Difference between revisions of "Control Chamber"

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[[Image:AlnBld06-Contr-BriefText.png|left]]
 
[[Image:AlnBld06-Contr-BriefText.png|left]]
 
  The Control Chamber houses giant organic brains which control the operation of Alien entities within the Alien dimension. The destruction of these organic brains will make any remaining Aliens more desperate, as their ultimate defeat becomes an imminent reality.  ''From: Mission Briefing''
 
  The Control Chamber houses giant organic brains which control the operation of Alien entities within the Alien dimension. The destruction of these organic brains will make any remaining Aliens more desperate, as their ultimate defeat becomes an imminent reality.  ''From: Mission Briefing''
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==Objective==
 
==Objective==
This building has two areas which contain the "giant" organic brains (shown left). There are <TEXT OBJECTIVE TOTAL> <OBJECTIVE> in total which are resistant to damage. Destruction of a brain module will cause small explosion. Psimorphs are absent!
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This building has two areas which contain the "giant" organic brains (shown left). There are thrity-two brain modules in total which are resistant to damage. Destruction of a brain module will cause small explosion. Psimorphs are absent!<br>
 +
The objectives are not visible and must be found. One area is a strong brown rock encased elevated section above orange pads and another is a pyramid-style building.
 
<br clear=all>
 
<br clear=all>
  
 
====Architecture====
 
====Architecture====
 
The alien battlescape is five levels high.<br>
 
The alien battlescape is five levels high.<br>
 +
A simple open design of the usual architecture which allows the defending force of Anthropods and Skeletoids to engage in long range combat.<br>
 +
A unique building dominates the battlescape which contain half of the brains. This eight-sided pyramid is clad with curved corner pieces over a brown rock enclosure accessed via a long narrow tunnel with the same corner piece design. As a critically important building, it has spawn pads underneath but is missing the Psimorph protectors. The tunnel is structurally weak and easily collapses from strong explosives.<br>
 +
The second important structure is of the typical brown rock design common with orange pad locations but has an internal section only accessible via grav-lift. The brain modules, being explosive may destroy the structure. Collapse will destroy the orange pads and cause further explosions.
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Oddity: A small turret with green eyes, large blue shield, brown beak and exotic headwear within the pyramid but it is [[Cut_items_and_features_(Apocalypse)|inactive and unknown]] of actual purpose.
  
 
====Orange Pads====
 
====Orange Pads====
Re-Inforcement Timer is <'''NUMERICAL'''>seconds.<br>
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Re-Inforcement Timer is '''10''' seconds.<br>
<TEXT NUMBER> locations. <Concise description or warnings, if any>.
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Seven locations. Fifteen pads in total with four being individual.<br>
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One pad device is of the typical design with brown rock scaffold. Destruction of scaffold does not affect the four pads which allows spawn camping from a distance as long as a cloaked spotter is used. The second is the important brain structure with four orange pads underneath. Although unique, it is not too different to the standard design and operation. The pyramid contains three pads to protect the objective. The remaining four orange pads are seperated with two being closer together. The isolated pads, if camping, will need more agents to cover such spread out orientation.  
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===[[Alien_Life_Forms_(Apocalypse)|Lifeforms]]===
 
===[[Alien_Life_Forms_(Apocalypse)|Lifeforms]]===
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LINK: PAGETITLE: Next <Title Alien Bulding><br>
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[[Spawning_Chamber|Next: Spawning Chamber]]<br>
LINK: PAGETITLE: Previous <Title Alien Bulding><br>
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[[Incubator_Chamber|Previous: Incubator Chamber]]<br>
 
[[Alien_Buildings_And_Combat_Tactics|Return To Start]]
 
[[Alien_Buildings_And_Combat_Tactics|Return To Start]]
  

Revision as of 02:58, 11 October 2022

The Control Chamber is the sixth building of ten in the series of alien structures.

AlnBld06-Contr-PediaText.png
The nerve center of the Alien city is concentrated in this building. The more intelligent Alien life forms are employed here to maintain and defend the building and its complex functions. Psimorphs will probably be found supervising operations and coordinating the defenders.  From: Apocalypse Ufopaedia
AlnBldIso-06Contr-(Apocalypse).png


AlnBld06-Contr-BriefText.png
The Control Chamber houses giant organic brains which control the operation of Alien entities within the Alien dimension. The destruction of these organic brains will make any remaining Aliens more desperate, as their ultimate defeat becomes an imminent reality.  From: Mission Briefing






Objective

This building has two areas which contain the "giant" organic brains (shown left). There are thrity-two brain modules in total which are resistant to damage. Destruction of a brain module will cause small explosion. Psimorphs are absent!
The objectives are not visible and must be found. One area is a strong brown rock encased elevated section above orange pads and another is a pyramid-style building.

Architecture

The alien battlescape is five levels high.
A simple open design of the usual architecture which allows the defending force of Anthropods and Skeletoids to engage in long range combat.
A unique building dominates the battlescape which contain half of the brains. This eight-sided pyramid is clad with curved corner pieces over a brown rock enclosure accessed via a long narrow tunnel with the same corner piece design. As a critically important building, it has spawn pads underneath but is missing the Psimorph protectors. The tunnel is structurally weak and easily collapses from strong explosives.
The second important structure is of the typical brown rock design common with orange pad locations but has an internal section only accessible via grav-lift. The brain modules, being explosive may destroy the structure. Collapse will destroy the orange pads and cause further explosions. Oddity: A small turret with green eyes, large blue shield, brown beak and exotic headwear within the pyramid but it is inactive and unknown of actual purpose.

Orange Pads

Re-Inforcement Timer is 10 seconds.
Seven locations. Fifteen pads in total with four being individual.
One pad device is of the typical design with brown rock scaffold. Destruction of scaffold does not affect the four pads which allows spawn camping from a distance as long as a cloaked spotter is used. The second is the important brain structure with four orange pads underneath. Although unique, it is not too different to the standard design and operation. The pyramid contains three pads to protect the objective. The remaining four orange pads are seperated with two being closer together. The isolated pads, if camping, will need more agents to cover such spread out orientation.


Lifeforms

  • 12x Anthropod
  • 12x Skeletoid
  • 2x Spitter


Next: Spawning Chamber
Previous: Incubator Chamber
Return To Start


See Also