Difference between revisions of "Foundry (Long War)"
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| 0 | | 0 | ||
| 10 | | 10 | ||
− | | 2x | + | | 2x Cyberdisc Wreck |
|- align="center" | |- align="center" | ||
| SHIV Suppression | | SHIV Suppression | ||
− | | Grants SHIVs the ''Suppression'' perk, allowing them to use suppressing fire in combat | + | | Grants SHIVs the ''Suppression'' perk, allowing them to use suppressing fire in combat. Also unlocks ''Advanced Suppression Module''. |
| 15 | | 15 | ||
| Alien Weaponry | | Alien Weaponry | ||
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| 0 | | 0 | ||
| 21 | | 21 | ||
− | | | + | | 1x Drone Wreck, <br /> 1x UFO Flight Computer |
|- | |- | ||
!colspan="11" | General Mechanical Unit Upgrades | !colspan="11" | General Mechanical Unit Upgrades | ||
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|- align="center" | |- align="center" | ||
| Advanced Servomotors | | Advanced Servomotors | ||
− | | All SHIVs and MECs are granted the ''Sprinter'' perk upon completing the project. | + | | All SHIVs and MECs are granted the ''Sprinter'' perk upon completing the project. Unlocks ''Walker Servos'' for soldiers and ''Elerium Turbos'' for SHIVs. |
| 45 | | 45 | ||
| Mechtoid Autopsy | | Mechtoid Autopsy | ||
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|- align="center" | |- align="center" | ||
| Advanced Repair | | Advanced Repair | ||
− | | Increases | + | | Increases interceptor, SHIV, and item repair speed. |
| 45 | | 45 | ||
| Heavy Floater Autopsy | | Heavy Floater Autopsy | ||
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|- align="center" | |- align="center" | ||
| Shaped Armor | | Shaped Armor | ||
− | | Increases health of | + | | Increases health of mechanized units (SHIV, MEC) by 3. |
| 35 | | 35 | ||
| Floater Autopsy | | Floater Autopsy | ||
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|- align="center" | |- align="center" | ||
| MEC Close Combat | | MEC Close Combat | ||
− | | Grants all MECs the ''MEC Close Combat'' perk, increasing Kinetic Strike damage by 50% | + | | Grants all MECs the ''MEC Close Combat'' perk, increasing Kinetic Strike damage by 50%. In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC's turn. |
| 50 | | 50 | ||
| Berserker Autopsy | | Berserker Autopsy | ||
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|- align="center" | |- align="center" | ||
| Jellied Elerium | | Jellied Elerium | ||
− | | | + | | Changes the flamethrower to conduct panic rolls with a 80 will test, and unlocks the ''Incinerator Module''. |
| 25 | | 25 | ||
| Elerium | | Elerium | ||
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|-align="center" | |-align="center" | ||
| MEC Warfare Systems | | MEC Warfare Systems | ||
− | | Vital for further MEC equipment development; prerequisite for the production of many MEC items ( | + | | Vital for further MEC equipment development; prerequisite for the production of many advanced MEC weapons, suits, and items (railgun, stronger MEC suits, flamethrower, etc.). |
| 20 | | 20 | ||
| Alien Biocybernetics | | Alien Biocybernetics | ||
Line 196: | Line 196: | ||
|-align="center" | |-align="center" | ||
| Enhanced Ballistics | | Enhanced Ballistics | ||
− | | Unlocks Alloy-Jacketed Rounds | + | | Unlocks ''Alloy-Jacketed Rounds'', which increases ballistic/gauss weapon damage by +1. |
| 10 | | 10 | ||
| Alien Materials | | Alien Materials | ||
Line 209: | Line 209: | ||
|-align="center" | |-align="center" | ||
| Enhanced Lasers | | Enhanced Lasers | ||
− | | Unlocks Enhanced Beam Optics | + | | Unlocks ''Enhanced Beam Optics'', which increases beam/pulse laser weapon damage by +1. |
| 55 | | 55 | ||
| Advanced Beam Lasers | | Advanced Beam Lasers | ||
Line 222: | Line 222: | ||
|- align="center" | |- align="center" | ||
| Enhanced Plasma | | Enhanced Plasma | ||
