Difference between revisions of "Damage Modifiers"

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(Reordered, added see also.)
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== '''Susceptible to...''' ==
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<table width="80%" {{StdCenterTable}}>
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<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th>
 +
<th colspan="14">Damage Modifier Category</th></tr>
 +
<tr{{StdDescTable_Heading}}><th>T+I</th>
 +
<th>Hu+</th>
 +
<th>PA</th>
 +
<th>PS</th>
 +
<th>Tnk</th>
 +
<th>Snk</th>
 +
<th>Eth</th>
 +
<th>Mut</th>
 +
<th>Sil</th>
 +
<th>Chr</th>
 +
<th>Rea</th>
 +
<th>Sec</th>
 +
<th>Cyb</th>
 +
<th>Zom</th></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>60</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>60</td></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80<sup>1</sup></td><td>0</td><td>40</td><td>70</td><td>70</td><td>100</td><td>0</td><td>80</td><td>170</td><td>100</td><td>100</td><td>100</td></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>100</td><td>100</td><td>75</td><td>100</td><td>100</td><td>100</td><td>130</td><td>100</td><td>100</td><td>80</td><td>60</td><td>80</td></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Laser</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>150</td><td>100</td><td>70</td></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Plasma</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>100</td><td>70</td></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Stun</th><td>100</td><td>100</td><td>90</td><td>80</td><td>100<sup>2</sup></td><td>100</td><td>80</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>0</td></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Melee</th><td>100</td><td>120</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Acid Spit</th><td>100</td><td>160</td><td>110</td><td>100</td><td>40</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr></table>
 +
<sup>1</sup> Personal Armor is completely immune from fire damage.<br>
 +
<sup>2</sup> Tanks cannot be stunned.<br>
 +
<br>
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 +
! Column !! Modifier Index !! Unit Type(s)
 +
|-
 +
| '''T+I''' || '''00 / x00''' || Terrain and items.
 +
|-
 +
| '''Hu+''' || '''01 / x01''' || Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters.
 +
|-
 +
| '''PA''' || '''02 / x02''' || Personal Armor.
 +
|-
 +
| '''PS''' || '''03 / x03''' || Power and Flying Suits.
 +
|-
 +
| '''Tnk''' || '''04 / x04''' || Tanks and Hovertanks.
 +
|-
 +
| '''Snk''' || '''05 / x05''' || Snakemen.
 +
|-
 +
| '''Eth''' || '''06 / x06''' || Ethereals.
 +
|-
 +
| '''Mut''' || '''07 / x07''' || Mutons.
 +
|-
 +
| '''Sil''' || '''08 / x08''' || Silacoids.
 +
|-
 +
| '''Chr''' || '''09 / x09''' || Chryssalids.
 +
|-
 +
| '''Rea''' || '''10 / x0A''' || Reapers.
 +
|-
 +
| '''Sec''' || '''11 / x0B''' || Sectopods.
 +
|-
 +
| '''Cyb''' || '''12 / x0C''' || Cyberdiscs.
 +
|-
 +
| '''Zom''' || '''13 / x0D''' || Zombies.
 +
|}
 +
<br>
 +
To summarize re: the all important '''X-COM armor''':
 +
*'''AP, HE, Laser, and Plasma:''' All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
 +
*'''Stun:''' Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
 +
*'''Incendiary:''' Personal, Power, and Flying Armor are completely resistant to Incendiary.
 
Everything's 100% except the following:
 
Everything's 100% except the following:
  
=== '''Vulnerable to...''' ===
+
== '''Vulnerable to...''' ==
 
   
 
   
 
  '''Incendiary:'''
 
  '''Incendiary:'''
Line 23: Line 89:
 
     Civilian          160%
 
     Civilian          160%
 
     Sectoid            160%
 
     Sectoid            160%
     Celatid            160%     ''I find it amusing that Celatids
+
     Celatid            160%
     Floater            160%     ''are vulnerable to their own spit -- [[User:Danial|Danial]]
+
     Floater            160%
 
     Personal Armour    110%
 
     Personal Armour    110%
  
=== '''Resistant to...''' ===
+
== '''Resistant to...''' ==
  
 
  '''Armour-Piercing:'''
 
  '''Armour-Piercing:'''
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     Tanks          40%
 
     Tanks          40%
  
=== '''Susceptible to...''' ===
+
== See Also ==
<table width="80%" {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th>
 
<th colspan="14">Damage Modifier Category</th></tr>
 
<tr{{StdDescTable_Heading}}><th>T+I</th>
 
<th>Hu+</th>
 
<th>PA</th>
 
<th>PS</th>
 
<th>Tnk</th>
 
<th>Snk</th>
 
<th>Eth</th>
 
<th>Mut</th>
 
<th>Sil</th>
 
<th>Chr</th>
 
<th>Rea</th>
 
<th>Sec</th>
 
<th>Cyb</th>
 
<th>Zom</th></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>60</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>60</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80<sup>1</sup></td><td>0</td><td>40</td><td>70</td><td>70</td><td>100</td><td>0</td><td>80</td><td>170</td><td>100</td><td>100</td><td>100</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>100</td><td>100</td><td>75</td><td>100</td><td>100</td><td>100</td><td>130</td><td>100</td><td>100</td><td>80</td><td>60</td><td>80</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Laser</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>150</td><td>100</td><td>70</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Plasma</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>100</td><td>70</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Stun</th><td>100</td><td>100</td><td>90</td><td>80</td><td>100<sup>2</sup></td><td>100</td><td>80</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>0</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Melee</th><td>100</td><td>120</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>Acid Spit</th><td>100</td><td>160</td><td>110</td><td>100</td><td>40</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr></table>
 
