Difference between revisions of "Defense (EU2012)"

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*[[Skeleton Suit (EU2012)|Skeleton Suit]]: +10
 
*[[Skeleton Suit (EU2012)|Skeleton Suit]]: +10
 
*[[Ghost Armor (EU2012)|Ghost Armor]]: +20
 
*[[Ghost Armor (EU2012)|Ghost Armor]]: +20
 +
*[[Psi Armor (EU2012)|Psi Armor]]: +10
  
  

Revision as of 03:34, 20 October 2012

Defense is the skill that reduces the chance of being hit. Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover. Some aliens have innate Defense bonuses. Each point of defense reduces that chance that a target can be hit by 1%.


Cover:

  • Low Cover: +20
  • High Cover: +40


Abilities that increase Defense:

  • Hunker Down (all): Doubles cover bonus.
  • Tactical Sense (Assault): +5 per enemy in sight (max +20).
  • Damn good ground (Sniper): +10 vs targets on lower elevation (in addition to normal bonuses).
  • Low Profile (Sniper): All cover counts as high cover.
  • Smoke grenade (Support): +20 to all targets in area.
    • Dense Smoke: increases Smoke Grenade bonus to +40.
  • Telekinetic Field (Psionic): +40 to all targets in a large area.


Armors that increase Defense:


See also