− | | All plasma weapons receive +1 | + | | All plasma-tier weapons receive +1 base damage. Also unlocks ''Plasma Stellerator'', which increases plasma weapon damage by +1. |
| 75 | | 75 | ||
| Precision Plasma Weapons | | Precision Plasma Weapons | ||
Line 240: | Line 240: | ||
| §600 | | §600 | ||
| 130 | | 130 | ||
− | |||
| 100 | | 100 | ||
+ | | 0 | ||
| 40 | | 40 | ||
| 14 | | 14 | ||
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|-align="center" | |-align="center" | ||
| Mag Pistols | | Mag Pistols | ||
− | | Grants + | + | | Grants +8% critical hit chance to all pistols. |
| 10 | | 10 | ||
| Alien Weaponry | | Alien Weaponry | ||
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|-align="center" | |-align="center" | ||
| Rail Pistols | | Rail Pistols | ||
− | | Grants + | + | | Grants +8% aim to all pistols. |
| 20 | | 20 | ||
| Gauss Weapons | | Gauss Weapons | ||
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|-align="center" | |-align="center" | ||
| Reflex Pistols | | Reflex Pistols | ||
− | | Grants +1 damage to all pistols | + | | Grants +1 base damage to all pistols. |
| 35 | | 35 | ||
| Compact Plasma Weapons | | Compact Plasma Weapons | ||
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| 0 | | 0 | ||
| 14 | | 14 | ||
− | | | + | | 1x Alien Pistol |
|-align="center" | |-align="center" | ||
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|-align="center" | |-align="center" | ||
| Improved Salvage | | Improved Salvage | ||
− | | Increases weapon fragment recovery | + | | Increases weapon fragment recovery by 20%. |
| 20 | | 20 | ||
| Alien Materials | | Alien Materials | ||
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|-align="center" | |-align="center" | ||
| Alien Metallurgy | | Alien Metallurgy | ||
− | | Increases alloy | + | | Increases alien alloy recovery by 20%. |
| 20 | | 20 | ||
| Alien Materials | | Alien Materials | ||
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|-align="center" | |-align="center" | ||
| Alien Nucleonics | | Alien Nucleonics | ||
− | | Increases | + | | Increases elerium recovery by 20%. |
| 45 | | 45 | ||
| Alien Power Systems | | Alien Power Systems | ||
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|-align="center" | |-align="center" | ||
| Aircraft Boosters | | Aircraft Boosters | ||
− | | Allows production of | + | | Allows production of one-time 'boosters' for interception. |
| 10 | | 10 | ||
| Alien Materials | | Alien Materials | ||
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|-align="center" | |-align="center" | ||
| Elerium Afterburners | | Elerium Afterburners | ||
− | | Increases | + | | Increases interceptor combat time by 5 seconds. |
| 45 | | 45 | ||
| Alien Propulsion | | Alien Propulsion | ||
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| 0 | | 0 | ||
| 14 | | 14 | ||
− | | 2x | + | | 2x UFO Power Source |
|-align="center" | |-align="center" | ||
| Armored Fighters | | Armored Fighters | ||
− | | Increases | + | | Increases all interceptor HP by 1000. |
| 30 | | 30 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
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|-align="center" | |-align="center" | ||
| Wingtip Sparrowhawks | | Wingtip Sparrowhawks | ||
− | | Grants | + | | Grants interceptors secondary armor-piercing missiles (1/2 stringray missile damage) in addition to their primary weapons. |
| 55 | | 55 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
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|-align="center" | |-align="center" | ||
| Penetrator Weapons | | Penetrator Weapons | ||
− | | Increases armor penetration of | + | | Increases armor penetration of air weapons by 5. |
| 35 | | 35 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
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| 0 | | 0 | ||
| 14 | | 14 | ||
− | | 3x Cyberdisc Wreck,<br> 3x UFO Flight | + | | 3x Cyberdisc Wreck,<br /> 3x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| Super Skyranger | | Super Skyranger | ||
− | | Adds 2 more spaces to the roster on Alien Base and EXALT HQ raids, and 4 more on the Temple Ship Assault | + | | Adds 2 more spaces to the roster on Alien Base and EXALT HQ raids, and 4 more on the Temple Ship Assault. |
| 35 | | 35 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
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|-align="center" | |-align="center" | ||
| Improved Avionics | | Improved Avionics | ||
− | | | + | | Increases interceptor aim by 10. |
| 40 | | 40 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
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| 0 | | 0 | ||
| 14 | | 14 | ||
− | | 3x UFO Flight | + | | 3x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| Stealth Satellites | | Stealth Satellites | ||
− | | Decreases chance of satellites being detected by alien patrols ( | + | | Decreases chance of satellites being detected by alien patrols (30% on first pass, 60% on second). |
| 115 | | 115 | ||
| Stealth Systems | | Stealth Systems | ||
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| 0 | | 0 | ||
| 28 | | 28 | ||
− | | 10x UFO Flight Computer | + | | 10x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| Supercapacitors | | Supercapacitors | ||
− | | Upgrades | + | | Upgrades laser cannon damage by 10, armor penetration by 6, and increases rate of fire to 0.75. |
| 70 | | 70 | ||
| Advanced Pulse Lasers | | Advanced Pulse Lasers | ||
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|-align="center" | |-align="center" | ||
| UFO Countermeasures | | UFO Countermeasures | ||
− | | Increases | + | | Increases interceptor dodge chance by +15%. |
| 50 | | 50 | ||
| Seeker Autopsy | | Seeker Autopsy | ||
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| 0 | | 0 | ||
| 14 | | 14 | ||
− | | 4x Seeker Wrecks,<br> 4x UFO Flight Computer | + | | 4x Seeker Wrecks,<br /> 4x UFO Flight Computer |
+ | |||
+ | |-align="center" | ||
+ | | UFO Scanners | ||
+ | | Add UFO HP display to the interception screen for UFO classes that have their analyses complete. | ||
+ | | 40 | ||
+ | | Advanced Aerospace Concepts | ||
+ | | §250 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 4x UFO Flight Computer | ||
|-align="center" | |-align="center" | ||
| UFO Tracking | | UFO Tracking | ||
− | | Increases the chance of interceptors detecting UFOs without satellites present (mimicking patrol behavior) and always when UFOs are on satellite-hunting missions | + | | Increases the chance of interceptors detecting UFOs without satellites present (mimicking patrol behavior) and always when UFOs are on satellite-hunting missions. |
| 40 | | 40 | ||
| Alien Power Systems | | Alien Power Systems | ||
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| 0 | | 0 | ||
| 28 | | 28 | ||
− | | | + | | 2x UFO Flight Computer |
|-align="center" | |-align="center" | ||
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|-align="center" | |-align="center" | ||
| Drone Capture | | Drone Capture | ||
− | | | + | | XCOM can now use the arc thrower to capture enemy drones for the duration of the combat mission (100% chance to capture). |
− | | | + | | 95 |
| EMP Weapons | | EMP Weapons | ||
| §350 | | §350 | ||
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|-align="center" | |-align="center" | ||
| Improved Arc Thrower | | Improved Arc Thrower | ||
− | | Increases | + | | Increases the successful stun rate of the arc thrower in combat (57%/57%/57%/55%/48%/42%). |
| 30 | | 30 | ||
| Alien Power Systems | | Alien Power Systems | ||
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| 40 | | 40 | ||
| 30 | | 30 | ||
− | | | + | | 40 |
| 0 | | 0 | ||
| 14 | | 14 | ||
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|-align="center" | |-align="center" | ||
| Alien Grenades | | Alien Grenades | ||
− | | Allows the use of | + | | Allows the use of alien grenades over HE Grenades, increases the damage of AP Grenades by 2, and increases the AOE of HE grenades by 40%. |
| 35 | | 35 | ||
| Muton Autopsy | | Muton Autopsy | ||
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|-align="center" | |-align="center" | ||
| Advanced Surgery | | Advanced Surgery | ||
− | | | + | | Decreases soldier wound times by 30%. |
| 45 | | 45 | ||
| Alien Biocybernetics | | Alien Biocybernetics | ||
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| 0 | | 0 | ||
| 21 | | 21 | ||
− | | 12x Alien | + | | 12x Alien Stasis Tank,<br /> 12x Alien Surgery |
|-align="center" | |-align="center" | ||
| Improved Medikit | | Improved Medikit | ||
− | | Increases | + | | Increases medikit healing by +3 HP per charge, and restorative mist healing by +2 HP per charge. |
| 12 | | 12 | ||
| Thin Man Autopsy | | Thin Man Autopsy | ||
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| 10 | | 10 | ||
| 7 | | 7 | ||
− | | 20x Thin Man | + | | 20x Thin Man Corpse |
|-align="center" | |-align="center" | ||
| Advanced Flight | | Advanced Flight | ||
− | | Increases fuel/flight time for flight-capable units (Archangel/ | + | | Increases fuel/flight time for flight-capable units (Archangel/Seraph armors, Hover SHIV) and unlocks the ''Fuel Cell'' item. |
| 50 | | 50 | ||
| Antigrav Systems | | Antigrav Systems | ||
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| 0 | | 0 | ||
| 14 | | 14 | ||
− | | | + | | 5x Drone Wreck, <br /> 5x Heavy Floater Corpse, <br /> 5x Cyberdisc Wreck |
|-align="center" | |-align="center" | ||
| New Combat Systems | | New Combat Systems | ||
− | | Unlocks an array of new [[Equipment (Long War)|gear options]] in combination with other technologies and projects | + | | Unlocks an array of new [[Equipment (Long War)|gear options]] in combination with other technologies and projects. |
− | | | + | | 30 |
| Experimental Warfare | | Experimental Warfare | ||
| §100 | | §100 | ||
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|-align="center" | |-align="center" | ||
| SCOPE Upgrade | | SCOPE Upgrade | ||
− | | | + | | Increases the critical hit chance of the SCOPE by +8% and of the laser sight by +4%. |
| 25 | | 25 | ||
| Experimental Warfare | | Experimental Warfare | ||
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| 0 | | 0 | ||
| 7 | | 7 | ||
− | | | + | | 1x SCOPE |
|-align="center" | |-align="center" | ||
| Psi Warfare Systems | | Psi Warfare Systems | ||
− | | | + | | Like ''New Combat Systems'', unlocks an assortment of psionic special equipment. |
− | | | + | | 40 |
| Xenopsionics | | Xenopsionics | ||
| §100 | | §100 | ||
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| 20 | | 20 | ||
| 14 | | 14 | ||
− | | 12x Sectoid | + | | 12x Sectoid Corpse |
|-align="center" | |-align="center" | ||
| Base Security: Weapons | | Base Security: Weapons | ||
− | | | + | | Any spare laser rifles will be equipped by base security personnel during a HQ defense mission. |
| 25 | | 25 | ||
| Beam Lasers | | Beam Lasers | ||
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|-align="center" | |-align="center" | ||
| Base Security: Armor | | Base Security: Armor | ||
− | | | + | | Any spare phalanx armor will be equipped by base security personnel during a HQ defense mission. |
| 25 | | 25 | ||
| Improved Body Armor | | Improved Body Armor |
Revision as of 00:21, 6 March 2015
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
Effect | Development of new combat items and improvements to current items | |||||||||
Adjacency Bonus | Workshop (+5% discount/refund) | |||||||||
Prerequisites | None | |||||||||
Other | None | |||||||||
Build costs |
| |||||||||
Normal |
| |||||||||
Quick |
| |||||||||
Maintenance | §25 | |||||||||
Power | 6 |
The Foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.
