Cargo Module (Apocalypse)

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Revision as of 13:06, 18 June 2022 by EsTeR (talk | contribs) (Carge Module... finally got some love!)
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Cargo Module

Craft Item

  • Size: 2 × 2
  • Weight:
  • Capacity: 50
  • Manufacturer: Superdynamics
  • Available: Week 1
  • Base Price:
  • Minimum Weekly Stock:
  • Maximum Weekly Stock:


Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!

The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.

Note: Alien lifeforms are not equipment.