Difference between revisions of "Engineering (Long War)"
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{{Facilities Data Box (Long War) | {{Facilities Data Box (Long War) | ||
|image=Wiki-facbox_engineering.png | |image=Wiki-facbox_engineering.png | ||
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|power=0 | |power=0 | ||
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There are several key differences between engineering in Long War versus vanilla: | There are several key differences between engineering in Long War versus vanilla: | ||
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::From nation requests in exchange for materials, corpses and captured aliens. | ::From nation requests in exchange for materials, corpses and captured aliens. | ||
:: '''Workshops do NOT increase the number of engineers!''' | :: '''Workshops do NOT increase the number of engineers!''' | ||
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:Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days. Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time. | :Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days. Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time. | ||
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:The more workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Workshops do not give you more engineers. | :The more workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Workshops do not give you more engineers. | ||
:Base facilities still have a minimum number of engineers to build, but most items and foundry projects do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended. | :Base facilities still have a minimum number of engineers to build, but most items and foundry projects do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended. | ||
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==See also == | ==See also == |
Revision as of 03:23, 9 July 2015
Effect | Workplace for all engineers | |||||||||
Adjacency Bonus | None | |||||||||
Prerequisites | None | |||||||||
Other | None | |||||||||
Build costs |
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Normal |
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Quick |
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Maintenance | §0 | |||||||||
Power | 0 |
There are several key differences between engineering in Long War versus vanilla:
There are only 3 ways to get more engineers:
- Mission rewards
- From the end-of-the-month continent-reward for satellite covered nations
- From nation requests in exchange for materials, corpses and captured aliens.
- Workshops do NOT increase the number of engineers!
- Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days. Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time.
- The more engineers you have the less time it will take to manufacture items. Engineers do not reduce the materials cost of items.
- The more workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Workshops do not give you more engineers.
- Base facilities still have a minimum number of engineers to build, but most items and foundry projects do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended.