Difference between revisions of "Advanced Security Station (Apocalypse)"

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(confirmed in-game)
(made some improvements)
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A security station is equipped with a set of four light disruptor turrets. It has a raised platform that they are attached to.
 
A security station is equipped with a set of four light disruptor turrets. It has a raised platform that they are attached to.
  
The guns only fire in real-time mode, but can destroy an attack on the base. Each turret is very resistant to damage, and requires a lot of damage to destroy, so even if the turrets are not operational in either real-time or turn based mode, they will still act as excellent decoys for the raiders to focus and waste their ammunition on.
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Advanced Security Stations have two differences from ordinary [[Security Stations]]:
  
Only three modules worth of turrets can operate at any given time. At present it is unconfirmed, but each operational module requires two agent slots.
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1) The turrets fire [[Disruptor Gun]]s instead of [[Megapol Plasma Gun]]s. These are slightly more powerful, but somewhat less accurate.
  
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2) The turrets have a more staggered position, allowing them to fire down north-south hallways without being blocked by walls, and preventing enemies with area-effect weapons such as the [[Marsec Heavy Launcher]] from damaging two turrets at once.
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This module sees little use in practice, despite its advantages, as standard Security Stations are already capable of massacring any and all invasion forces that can be faced in the vanilla game (at least in real-time mode), and are cheaper and faster to build.
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The standard limitations of Security Stations apply; in turn-based mode the guns will only attack in reaction fire, only three modules' worth of turrets can be active at a time, and the turrets take up unit slots.
 
== Prerequisite ==
 
== Prerequisite ==
  

Revision as of 14:22, 2 July 2020

Apoc advancedstation.png





A security station is equipped with a set of four light disruptor turrets. It has a raised platform that they are attached to.

Advanced Security Stations have two differences from ordinary Security Stations:

1) The turrets fire Disruptor Guns instead of Megapol Plasma Guns. These are slightly more powerful, but somewhat less accurate.

2) The turrets have a more staggered position, allowing them to fire down north-south hallways without being blocked by walls, and preventing enemies with area-effect weapons such as the Marsec Heavy Launcher from damaging two turrets at once.

This module sees little use in practice, despite its advantages, as standard Security Stations are already capable of massacring any and all invasion forces that can be faced in the vanilla game (at least in real-time mode), and are cheaper and faster to build.

The standard limitations of Security Stations apply; in turn-based mode the guns will only attack in reaction fire, only three modules' worth of turrets can be active at a time, and the turrets take up unit slots.

Prerequisite

While the security station is available from the beginning of the game, the Advanced Security Station must be unlocked via the research tree. In order to unlock the Advanced Security Station research, you must capture and research a Light Disruptor Beam.


Statistics

StatisticsValue
Size (in base)1x1
Days to build4
Construction Cost$8000
Weekly Cost$300
Score points?

See Also