<sup>1</sup> Personal Armor is completely immune from fire damage.<br>
 
<sup>2</sup> Tanks cannot be stunned.<br>
 
<br>
 
{| {{StdDescTable}}
 
|- {{StdDescTable_Heading}}
 
! Column !! Modifier Index !! Unit Type(s)
 
|-
 
| '''T+I''' || '''00 / x00''' || Terrain and items.
 
|-
 
| '''Hu+''' || '''01 / x01''' || Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters.
 
|-
 
| '''PA''' || '''02 / x02''' || Personal Armor.
 
|-
 
| '''PS''' || '''03 / x03''' || Power and Flying Suits.
 
|-
 
| '''Tnk''' || '''04 / x04''' || Tanks and Hovertanks.
 
|-
 
| '''Snk''' || '''05 / x05''' || Snakemen.
 
|-
 
| '''Eth''' || '''06 / x06''' || Ethereals.
 
|-
 
| '''Mut''' || '''07 / x07''' || Mutons.
 
|-
 
| '''Sil''' || '''08 / x08''' || Silacoids.
 
|-
 
| '''Chr''' || '''09 / x09''' || Chryssalids.
 
|-
 
| '''Rea''' || '''10 / x0A''' || Reapers.
 
|-
 
| '''Sec''' || '''11 / x0B''' || Sectopods.
 
|-
 
| '''Cyb''' || '''12 / x0C''' || Cyberdiscs.
 
|-
 
| '''Zom''' || '''13 / x0D''' || Zombies.
 
|}
 
<br>
 
To summarize re: the all important '''X-COM armor''':
 
*'''AP, HE, Laser, and Plasma:''' All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
 
*'''Stun:''' Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
 
*'''Incendiary:''' Personal, Power, and Flying Armor are completely resistant to Incendiary.
 
 
 
 
[[Category:data tables]]
 
[[Category:data tables]]
 +
*[[Damage]]
 +
*[[GEOSCAPE.EXE]]
 +
*[[Alien Life Forms]]
 +
*[[Weapons]]
 +
*[[Damage Modifiers (TFTD)]]

Revision as of 04:32, 15 November 2008

Susceptible to...

<trstyle="background: #c0c0c0; color:white">
Ammo Type Damage Modifier Category
T+I Hu+ PA PS Tnk Snk Eth Mut Sil Chr Rea Sec Cyb Zom
Armour Piercing100100100100100100100601001001001008060
Incendiary1001008010407070100080170100100100
High-Explosive10010010010075100100100130100100806080
Laser10010010010010010010010010010010015010070
Plasma1001001001001001001001001001001008010070
Stun1001009080100210080100100901001001000
Melee10012010010090100100100100100100100100100
Acid Spit10016011010040100100100100100100100100100

1 Personal Armor is completely immune from fire damage.
2 Tanks cannot be stunned.

Column Modifier Index Unit Type(s)
T+I 00 / x00 Terrain and items.
Hu+ 01 / x01 Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters.
PA 02 / x02 Personal Armor.
PS 03 / x03 Power and Flying Suits.
Tnk 04 / x04 Tanks and Hovertanks.
Snk 05 / x05 Snakemen.
Eth 06 / x06 Ethereals.
Mut 07 / x07 Mutons.
Sil 08 / x08 Silacoids.
Chr 09 / x09 Chryssalids.
Rea 10 / x0A Reapers.
Sec 11 / x0B Sectopods.
Cyb 12 / x0C Cyberdiscs.
Zom 13 / x0D Zombies.


To summarize re: the all important X-COM armor:

  • AP, HE, Laser, and Plasma: All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
  • Stun: Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
  • Incendiary: Personal, Power, and Flying Armor are completely resistant to Incendiary.

Everything's 100% except the following:

Vulnerable to...

Incendiary:
    Reaper             170%

High-Explosive:
    Silacoid           130%

Laser:
    Sectopod           150%

Melee:
    Unarmoured Soldier 120%
    Civilian           120%
    Sectoid            120%
    Celatid            120%
    Floater            120%

Celatid Acid Spit:
    Unarmoured Soldier 160%
    Civilian           160%
    Sectoid            160%
    Celatid            160%
    Floater            160%
    Personal Armour    110%

Resistant to...

Armour-Piercing:
    Cyberdisc       80%
    Muton           60%
    Zombie          60%

Incendiary:
    Chryssalid      80%
    Ethereal        70%
    Snakeman        70%
    Tanks           40%
    Personal Armour  0%
    Power Suit       0%
    Flying Suit      0%
    Silacoid         0%

High-Explosive:
    Sectopod        80%
    Zombie          80%
    Tanks           70%
    Cyberdisc       60%

Laser:
    Zombie          70%

Plasma:
    Sectopod        80%
    Zombie          70%

Stun:
    Personal Armour 90%
    Chryssalid      90%
    Power Suit      80%
    Flying Suit     80%
    Ethereal        80%
    Zombie           0%
    Tanks            0%

Melee:
    Tanks           90%

Celatid Acid Spit:
    Tanks           40%

See Also