Difference between revisions of "Equipment (TFTD)"
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m (→Weapons: Minor change) |
m (→Portable Equipment: Link Correction) |
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* [[Dye Grenade]] | * [[Dye Grenade]] | ||
− | * [[Particle | + | * [[Particle Disturbance Sensor]] |
* [[Medi-Kit]] | * [[Medi-Kit]] | ||
* [[Chemical-flare]] | * [[Chemical-flare]] |
Revision as of 03:16, 7 October 2007
Armor
Diving Suit - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.
Plastic Aqua Armor - New diving gear incorporating Aqua Plastics for greater defensive abilities.
Ion Armor - Heavy plates with Zrbite-powered muscle assist and air-filtering system.
Magnetic Ion Armor - Ion Armor with Magnetic Navigation system.
Armor Quick Comparison
Armour | Front | Left | Right | Rear | Under |
---|---|---|---|---|---|
Diving Suit | 12 | 8 | 8 | 5 | 2 |
Plastic Aqua Armor* | 60 | 35 | 35 | 30 | 25 |
Ion Armor** | 132 | 70 | 70 | 100 | 55 |
Magnetic Ion Armor** | 142 | 80 | 80 | 110 | 65 |
* Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.
** Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage.
Portable Equipment
Weapons
See Weapons