Difference between revisions of "Damage Modifiers"
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+ | == '''Susceptible to...''' == | ||
+ | <table width="80%" {{StdCenterTable}}> | ||
+ | <tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th> | ||
+ | <th colspan="14">Damage Modifier Category</th></tr> | ||
+ | <tr{{StdDescTable_Heading}}><th>T+I</th> | ||
+ | <th>Hu+</th> | ||
+ | <th>PA</th> | ||
+ | <th>PS</th> | ||
+ | <th>Tnk</th> | ||
+ | <th>Snk</th> | ||
+ | <th>Eth</th> | ||
+ | <th>Mut</th> | ||
+ | <th>Sil</th> | ||
+ | <th>Chr</th> | ||
+ | <th>Rea</th> | ||
+ | <th>Sec</th> | ||
+ | <th>Cyb</th> | ||
+ | <th>Zom</th></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>60</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>60</td></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80<sup>1</sup></td><td>0</td><td>40</td><td>70</td><td>70</td><td>100</td><td>0</td><td>80</td><td>170</td><td>100</td><td>100</td><td>100</td></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>100</td><td>100</td><td>75</td><td>100</td><td>100</td><td>100</td><td>130</td><td>100</td><td>100</td><td>80</td><td>60</td><td>80</td></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>Laser</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>150</td><td>100</td><td>70</td></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>Plasma</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>100</td><td>70</td></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>Stun</th><td>100</td><td>100</td><td>90</td><td>80</td><td>100<sup>2</sup></td><td>100</td><td>80</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>0</td></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>Melee</th><td>100</td><td>120</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr> | ||
+ | <tr><th align="left" {{StdDescTable_Heading}}>Acid Spit</th><td>100</td><td>160</td><td>110</td><td>100</td><td>40</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr></table> | ||
+ | <sup>1</sup> Personal Armor is completely immune from fire damage.<br> | ||
+ | <sup>2</sup> Tanks cannot be stunned.<br> | ||
+ | <br> | ||
+ | {| {{StdDescTable}} | ||
+ | |- {{StdDescTable_Heading}} | ||
+ | ! Column !! Modifier Index !! Unit Type(s) | ||
+ | |- | ||
+ | | '''T+I''' || '''00 / x00''' || Terrain and items. | ||
+ | |- | ||
+ | | '''Hu+''' || '''01 / x01''' || Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters. | ||
+ | |- | ||
+ | | '''PA''' || '''02 / x02''' || Personal Armor. | ||
+ | |- | ||
+ | | '''PS''' || '''03 / x03''' || Power and Flying Suits. | ||
+ | |- | ||
+ | | '''Tnk''' || '''04 / x04''' || Tanks and Hovertanks. | ||
+ | |- | ||
+ | | '''Snk''' || '''05 / x05''' || Snakemen. | ||
+ | |- | ||
+ | | '''Eth''' || '''06 / x06''' || Ethereals. | ||
+ | |- | ||
+ | | '''Mut''' || '''07 / x07''' || Mutons. | ||
+ | |- | ||
+ | | '''Sil''' || '''08 / x08''' || Silacoids. | ||
+ | |- | ||
+ | | '''Chr''' || '''09 / x09''' || Chryssalids. | ||
+ | |- | ||
+ | | '''Rea''' || '''10 / x0A''' || Reapers. | ||
+ | |- | ||
+ | | '''Sec''' || '''11 / x0B''' || Sectopods. | ||
+ | |- | ||
+ | | '''Cyb''' || '''12 / x0C''' || Cyberdiscs. | ||
+ | |- | ||
+ | | '''Zom''' || '''13 / x0D''' || Zombies. | ||
+ | |} | ||
+ | <br> | ||
+ | To summarize re: the all important '''X-COM armor''': | ||
+ | *'''AP, HE, Laser, and Plasma:''' All types of X-COM armor have full/normal (100%) susceptibility to these types of damage | ||
+ | *'''Stun:''' Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.) | ||
+ | *'''Incendiary:''' Personal, Power, and Flying Armor are completely resistant to Incendiary. | ||
Everything's 100% except the following: | Everything's 100% except the following: | ||
− | + | == '''Vulnerable to...''' == | |
'''Incendiary:''' | '''Incendiary:''' | ||
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Civilian 160% | Civilian 160% | ||
Sectoid 160% | Sectoid 160% | ||
− | Celatid 160% | + | Celatid 160% |
− | Floater 160% | + | Floater 160% |
Personal Armour 110% | Personal Armour 110% | ||
− | + | == '''Resistant to...''' == | |
'''Armour-Piercing:''' | '''Armour-Piercing:''' | ||
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Tanks 40% | Tanks 40% | ||
− | === | + | == See Also == |
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[[Category:data tables]] | [[Category:data tables]] | ||
+ | *[[Damage]] | ||
+ | *[[GEOSCAPE.EXE]] | ||
+ | *[[Alien Life Forms]] | ||
+ | *[[Weapons]] | ||
+ | *[[Damage Modifiers (TFTD)]] |
Revision as of 04:32, 15 November 2008
Susceptible to...
<trstyle="background: #c0c0c0; color:white">Ammo Type | Damage Modifier Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
T+I | Hu+ | PA | PS | Tnk | Snk | Eth | Mut | Sil | Chr | Rea | Sec | Cyb | Zom | |
Armour Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 60 | 100 | 100 | 100 | 100 | 80 | 60 |
Incendiary | 100 | 100 | 801 | 0 | 40 | 70 | 70 | 100 | 0 | 80 | 170 | 100 | 100 | 100 |
High-Explosive | 100 | 100 | 100 | 100 | 75 | 100 | 100 | 100 | 130 | 100 | 100 | 80 | 60 | 80 |
Laser | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 150 | 100 | 70 |
Plasma | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 80 | 100 | 70 |
Stun | 100 | 100 | 90 | 80 | 1002 | 100 | 80 | 100 | 100 | 90 | 100 | 100 | 100 | 0 |
Melee | 100 | 120 | 100 | 100 | 90 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Acid Spit | 100 | 160 | 110 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
1 Personal Armor is completely immune from fire damage.
2 Tanks cannot be stunned.
Column | Modifier Index | Unit Type(s) |
---|---|---|
T+I | 00 / x00 | Terrain and items. |
Hu+ | 01 / x01 | Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters. |
PA | 02 / x02 | Personal Armor. |
PS | 03 / x03 | Power and Flying Suits. |
Tnk | 04 / x04 | Tanks and Hovertanks. |
Snk | 05 / x05 | Snakemen. |
Eth | 06 / x06 | Ethereals. |
Mut | 07 / x07 | Mutons. |
Sil | 08 / x08 | Silacoids. |
Chr | 09 / x09 | Chryssalids. |
Rea | 10 / x0A | Reapers. |
Sec | 11 / x0B | Sectopods. |
Cyb | 12 / x0C | Cyberdiscs. |
Zom | 13 / x0D | Zombies. |
To summarize re: the all important X-COM armor:
- AP, HE, Laser, and Plasma: All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
- Stun: Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
- Incendiary: Personal, Power, and Flying Armor are completely resistant to Incendiary.
Everything's 100% except the following:
Vulnerable to...
Incendiary: Reaper 170% High-Explosive: Silacoid 130% Laser: Sectopod 150% Melee: Unarmoured Soldier 120% Civilian 120% Sectoid 120% Celatid 120% Floater 120% Celatid Acid Spit: Unarmoured Soldier 160% Civilian 160% Sectoid 160% Celatid 160% Floater 160% Personal Armour 110%
Resistant to...
Armour-Piercing: Cyberdisc 80% Muton 60% Zombie 60% Incendiary: Chryssalid 80% Ethereal 70% Snakeman 70% Tanks 40% Personal Armour 0% Power Suit 0% Flying Suit 0% Silacoid 0% High-Explosive: Sectopod 80% Zombie 80% Tanks 70% Cyberdisc 60% Laser: Zombie 70% Plasma: Sectopod 80% Zombie 70% Stun: Personal Armour 90% Chryssalid 90% Power Suit 80% Flying Suit 80% Ethereal 80% Zombie 0% Tanks 0% Melee: Tanks 90% Celatid Acid Spit: Tanks 40%