Foundry projects are generally passive upgrades and whilst their effects may seem small, they can have a subtle but long-lasting impact on a campaign as they cover everything from boosting the chance of scoring critical hits with pistols, to enhancing the amount of materials recovered after combat. Unfortunately, these projects also require a significant investment of resources, especially meld. They also often require other rarer or more unusual materials such as corpses, wrecks, or UFO components.
Each project has an engineer requirement, while you can still start the project without meeting this requirement, the time to complete it will be significantly longer than usual.
One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs. For a full list of some of the new items unlocked by Foundry projects, refer to the Equipment page.
Many foundry projects bear the same name and effects as their original incarnation, though with differing costs, requirements, and time.
Foundry Projects
Name | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||
SHIV-Specific Upgrades | ||||||||||
Field Repairs | Allows arc throwers to be used to repair SHIVS and MECs | 15 | Drone Autopsy | §100 | 10 | 10 | 10 | 5 | 14 | 10x Drone Wreck |
SHIV Defenses | Unlocks two new utility items for SHIVs to increase their defensive capabilities | 30 | Mobile Power Armor | §150 | 60 | 25 | 0 | 0 | 10 | 2x Cyberdisc Wreck |
SHIV Suppression | Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat. Also unlocks Advanced Suppression Module. | 15 | Alien Weaponry | §40 | 0 | 5 | 0 | 0 | 7 | - |
Sentinel Drone | Grants SHIVs the Repair Servos and Close Combat Specialist perk. | 50 | Cyberdisc Autopsy | §150 | 40 | 0 | 20 | 0 | 21 | 1x Drone Wreck, 1x UFO Flight Computer |
General Mechanical Unit Upgrades | ||||||||||
Name | Effects | Other | ||||||||
Advanced Servomotors | All SHIVs and MECs are granted the Sprinter perk upon completing the project. Unlocks Walker Servos for soldiers and Elerium Turbos for SHIVs. | 45 | Mechtoid Autopsy | §300 | 60 | 0 | 40 | 35 | 14 | 8x Mechtoid Core |
Advanced Repair | Increases interceptor, SHIV, and item repair speed. | 45 | Heavy Floater Autopsy | §500 | 100 | 0 | 0 | 40 | 21 | 4x Heavy Floater Corpse |
Shaped Armor | Increases health of mechanized units (SHIV, MEC) by 3. | 35 | Floater Autopsy | §300 | 80 | 0 | 40 | 20 | 21 | 25x Floater Corpses |
MEC Close Combat | Grants all MECs the MEC Close Combat perk, increasing Kinetic Strike damage by 50%. In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC's turn. | 50 | Berserker Autopsy | §300 | 60 | 30 | 30 | 20 | 7 | 8x Berserker Corpse |
Jellied Elerium | Changes the flamethrower to conduct panic rolls with a 80 will test, and unlocks the Incinerator Module. | 25 | Elerium | §100 | 40 | 50 | 80 | 20 | 10 | -
|
MEC Warfare Systems | Vital for further MEC equipment development; prerequisite for the production of many advanced MEC weapons, suits, and items (railgun, stronger MEC suits, flamethrower, etc.). | 20 | Alien Biocybernetics | §25 | 0 | 0 | 0 | 0 | 7 | - |
General Weapon Upgrades | ||||||||||
Name | Effects | Other | ||||||||
Enhanced Ballistics | Unlocks Alloy-Jacketed Rounds, which increases ballistic/gauss weapon damage by +1. | 10 | Alien Materials | §80 | 10 | 20 | 0 | 0 | 7 | - |
Enhanced Lasers | Unlocks Enhanced Beam Optics, which increases beam/pulse laser weapon damage by +1. | 55 | Advanced Beam Lasers | §150 | 40 | 15 | 0 | 0 | 14 | - |
Enhanced Plasma | All plasma-tier weapons receive +1 base damage. Also unlocks Plasma Stellerator, which increases plasma weapon damage by +1. | 75 | Precision Plasma Weapons | §500 | 100 | 100 | 100 | 0 | 21 | 1x Plasma Dragon |
Ammo Conservation | Increases the ammo capacity of weapons by 1 shot/burst. | 75 | Muton Autopsy | §600 | 130 | 100 | 0 | 40 | 14 | 20x Muton Corpses |
Pistol Upgrades | ||||||||||
Name | Effects | Other | ||||||||
Mag Pistols | Grants +8% critical hit chance to all pistols. | 10 | Alien Weaponry | §35 | 0 | 5 | 0 | 0 | 7 | - |
Rail Pistols | Grants +8% aim to all pistols. | 20 | Gauss Weapons | §90 | 10 | 35 | 0 | 0 | 10 | - |
Reflex Pistols | Grants +1 base damage to all pistols. | 35 | Compact Plasma Weapons | §145 | 30 | 60 | 30 | 0 | 14 | 1x Alien Pistol |
Material Recovery | ||||||||||
Name | Effects | Other | ||||||||
Improved Salvage | Increases weapon fragment recovery by 20%. | 20 | Alien Materials | §200 | 40 | 0 | 20 | 20 | 14 | - |
Alien Metallurgy | Increases alien alloy recovery by 20%. | 20 | Alien Materials | §300 | 30 | 0 | 10 | 60 | 14 | - |
Alien Nucleonics | Increases elerium recovery by 20%. | 45 | Alien Power Systems | §500 | 120 | 0 | 40 | 75 | 14 | - |
Aerospace Improvements | ||||||||||
Name | Effects | Other | ||||||||
Aircraft Boosters | Allows production of one-time 'boosters' for interception. | 10 | Alien Materials | §50 | 0 | 10 | 0 | 10 | 7 | - |
Elerium Afterburners | Increases interceptor combat time by 5 seconds. | 45 | Alien Propulsion | §200 | 30 | 0 | 30 | 0 | 14 | 2x UFO Power Source |
Armored Fighters | Increases all interceptor HP by 1000. | 30 | Advanced Aerospace Concepts | §400 | 200 | 0 | 60 | 35 | 14 | 30x Floater Corpse |
Wingtip Sparrowhawks | Grants interceptors secondary armor-piercing missiles (1/2 stringray missile damage) in addition to their primary weapons. | 55 | Advanced Aerospace Concepts | §500 | 120 | 80 | 20 | 80 | 21 | - |
Penetrator Weapons | Increases armor penetration of air weapons by 5. | 35 | Advanced Aerospace Concepts | §300 | 80 | 45 | 0 | 0 | 14 | 3x Cyberdisc Wreck, 3x UFO Flight Computer |
Super Skyranger | Adds 2 more spaces to the roster on Alien Base and EXALT HQ raids, and 4 more on the Temple Ship Assault. | 35 | Advanced Aerospace Concepts | §200 | 60 | 0 | 0 | 0 | 14 | - |
Improved Avionics | Increases interceptor aim by 10. | 40 | Advanced Aerospace Concepts | §400 | 10 | 50 | 0 | 0 | 14 | 3x UFO Flight Computer |
Stealth Satellites | Decreases chance of satellites being detected by alien patrols (30% on first pass, 60% on second). | 115 | Stealth Systems | §1200 | 200 | 0 | 200 | 0 | 28 | 10x UFO Flight Computer |
