Difference between revisions of "Base Defense (TFTD)"
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(→General Discussion: additional facilities where aliens can spawn) |
(→General Discussion: re: talk page) |
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For now, here are a few bare facts: | For now, here are a few bare facts: | ||
− | * TFTD Aliens can spawn in Living Quarters | + | * TFTD Aliens can spawn in Living Quarters and Bombardment Shields, in addition to Airlocks and Sub Pens. This is the case even if there are enough [[Sub Pens]]. |
− | * A standard Base Defence Layout Strategy is still mostly effective, just beware your "rear" will never be totally safe until you secure all the Living Quarters | + | * A standard Base Defence Layout Strategy is still mostly effective, just beware your "rear" will never be totally safe until you secure all the Living Quarters and the Bombardment Shield (if present). |
* The 80 item limit from Enemy Unknown has been raised to 110 and the order of including/excluding weapons has changed (in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 110 available items in preference to some of the standard starting weapons. | * The 80 item limit from Enemy Unknown has been raised to 110 and the order of including/excluding weapons has changed (in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 110 available items in preference to some of the standard starting weapons. | ||
Revision as of 04:36, 20 September 2020
Purpose
Most of the information on Base Defence is found on the link at the bottom of this page. This page is to discuss any differences in Base Defence missions that are specific to TFTD.
General Discussion
This section is "under construction". Please see the associated Discussion page for initial musings about TFTD Base Defence.
For now, here are a few bare facts:
- TFTD Aliens can spawn in Living Quarters and Bombardment Shields, in addition to Airlocks and Sub Pens. This is the case even if there are enough Sub Pens.
- A standard Base Defence Layout Strategy is still mostly effective, just beware your "rear" will never be totally safe until you secure all the Living Quarters and the Bombardment Shield (if present).
- The 80 item limit from Enemy Unknown has been raised to 110 and the order of including/excluding weapons has changed (in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 110 available items in preference to some of the standard starting weapons.
To Do
Discussion of how the module tiles are different (if at all) in TFTD - which ones have clear killing zones, which ones have tricky little hidey holes, etc.
See Also
The main article on Base Defence, though it is focused on UFO: Enemy Unknown (XCom 1).
Terror From The Deep : Mission Types | |
Mission Types | Alien Sub Crash Recovery • Alien Submarine Assault • Base Defense • Port Attack • Island Attack • Ship Rescue Mission • Artefact Site • Colony Attack Mission • T'leth |
Information | Terror Missions • Two Part Missions |