Difference between revisions of "Heavy Laser/Auto"

From UFOpaedia
Jump to navigation Jump to search
(Created page with "Back To Main Page A heavy squad support weapon, the '''Heavy Laser/Auto''' can be researched following the discovery of the Scatter Laser. This weapon excel...")
 
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Hardmode|Back To Main Page]]
 
[[Hardmode|Back To Main Page]]
  
A heavy squad support weapon, the '''Heavy Laser/Auto''' can be researched following the discovery of the [[Scatter Laser]].
+
A heavy squad support weapon, the '''Heavy Laser/Auto''' can be researched following the discovery of the '''[[Scatter Laser]]'''. It is the mid-range counterpart to the '''[[Heavy Laser/Sniper]]'''. Researching this will grant insights into the interceptor '''[[Laser Cannon (Hardmode) | Laser Cannon]]'''.
  
This weapon excels in mid-range combat, while it lacks an aimed shot function, its snapshot has an extended firing range of 20 in-game tiles and an impressive 75% base accuracy chance, whilst only consuming 33% of the soldiers time units to fire. This deceptively long firing range makes the weapon an supremely effective weapon when engaging in scout-sniper tactics in long range combat, and easily compensates for the lack of an aimed firing mode. Befitting its fire support role, the weapon's auto-shot mode fires 4 laser shots per salvo.
+
This weapon excels in mid-range combat, while it lacks an aimed shot function, its snapshot has an extended firing range of 24 in-game tiles and an impressive 75% base accuracy chance, whilst only consuming 33% of the soldiers time units to fire. This deceptively long firing range makes the weapon an supremely effective weapon when engaging in scout-sniper tactics in long range combat, and easily compensates for the lack of an aimed firing mode. Befitting its fire support role, the weapon's auto-shot mode fires 4 laser shots per salvo, further enhancing its mid to close range effectiveness.
  
The primary drawback of the weapon is its heavy weight of 18 units, recruits may struggle to carry this weapon alongside their armour and other equipment.  
+
The primary drawback of the weapon is its heavy weight of 18 units, recruits may struggle to carry this weapon alongside their armour and other equipment. It also lacks a proper aimed mode, which can reduce the effectiveness of the weapon in long range combat, however high ranked soldiers with good aim stats can somewhat compensate for accuracy drop off.  
  
 
==Statistics==
 
==Statistics==
Line 13: Line 13:
 
*Weight: 18
 
*Weight: 18
 
*TUs:  
 
*TUs:  
**Auto:  50% (Accuracy  50%)
+
**Auto:  50% (Accuracy  50%), Range 14 Tiles
**Snap:  33% (Accuracy  75%)
+
**Snap:  33% (Accuracy  75%), Range 24 Tiles
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $32,000 for parts, 3 Alien Alloys, 3 Elerium, 700 Engineer Hours
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $32,000 for parts, 3 Alien Alloys, 3 Elerium, 700 Engineer Hours
 
*Sell Price: $XX,000</td></tr></table>
 
*Sell Price: $XX,000</td></tr></table>
Line 25: Line 25:
  
 
==See Also==
 
==See Also==
To be added
+
{{Equipment (Hardmode) Navbar}}

Latest revision as of 18:18, 14 October 2021

Back To Main Page

A heavy squad support weapon, the Heavy Laser/Auto can be researched following the discovery of the Scatter Laser. It is the mid-range counterpart to the Heavy Laser/Sniper. Researching this will grant insights into the interceptor Laser Cannon.

This weapon excels in mid-range combat, while it lacks an aimed shot function, its snapshot has an extended firing range of 24 in-game tiles and an impressive 75% base accuracy chance, whilst only consuming 33% of the soldiers time units to fire. This deceptively long firing range makes the weapon an supremely effective weapon when engaging in scout-sniper tactics in long range combat, and easily compensates for the lack of an aimed firing mode. Befitting its fire support role, the weapon's auto-shot mode fires 4 laser shots per salvo, further enhancing its mid to close range effectiveness.

The primary drawback of the weapon is its heavy weight of 18 units, recruits may struggle to carry this weapon alongside their armour and other equipment. It also lacks a proper aimed mode, which can reduce the effectiveness of the weapon in long range combat, however high ranked soldiers with good aim stats can somewhat compensate for accuracy drop off.

Statistics

Heavylaserauto.png
  • Power: 85 Laser
  • Size: 3 high x 2 wide
  • Weight: 18
  • TUs:
    • Auto: 50% (Accuracy 50%), Range 14 Tiles
    • Snap: 33% (Accuracy 75%), Range 24 Tiles
  • Manufacturing: $32,000 for parts, 3 Alien Alloys, 3 Elerium, 700 Engineer Hours
  • Sell Price: $XX,000

Firing Time Unit Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Snap: 3 shots, 1% remaining TUs
  • Auto: 2 salvos of 8 shots, 0% remaining TUs

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone