Difference between revisions of "Bugs (EU2012)"

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* Cause: Unknown.
 
* Cause: Unknown.
  
==Disabling Shot vs Overwatch Aliens==
+
=====Disabling Shot vs Overwatch Aliens=====
 
*Effect: Weapon is disabled on the alien's next turn as per usual, but the alien can take an unlimited number of reaction shots during the player's turn.  After discovering the bug (3 HP sectoid fired 5 reaction shots in a single turn at 3 different targets) was able to duplicate it on at least two other occasions.
 
*Effect: Weapon is disabled on the alien's next turn as per usual, but the alien can take an unlimited number of reaction shots during the player's turn.  After discovering the bug (3 HP sectoid fired 5 reaction shots in a single turn at 3 different targets) was able to duplicate it on at least two other occasions.
 
*Cause: An alien ends its turn on overwatch.  On your turn, you use a sniper to disable the alien's weapon... either to close the distance to kill it or to stun it.
 
*Cause: An alien ends its turn on overwatch.  On your turn, you use a sniper to disable the alien's weapon... either to close the distance to kill it or to stun it.

Revision as of 04:06, 12 October 2012

This is the place to document bugs. In this case, bugs are errors that make the game work otherwise than intended. This is not the place for mods or for suggested improvements to things that currently function but would be "better" a different way. Those suggestions should go in Mods.

"satellite down"
  • Effect: When I was in the Situation Room, Central popped up and said "satellite down". I had not lost any satellites. I was maxed out before and after the announcement.
  • Cause: Shortly before I had lost an Interceptor, so perhaps that or the remaining alien craft somehow triggered the sound bite.
Situation Room zoom
  • Effect: Sometimes clicking on the Situation Room button changes the Situation Room from just its 2D map to the colorful panic levels and such, but the camera remains stuck out at the pan-across-the-facility level. You can click again, on either the button or the room, and it zooms in fine.
  • Cause: Unknown.
underground revival
  • Effect: A soldier was shot unconscious in the corner of a tall dirt berm (full cover). I ran my Support near, leaving the corner space open where the body was lieing, but somehow the unit revived inside the dirt / under the elevated ground. The next turn he was able to move and climbed over like a wall.
  • Cause: Unknown.
grayed out buttons
  • Effect: Rarely, a button is grayed out when it should be available. For example, starting in the Barracks looking at a Rookie, you can scroll onto a Sgt. or higher and sometimes the nickname button does not light up. If you leave and then come back in on that Sgt.+ it will be available again.
  • Cause: Unknown.
Disabling Shot vs Overwatch Aliens
  • Effect: Weapon is disabled on the alien's next turn as per usual, but the alien can take an unlimited number of reaction shots during the player's turn. After discovering the bug (3 HP sectoid fired 5 reaction shots in a single turn at 3 different targets) was able to duplicate it on at least two other occasions.
  • Cause: An alien ends its turn on overwatch. On your turn, you use a sniper to disable the alien's weapon... either to close the distance to kill it or to stun it.
  • Status: Reported on XCOM 2k forum master bug thread.

Archive

Bugs that have been fixed in a Patch.

'ghost' SHIV
  • Effect: I built a normal SHIV in the Foundry and it was available to view in the Soldier list, but the SHIV itself was not there, just it's stats and the panel of buttons to the left (only dismantle was available) with an empty platform. Coincidentally, I could not load the SHIV in the squad prep screen for a mission.
  • Cause: Unknown, maybe building multiple SHIVs at the same time in the Foundry. Barracks had plenty of room and both an Alloy SHIV and a Hover SHIV were present so those could coexist in the Barracks.
  • Fix: 12Oct2012 patch fixed not being able to use damaged SHIVs.