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  • ...ade significant changes to the [[S.H.I.V. (Long War)|SHIV]] to make up for the steeper cost and time requirements of MECs. Many SHIV upgrades can also be As with vanilla, and like the SHIV, MEC Suits cannot take cover beyond breaking line of sight. Fortunatel
    19 KB (2,860 words) - 14:55, 4 July 2023
  • ...e aliens [[Alien Missions (Long War)|run their own base game]], similar to the humans. In addition to abductions and terror missions, they scout and hunt ...d increases to eight, with 2-4 individual soldiers on major missions using the appropriate Foundry Upgrade.
    25 KB (4,257 words) - 16:20, 18 July 2020
  • ...rooper]][[Image:Bellator (EU2012).png|right|100px|Translation: "Warrior in the Machine"]] ...Lab]]. It costs §10 and 10 Meld to transform a soldier into a MEC Trooper. The soldier will lose all of its existing abilities but see its HP increase and
    27 KB (4,294 words) - 21:09, 14 October 2014
  • All of the code/data on this page is taken from legacy code present in the following game files: There are differences between these files on the demo and the latest patch. Demo code is listed in ''italics''.
    30 KB (4,236 words) - 21:03, 19 November 2015
  • ...w MEC classes as well as soldier classes, Long War Rebalanced has cut down the former 8 MEC classes into 4, more generalized classes. This also increases ...health damage, and there is a chance to recover the suit and equipment if the MEC trooper dies in combat.
    32 KB (5,342 words) - 22:46, 7 June 2024
  • ...huge step forward in the field of power generation, this technology allows the development of some extremely powerful weapons."</pre> ...er, Galactic Science Corps scientists have synthesized Elerium in the lab. The ability to synthesize weapons-grade Elerium allows GSC scientists to freely
    43 KB (6,860 words) - 10:58, 26 March 2021
  • ...h, 2013 on the US, and November 15th internationally. Enemy Within came to the iOS App Store one year later on November 12, 2014 ...hread.php?266846-XCOM-Enemy-Within-FAQ]. For what looks like a tutorial on the various new components see [http://www.youtube.com/watch?v=buW1FtMOTwI].
    43 KB (6,244 words) - 00:13, 8 December 2019
  • ...game as well. As it stands, with the limited modding capabilities at hand, the Long War team can not resolve them. ...using Run and Gun and Close Encounters on the same turn, cars exploding on the same turn. These can be exploits and you should feel really, really bad for
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...firearms. If you are behind in weapon research or haven't encountered all the factions, this mechanic is useful in staying toe-to-toe with enemies. In ad ...not pack high upfront damage, they're quite dependable, as they debilitate the enemy and ignore some armor."
    567 KB (75,188 words) - 21:31, 2 December 2018
  • ...QoL, makes them feel more useful to bring on missions, significant buff to the nerfed Kiryu-Kai start (which hopefully is still subpar) ...and on country starts that have a stat bonus, this also slightly increases the rate at which stats are acquired post-mission
    1.07 MB (189,501 words) - 18:34, 7 June 2024

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