)}} | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (LWR)#Alien materials|Weapon Fragment]]<br
    47 KB (5,724 words) - 20:18, 25 July 2020
  • | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment] | colspan="3" style="width:150px; padding: 10px;" | [[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]<b
    51 KB (6,517 words) - 05:49, 14 January 2023
  • ...frame|64px|Psionic]]A Psionic is a late game 'extra' <noinclude>[[Classes (EU2012)|class]]</noinclude><includeonly>class</includeonly> that appears once you ...EU2012)|autopsy]], or interrogating a Psionic alien, if the [[Second Wave (EU2012)|Second Wave]]'s '''More Than Human''' option is activated.
    25 KB (4,248 words) - 12:04, 12 August 2016
  • ...ecific tactical role. Although experienced players will design [[Soldiers (EU2012)|soldiers]] according to their own preferences, this article will focus on | rowspan="7" | [[File:AssaultA (EU2012).png|450px]]
    25 KB (3,636 words) - 22:27, 3 November 2023
  • ...detailed explanation of how starting funds are calculated see [[Finances (EU2012)|Finances]]. * A free [[Satellite (EU2012)|satellite]] from start.
    30 KB (4,666 words) - 13:11, 3 October 2015
  • ...p from eg 65% to 75% when using it. The chance to score a [[Critical_Hits_(EU2012)|critical hit]] is calculated in much the same way. ...orms_(EU2012)|aliens]] it's determined by their race and the [[Difficulty_(EU2012)|difficulty level]].
    27 KB (4,313 words) - 11:38, 31 August 2020
  • : ''See also: [[Alien Abductions (EU2012)]]'' : ''See also: [[Crashed UFO (EU2012)]]''
    41 KB (6,695 words) - 17:38, 8 June 2024
  • [[Image:Lab.jpg|thumb|right|300px|The Main Laboratory.]] ''Research is the core of [[XCOM (EU2012)|XCOM]], we must learn more about the enemy and how we can defeat them.''
    60 KB (8,297 words) - 15:10, 8 April 2014
  • ...lose) base damage, hit points, aim, will, or special perk; they never gain defense, mobility, critical chance or anything else. |picture=[[File:Sectoid (EU2012).png|128px]]
    108 KB (14,148 words) - 21:56, 26 May 2022
  • [[Image:Foundry.jpg|thumb|right|300px|The Foundry.]] ...earch Credits|Research Credits]]. Also, take note that, unlike [[Research (EU2012)|Research]] projects, multiple Foundry projects can be run at the same time
    36 KB (5,035 words) - 19:41, 17 April 2024
  • ...bat or field medic duty. The Specialist is the successor to the [[Support (EU2012)|Support]] class. ...pecialists signature ability is Aid Protocol, an ability that grants bonus defense based on the rank of the Gremlin they have equipped. It's noteworthy that u
    10 KB (1,529 words) - 01:19, 30 November 2017

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