Supercapacitors | Upgrades laser cannon damage by 10, armor penetration by 6, and increases rate of fire to 0.75. | 70 | Advanced Pulse Lasers | §800 | 200 | 100 | 200 | 50 | 21 | 6x UFO Power Source |
UFO Countermeasures | Increases interceptor dodge chance by +15%. | 50 | Seeker Autopsy | §350 | 10 | 40 | 60 | 0 | 14 | 4x Seeker Wrecks, 4x UFO Flight Computer |
UFO Scanners | Add UFO HP display to the interception screen for UFO classes that have their analyses complete. | 40 | Advanced Aerospace Concepts | §250 | 10 | 0 | 60 | 0 | 14 | 4x UFO Flight Computer |
UFO Tracking | Increases the chance of interceptors detecting UFOs without satellites present (mimicking patrol behavior) and always when UFOs are on satellite-hunting missions. | 40 | Alien Power Systems | §300 | 20 | 0 | 40 | 0 | 28 | 2x UFO Flight Computer |
Miscellaneous | ||||||||||
Name | Effects | Other | ||||||||
Drone Capture | XCOM can now use the arc thrower to capture enemy drones for the duration of the combat mission (100% chance to capture). | 95 | EMP Weapons | §350 | 0 | 100 | 10 | 0 | 21 | 50x Drone Wreck |
Improved Arc Thrower | Increases the successful stun rate of the arc thrower in combat (57%/57%/57%/55%/48%/42%). | 30 | Alien Power Systems | §100 | 40 | 30 | 40 | 0 | 14 | 10x Drone Wreck |
Tactical Rigging | Grants one extra item slot to soldiers. | 60 | Muton Elite Autopsy | §500 | 0 | 0 | 50 | 10 | 21 | 20x Muton Elite Corpse |
Alien Grenades | Allows the use of alien grenades over HE Grenades, increases the damage of AP Grenades by 2, and increases the AOE of HE grenades by 40%. | 35 | Muton Autopsy | §100 | 20 | 20 | 50 | 0 | 7 | 1x Alien Grenade |
Advanced Surgery | Decreases soldier wound times by 30%. | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 21 | 12x Alien Stasis Tank, 12x Alien Surgery |
Improved Medikit | Increases medikit healing by +3 HP per charge, and restorative mist healing by +2 HP per charge. | 12 | Thin Man Autopsy | §180 | 0 | 0 | 0 | 10 | 7 | 20x Thin Man Corpse |
Advanced Flight | Increases fuel/flight time for flight-capable units (Archangel/Seraph armors, Hover SHIV) and unlocks the Fuel Cell item. | 50 | Antigrav Systems | §325 | 40 | 0 | 40 | 0 | 14 | 5x Drone Wreck, 5x Heavy Floater Corpse, 5x Cyberdisc Wreck |
New Combat Systems | Unlocks an array of new gear options in combination with other technologies and projects. | 30 | Experimental Warfare | §100 | 30 | 50 | 20 | 0 | 14 | - |
SCOPE Upgrade | Increases the critical hit chance of the SCOPE by +8% and of the laser sight by +4%. | 25 | Experimental Warfare | §100 | 0 | 35 | 0 | 0 | 7 | 1x SCOPE |
Psi Warfare Systems | Like New Combat Systems, unlocks an assortment of psionic special equipment. | 40 | Xenopsionics | §100 | 0 | 30 | 20 | 20 | 14 | 12x Sectoid Corpse |
Base Security: Weapons | Any spare laser rifles will be equipped by base security personnel during a HQ defense mission. | 25 | Beam Lasers | §40 | 0 | 0 | 0 | 0 | 3 | - |
Base Security: Armor | Any spare phalanx armor will be equipped by base security personnel during a HQ defense mission. | 25 | Improved Body Armor | §20 | 0 | 0 | 0 | 0 | 3 | - |