Difference between revisions of "Avalanche (Hardmode)"
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*Accuracy: 80% | *Accuracy: 80% | ||
*Reload Time: 98/72/48 frames | *Reload Time: 98/72/48 frames | ||
− | *Ammo: 3 missiles | + | *Ammo: 3 missiles |
*Ammo Used: Avalanche Missile | *Ammo Used: Avalanche Missile | ||
− | *Ammo Cost: $9,000 | + | *Ammo Cost: $9,000</td></tr></table> |
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==See Also== | ==See Also== | ||
{{Craft_Hardmode_Navbar}} | {{Craft_Hardmode_Navbar}} |
Revision as of 11:11, 23 October 2021
The Avalanche is a long-range craft armament that is available to purchase at the start of the conflict.
Compared to its original counterpart, the only difference is that this varient has a significantly shorter firing range of 42km, down from the original 60km.
What this means is that this missile launcher no longer outranges a majority of enemy UFOs, it now matches the range of all UFOs except for the Battleship. This means a craft armed with this weapon will have to expose itself to enemy fire if it wants to engage the hostile craft.
In all other respects this weapon serves a similar role to its original counterparts. It will quickly become the most reliable early game weapon for X-COMs airforce, but it will want to see a replacement if X-COM hopes to intercept larger and more dangerous hostile UFOs
Statistics
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