Difference between revisions of "Alien Retaliation"

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[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]If X-COM [[Interceptor]]s (or Avengers/Firestorms/Lightnings) are being particularly successful in shooting down [[UFOs]] then the Aliens may take some [[Alien Retaliation|retaliatory]] action. This could result in a direct attack against an [[Base Defense|X-COM base]]. However, the aliens have to find an X-COM base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.
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[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]
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The most overtly aggressive of the [[Alien Missions]], [[Alien Retaliation]] signifies an alien attempt to destroy X-Com via military force. Alien Retaliation missions are generated in response to X-Com's activities, in a form of dynamic difficulty.
  
Scouts of various sizes will attempt to locate your base. If you shoot them down, they will be unable to do so. A battleship will appear at the end of this wave. If your base was detected, the Battleship will zoom in at top speed and immediately land, making it only possible to intercept with an Avenger, coming from head-on. If you managed to stop the scout's search efforts, the battleship will appear, fly around for a while, (as if challenging your interceptors to a fight) then fly off again into space.
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The mission is performed in two stages. First, a series of UFOs ([[Small Scout|Small]], [[Medium Scout|Medium]] and [[Large Scout]]s, and eventually two [[Battleship]]s) will appear and carefully fly over the targetted zone, searching for an X-Com base. This search can be hampered by shooting down the scouts, or by construction of [[Mind Shield]]s. If the scouts succeed in finding a base, the scouting phase will end, and a [[Battleship]] will appear to assault the base. An attacking Battleship can be destroyed by [[Base Defence Systems]], or (if the base is manned) its strike force can be fought off in a [[Base Defence]] mission; otherwise, the base is destroyed.
  
Sometimes the very first UFO you encounter in a brand new game will be a Retaliation Scout. If it locates your [[X-COM Bases|base]] then you might be attacked almost immediately which is likely to be a tough mission.
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The aliens do not [[Scoring|score]] from this mission beyond the ordinary points for UFO presence; however, losing a base is a direct material blow to X-Com. Furthermore, if X-Com loses all its bases to Alien Retaliation, you will immediately lose the game.
  
Shooting down the retaliation scouts may prevent a base assault, but shooting them down close to your base almost guarantees an attack, presumably as they report your base if they come down close enough for your base to be in its radar range. Therefore, shoot down retaliation scouts with great care.  
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==Causes of Retaliation==
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There are two distinct ways an [[Alien Retaliation]] mission can begin.
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*A "triggered" Retaliation mission is a specific response to a single X-Com act. Every time X-Com shoots down a UFO in air combat, there is a chance (modified by difficulty level) that an Alien Retaliation mission will immediately be generated. Retaliation missions generated in this manner will always be performed by the same race that crewed the UFO shot down, and will be performed either in the zone of the shootdown (which may not even contain a base), or the region from which the offending X-Com craft originated (the latter is more likely on higher difficulties). Note that performing a [[UFO Ground Assault]] will never trigger Retaliation.
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*A "scheduled" Retaliation mission is a more general response to the ongoing threat posed by X-Com, and is assigned at the beginning of a new month like other [[Alien Missions]]. These will begin either when X-Com researches [[The Martian Solution]] or if the game goes on beyond a certain month (which month that is depends on difficulty), and occur once per month for the rest of the game in addition to the aliens' other activities. Scheduled Retaliation missions are performed by a random race (20% for each, regardless of month), and will always target the oldest X-Com base that doesn't already have a Retaliation mission looking for it.
  
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===Difficulty table===
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{| class="wikitable"
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!Difficulty!!Beginner!!Experienced!!Veteran!!Genius!!Superhuman
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|-
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!Chance to trigger Retaliation per interception
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|4%||8%||12%||16%||20%
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|-
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!Chance Retaliation targets interceptor's home base
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||50%||56%||62%||68%||74%
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|-
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!Latest month at which scheduled Retaliation begins
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|Mar 2000||Feb 2000||Jan 2000||Dec 1999||Nov 1999
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|}
  
Aliens do not directly [[Scoring#Alien_Scoring|score]] for this mission. Losing a base will give you negative points depending on what was in the base.
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==Notes==
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*None of the UFOs performing Alien Retaliation will land. This can be diagnostic of Retaliation activity if X-Com lacks [[Hyper-Wave Decoder]]s, and also means that [[UFO Ground Assault]] is impossible; X-Com must shoot down Retaliation scouts in order to perform [[UFO Crash Recovery]].
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*To distinguish between [[Battleship]]s that are merely acting as scouts for an Alien Retaliation, and those that are on an attack run, pay attention to their flight patterns. A Battleship on a scouting mission will arrive in the targetted zone at Very High altitude and top speed, and then slow down to much lower speeds to perform several passes at Very Low altitude. A Battleship on an attack run will '''immediately''' descend to Very Low altitude, and charge straight for the base at a full 5000 knots. This means that an attacking Battleship can '''only''' be shot down by an Avenger.
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*There is a design oversight in the code that monitors whether an X-Com base has been found and is due for an attacking [[Battleship]]. A flag in XBASES.DAT is set when a scouting UFO detects the base, which triggers a routine to spawn a Battleship on an attack run. The flag is removed when a [[Base Defence]] mission occurs - and '''only''' when that mission occurs. Shooting down the Battleship, or destroying it with [[Base Defence Systems]], will not remove the flag, causing another Battleship to attack a few days later. This will never end until a Battleship is allowed to invade the base.
  
