Difference between revisions of "Alien Transporter (Apocalypse)"

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[[Image:Ufo-03.gif|right|Transporter]]
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[[Image:Ufo-03mapi.gif|frame|The Tactical combat map of the Transporter.]]
[[Image:Ufo-03mapi.gif|thumb|right|The Tactical combat map of the Transporter.]]
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[[Image:Ufo-03.gif|Transporter]]
Alien Transporter (UFO-3) is probably the most important Alien ship in the game. Without capturing one of these, you won't be able to research alien propulsion, energy and control systems, preventing you from gaining access to interdimensional travel.
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Alien Transporter (UFO Type 3) is probably the most important Alien ship in the game. Without capturing one of these, you will not be able to research alien propulsion, energy, or control systems, preventing you from gaining access to interdimensional travel.
  
The Transporter lives up to its name, is lightly armed and does not present significant danger to X-COM. The problems come from its escorts - fast and dangerous [[Alien Fast Attack Ship (Apocalypse)|Fast Attack Ships]]. The Transporter will ignore your vehicles, as its only purpose is to give you a headache by sending in a large infiltration force into the building. Its slow speed is compensated by heavy armor, so it might take some time to bring it down. It is also the first manned Alien ship you'll meet.
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The Transporter itself is lightly armed and does not present significant danger to [[X-Com (Apocalypse)|X-COM]]. The problems come from its escorts – fast and dangerous [[Alien Fast Attack Ship (Apocalypse)|Fast Attack Ships]]. The Transporter will ignore your vehicles, as its only purpose is to give you a headache by sending a large infiltration force into a building. Its slow speed is compensated by heavy armor, so it might take some time to bring it down. It is also the first manned Alien ship that you will meet.
  
Tactical combat is fairly easy, since there are only 2 entrances from north and south respectively, and neither of them is cloaked in smoke from the crash. A single AP grenade thrown to the door should lure the most of the aliens out.
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Tactical combat is fairly easy, since there are only two entrances – facing north and south – and neither of them is cloaked in smoke from the crash. A single [[Megapol]] [[Megapol AP Grenade|AP Grenade]] thrown to the door should lure the most of the aliens out.
  
 
Note that some of the crew can perish in the crash. The infiltration force always dies completely if the ship is shot down before it could beam the force into a building.
 
Note that some of the crew can perish in the crash. The infiltration force always dies completely if the ship is shot down before it could beam the force into a building.

Revision as of 16:48, 27 October 2007

The Tactical combat map of the Transporter.

Transporter Alien Transporter (UFO Type 3) is probably the most important Alien ship in the game. Without capturing one of these, you will not be able to research alien propulsion, energy, or control systems, preventing you from gaining access to interdimensional travel.

The Transporter itself is lightly armed and does not present significant danger to X-COM. The problems come from its escorts – fast and dangerous Fast Attack Ships. The Transporter will ignore your vehicles, as its only purpose is to give you a headache by sending a large infiltration force into a building. Its slow speed is compensated by heavy armor, so it might take some time to bring it down. It is also the first manned Alien ship that you will meet.

Tactical combat is fairly easy, since there are only two entrances – facing north and south – and neither of them is cloaked in smoke from the crash. A single Megapol AP Grenade thrown to the door should lure the most of the aliens out.

Note that some of the crew can perish in the crash. The infiltration force always dies completely if the ship is shot down before it could beam the force into a building.

Stats:
Top Speed: 8
Health: 400
Armor: 36
Score: 150
Equipment: Light Disruptor Beam
           + Small Disruption Shield (Late in game)
Crew: 2 Alien Eggs, 4 Anthropods, 2 Hyperworms, 2 Chrysalises, 1 Popper, 4 Spitters
Infiltration force: 5 Anthropods, 5 Alien Eggs, 3 Brainsuckers, 3 Multiworms, 1 Popper, 3 Spitters
Research components: (aside from the ship itself): Alien Propulsion System, Alien Energy Source,
Alien Control System, Light Disruptor Beam, Small Disruption Shield