Difference between revisions of "Alien Containment (Apocalypse)"

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[[Image:Apoc_aliencontainment.png|left|62 px]]
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[[Image:Facil-Pedia-AlnCont-(Apocalypse).png|right]]
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Live Alien specimens require an enclosed, controlled environment. The Alien Containment system can generate different types of atmosphere at various pressures. The unit is also secure enough to prevent the escape of Aliens into the base. This facility can accommodate up to twenty human sized life forms.  ''From: Apocalypse Ufopaedia
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<table><tr><tr>[[Image:Icon_AlContS_(Apocalypse).png|frame|left|Alien Containment]]</td>
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'''Alien Containment'''
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<td>
Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.
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* Layout Size: 1 x 1
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* Build Time: 4 days
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* Cost: $7,000
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* Maintenance: $400
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* Alien Lifeform Capacity: 20
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</tr></table>
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[[Image:Base_AlContS_(Apocalypse).png|frame|left|Alien Containment, Base View, Level 3]]
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<br clear=all>
  
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.
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Alien lifeforms, alive or dead, are stored within the facility.  
  
You can at any time opt for aliens or bodies to be destroyed to free up space.
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Transport of any [[Alien_Life_Forms_(Apocalypse)|alien lifeforms]] from a mission is only possible when the X-Com craft is equipped with a [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]].
  
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Any lifeforms, alive or dead, may be chosen to be placed within the containment facility when space is limited, others will be destroyed.
  
== Statistics ==
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Oddity: Entrance into the central box area is possible with flying agents. They gain access by 'moving through walls' located at the top of those walls.
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
 
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
 
<tr><td align="left">Days to build</td><td>4</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$7000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$400</td></tr>
 
<tr><td align="left">Capacity</td><td>20</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
  
  
== Alien capacity ==
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[[Biochemistry_Lab_(Apocalypse)|Next: Biochemistry Lab]]<br>
Both alive and dead alien require the same capacity. In-game uses percentage values.
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[[Vehicle_Repair_Bay_(Apocalypse)|Previous: Vehicle Repair Bay]]<br>
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[[Facilities_(Apocalypse)#Facilities|Return To Start]]
  
''Note: Cost values in italic needs precision.''
 
 
{| class="wikitable sortable" border="1" style="text-align: right;"
 
! Alien !! Cost !! Cost in %
 
|-
 
|[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5
 
|-
 
|[[Multiworm (Apocalypse)|Multiworm]] || 5 || 25
 
|-
 
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10
 
|-
 
|[[Hyperworm (Apocalypse)|Hyperworm]] || 1 || 5
 
|-
 
|[[Chrysalis (Apocalypse)|Chrysalis]] || 2 || 10
 
|-
 
|[[Anthropod (Apocalypse)|Anthropod]] || 1 || 5
 
|-
 
|[[Psimorph (Apocalypse)|Psimorph]] || ''12'' || ''60''
 
|-
 
|[[Spitter (Apocalypse)|Spitter]] || 1 || 5
 
|-
 
|[[Megaspawn (Apocalypse)|Megaspawn]] || ''12'' || ''60''
 
|-
 
|[[Popper (Apocalypse)|Popper]] || 1 || 5
 
|-
 
|[[Skeletoid (Apocalypse)|Skeletoid]] || 1 || 5
 
|-
 
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || ''2'' || ''10''
 
|-
 
|[[Queenspawn (Apocalypse)|Queenspawn]] || ''20'' || ''100''
 
|-
 
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ?
 
|}
 
 
 
== See Also ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
* [[Alien Overview (Apocalypse)|Aliens]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
 

Latest revision as of 06:18, 3 December 2023

Facil-Pedia-AlnCont-(Apocalypse).png
Live Alien specimens require an enclosed, controlled environment. The Alien Containment system can generate different types of atmosphere at various pressures. The unit is also secure enough to prevent the escape of Aliens into the base. This facility can accommodate up to twenty human sized life forms.  From: Apocalypse Ufopaedia
Alien Containment

Alien Containment

  • Layout Size: 1 x 1
  • Build Time: 4 days
  • Cost: $7,000
  • Maintenance: $400
  • Alien Lifeform Capacity: 20
Alien Containment, Base View, Level 3


Alien lifeforms, alive or dead, are stored within the facility.

Transport of any alien lifeforms from a mission is only possible when the X-Com craft is equipped with a Bio-Transport Module.

Any lifeforms, alive or dead, may be chosen to be placed within the containment facility when space is limited, others will be destroyed.

Oddity: Entrance into the central box area is possible with flying agents. They gain access by 'moving through walls' located at the top of those walls.


Next: Biochemistry Lab
Previous: Vehicle Repair Bay
Return To Start