==Mission Profile==
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==UFOpaedia description==
 
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If XCom interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an XCom base. However, the aliens have to find an XCom base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.
Retaliation missions consist of the scout that looks for your base. When found, it is followed up by a [[Battleship]] dropship carrying a team of aliens that are to be inserted into your base. The assault team consists of aliens that you can find manning Battleships and Alien Bases. The Battleship vanishes once it has inserted the troops - presumably escaping into the atmosphere during the attack.
 
 
 
Each retaliation wave consists of a single group of aliens that are seeking to destroy your base. Each group, which can be of the same species, will independently target your base for retaliation. Once your base is located, they will continuously send [[Battleship]]s at the base until one breaks through your defences. They will not stop until this happens.
 
 
 
Once they manage to drop a retaliation squad into your base the group sending the battleships will have a sudden case of amnesia and forget the base location. Why this is a bit of mystery, but what's important is that you will not have to worry about another attack until the retaliation scouts appear.
 
 
 
If you are being targeted by several groups of aliens at the same time, you will have to crush both (or all) of the assault squads before the aliens stop attacking your base.
 
 
 
==Conclusions==
 
First, each wave of retaliation ends when the retaliation squad is inserted into the base - then the base is forgotten.
 
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Second, an impenetrable base is highly discouraged as it will never be left alone until the battleships are let through. As base defenses can either completely stop an attempted attack or effectively do nothing, this means that base defenses are of very limited value in most circumstances, except for the [[Mind Shield]].
 
  
 
==See Also==
 
==See Also==
[[Base Defense]]
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[[Base Defence]]
 
{{Alien Missions Navbar}}
 
{{Alien Missions Navbar}}
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 05:39, 12 July 2018

Alien Retaliation mission type.

The most overtly aggressive of the Alien Missions, Alien Retaliation signifies an alien attempt to destroy X-Com via military force. Alien Retaliation missions are generated in response to X-Com's activities, in a form of dynamic difficulty.

The mission is performed in two stages. First, a series of UFOs (Small, Medium and Large Scouts, and eventually two Battleships) will appear and carefully fly over the targetted zone, searching for an X-Com base. This search can be hampered by shooting down the scouts, or by construction of Mind Shields. If the scouts succeed in finding a base, the scouting phase will end, and a Battleship will appear to assault the base. An attacking Battleship can be destroyed by Base Defence Systems, or (if the base is manned) its strike force can be fought off in a Base Defence mission; otherwise, the base is destroyed.

The aliens do not score from this mission beyond the ordinary points for UFO presence; however, losing a base is a direct material blow to X-Com. Furthermore, if X-Com loses all its bases to Alien Retaliation, you will immediately lose the game.

Causes of Retaliation

There are two distinct ways an Alien Retaliation mission can begin.

  • A "triggered" Retaliation mission is a specific response to a single X-Com act. Every time X-Com shoots down a UFO in air combat, there is a chance (modified by difficulty level) that an Alien Retaliation mission will immediately be generated. Retaliation missions generated in this manner will always be performed by the same race that crewed the UFO shot down, and will be performed either in the zone of the shootdown (which may not even contain a base), or the region from which the offending X-Com craft originated (the latter is more likely on higher difficulties). Note that performing a UFO Ground Assault will never trigger Retaliation.
  • A "scheduled" Retaliation mission is a more general response to the ongoing threat posed by X-Com, and is assigned at the beginning of a new month like other Alien Missions. These will begin either when X-Com researches The Martian Solution or if the game goes on beyond a certain month (which month that is depends on difficulty), and occur once per month for the rest of the game in addition to the aliens' other activities. Scheduled Retaliation missions are performed by a random race (20% for each, regardless of month), and will always target the oldest X-Com base that doesn't already have a Retaliation mission looking for it.

Difficulty table

Difficulty Beginner Experienced Veteran Genius Superhuman
Chance to trigger Retaliation per interception 4% 8% 12% 16% 20%
Chance Retaliation targets interceptor's home base 50% 56% 62% 68% 74%
Latest month at which scheduled Retaliation begins Mar 2000 Feb 2000 Jan 2000 Dec 1999 Nov 1999

Notes

  • None of the UFOs performing Alien Retaliation will land. This can be diagnostic of Retaliation activity if X-Com lacks Hyper-Wave Decoders, and also means that UFO Ground Assault is impossible; X-Com must shoot down Retaliation scouts in order to perform UFO Crash Recovery.
  • To distinguish between Battleships that are merely acting as scouts for an Alien Retaliation, and those that are on an attack run, pay attention to their flight patterns. A Battleship on a scouting mission will arrive in the targetted zone at Very High altitude and top speed, and then slow down to much lower speeds to perform several passes at Very Low altitude. A Battleship on an attack run will immediately descend to Very Low altitude, and charge straight for the base at a full 5000 knots. This means that an attacking Battleship can only be shot down by an Avenger.
  • There is a design oversight in the code that monitors whether an X-Com base has been found and is due for an attacking Battleship. A flag in XBASES.DAT is set when a scouting UFO detects the base, which triggers a routine to spawn a Battleship on an attack run. The flag is removed when a Base Defence mission occurs - and only when that mission occurs. Shooting down the Battleship, or destroying it with Base Defence Systems, will not remove the flag, causing another Battleship to attack a few days later. This will never end until a Battleship is allowed to invade the base.

UFOpaedia description

If XCom interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an XCom base. However, the aliens have to find an XCom base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.

See Also

Base Defence

UFO Badge X-COM: Enemy Unknown/UFO Defense
Alien Missions:Alien OriginsThe Martian SolutionCydonia or BustAlien ResearchAlien Harvest
Alien AbductionAlien InfiltrationAlien BaseAlien TerrorAlien RetaliationAlien Supply