Difference between revisions of "Avalanche (Hardmode)"

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*Accuracy: 80%
 
*Accuracy: 80%
 
*Reload Time: 98/72/48 frames
 
*Reload Time: 98/72/48 frames
*Ammo: 3 missiles</td></tr></table>
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*Ammo: 3 missiles
 
*Ammo Used: Avalanche Missile
 
*Ammo Used: Avalanche Missile
*Ammo Cost: $9,000
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*Ammo Cost: $9,000</td></tr></table>
 
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==See Also==
 
==See Also==
 
{{Craft_Hardmode_Navbar}}
 
{{Craft_Hardmode_Navbar}}

Revision as of 11:11, 23 October 2021

Back To Main Page

Avalanche.png

The Avalanche is a long-range craft armament that is available to purchase at the start of the conflict.

Compared to its original counterpart, the only difference is that this varient has a significantly shorter firing range of 42km, down from the original 60km.

What this means is that this missile launcher no longer outranges a majority of enemy UFOs, it now matches the range of all UFOs except for the Battleship. This means a craft armed with this weapon will have to expose itself to enemy fire if it wants to engage the hostile craft.

In all other respects this weapon serves a similar role to its original counterparts. It will quickly become the most reliable early game weapon for X-COMs airforce, but it will want to see a replacement if X-COM hopes to intercept larger and more dangerous hostile UFOs

Statistics

Weapon Statistics

  • Damage: 100
  • Range: 42km
  • Accuracy: 80%
  • Reload Time: 98/72/48 frames
  • Ammo: 3 missiles
  • Ammo Used: Avalanche Missile
  • Ammo Cost: $9,000

See Also

UFO Badge OpenXCOM Hardmode: Craft
Craft: SkyrangerSkystrikerThunderInterceptorRetaliatorFirestormAvenger
Craft Armaments: StingrayAvalancheCannonAlloy CannonLaser CannonPlasma BeamFusion Ball Launcher