Difference between revisions of "Facilities (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
 
Line 1: Line 1:
Base Facilities
+
There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the [[Access Lift*]], and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintanance fee on top of the initial construction costs.<br>
 +
<br>
 +
All base facilities must be linked, either directly or via other base facilities, to the [[Access Lift*]] - in Apocalypse, because all bases are constructed in pre-exsting corridor layouts, this is never a problem. You cannot dismantle a base facility that is in use. Up to now, there are no known methods or confirmed methods of destroying base modules through combat.<br>
 +
<br>
 +
[[Security Station]]s are available from the start. When building up a new base, make a line of these defenses to separate the [[Vehicle Repair Bay]] and lift from the rest of the base. Keep those invaders slamming into those defenses!<br>
 +
<br>
 +
'''Initial Base Facilities:'''
 +
* [[Grav Lift|Access Lift]]
 +
* [[Living Quarters*]]
 +
* [[Biochemistry Lab]]
 +
* [[Quantum Physics Lab]]
 +
* [[Stores]]
 +
* [[Alien Containment*]]
 +
* [[Hangar*]]
 +
* [[Security Station]]
 +
* [[Psi-Gym]]
 +
* [[Training Area]]
 +
* [[Medical Bay]]
 +
* [[Workshop*]]
 +
<br>
 +
'''Researchable Base Facilities:'''
 +
* [[Advanced Biochemistry Lab]]
 +
* [[Advanced Quantum Physics Lab]]
 +
* [[Advanced Workshop]]
 +
* [[Advanced Security Station]]
 +
<br>
  
There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the [[Access Lift*]], and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintanance fee on top of the initial construction costs.
+
Note: Some facility names have asterisks because they are the same as in X-Com: UFO Defense but the facility itself is different, being different games.
  
All base facilities must be linked, either directly or via other base facilities, to the [[Access Lift*]]. While you cannot dismantle a base facility that is in use or is linking other facilities to the [[Access Lift*]], it can be destroyed in the process of a [[Base Defense*]] mission. If a base facility is destroyed in this way, any other base facilities that were relying on that facility as a link to the [[Access Lift*]] will also be destroyed. Any pieces of equipment, craft, or personal will, however, remain in the base (despite the lack of room).
+
''[ [[User:NKF|NKF]]: Easy, let's call it the [[Grav Lift]], as Grav-Lifts were only in use exclusively by the aliens in the first war. We can use an alias to call it Access Lift where necessary. Those that don't have different names to describe them may want to have (Apocalypse) appended to their names, then use an alias to shorten them - unless someone can come up with a more elegant solution. Come on you lot, fess up! There's some clever person out there with a solution, I'm sure of it. ]''
 
 
Initial Base Facilities:
 
 
 
[[Access Lift*]]
 
 
 
Researchable Base Facilities:
 

Revision as of 05:17, 14 October 2005

There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the Access Lift*, and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintanance fee on top of the initial construction costs.

All base facilities must be linked, either directly or via other base facilities, to the Access Lift* - in Apocalypse, because all bases are constructed in pre-exsting corridor layouts, this is never a problem. You cannot dismantle a base facility that is in use. Up to now, there are no known methods or confirmed methods of destroying base modules through combat.

Security Stations are available from the start. When building up a new base, make a line of these defenses to separate the Vehicle Repair Bay and lift from the rest of the base. Keep those invaders slamming into those defenses!

Initial Base Facilities:


Researchable Base Facilities:


Note: Some facility names have asterisks because they are the same as in X-Com: UFO Defense but the facility itself is different, being different games.

[ NKF: Easy, let's call it the Grav Lift, as Grav-Lifts were only in use exclusively by the aliens in the first war. We can use an alias to call it Access Lift where necessary. Those that don't have different names to describe them may want to have (Apocalypse) appended to their names, then use an alias to shorten them - unless someone can come up with a more elegant solution. Come on you lot, fess up! There's some clever person out there with a solution, I'm sure of it. ]