Difference between revisions of "Avalanche"
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The '''Avalanche''' missile is the most powerful craft weapon available to X-COM until the [[Plasma Beam]] can be [[research]]ed. | The '''Avalanche''' missile is the most powerful craft weapon available to X-COM until the [[Plasma Beam]] can be [[research]]ed. | ||
− | With a far superior range and power than the [[Cannon]] and [[Stingray]] missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. | + | With a far superior range and power than the [[Cannon]] and [[Stingray]] missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, but keep in mind this weapon will occasionally destroy smaller Scout-class crafts, making material acquisition difficult if you are using this missle exclusively early on. |
== Vital Statistics == | == Vital Statistics == |
Revision as of 06:37, 9 July 2007
The Avalanche missile is the most powerful craft weapon available to X-COM until the Plasma Beam can be researched.
With a far superior range and power than the Cannon and Stingray missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, but keep in mind this weapon will occasionally destroy smaller Scout-class crafts, making material acquisition difficult if you are using this missle exclusively early on.
Vital Statistics
Damage: | 100 |
Range: | 60 km |
Accuracy: | 80% |
Reload Time: | 20 seconds |
Shots: | 3 |
Ammunition Used: | Avalanche Missile |
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry.