Difference between revisions of "Item Destruction Table (TFTD)"
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This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible. | This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible. | ||
− | Note: The | + | Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them. |
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− | + | <table {{StdCenterTable}} class="sortable"> | |
+ | <tr {{StdDescTable_Heading}}><th width="300">Item</th><th width="200">Destruction Damage</th></tr> | ||
+ | <tr><td align="left">X-Com Corpses</td><td>0</td></tr> | ||
+ | <tr><td align="left">Civilian Male Corpse</td><td>12</td></tr> | ||
+ | <tr><td align="left">All items not listed</td><td>20</td></tr> | ||
+ | <tr><td align="left">Small alien corpses</td><td>26</td></tr> | ||
+ | <tr><td align="left">Hydro Jet Cannon clips</td><td>40</td></tr> | ||
+ | <tr><td align="left">Chemical Flare</td><td>40</td></tr> | ||
+ | <tr><td align="left">Phosphorous Torpedo</td><td>40</td></tr> | ||
+ | <tr><td align="left">Disruptor Pulse Launcher</td><td>40</td></tr> | ||
+ | <tr><td align="left">Sonic Pistol</td><td>45</td></tr> | ||
+ | <tr><td align="left">Gas Cannon clips</td><td>50</td></tr> | ||
+ | <tr><td align="left">Sonic weapons/clips EXCEPT Sonic Pistol</td><td>50</td></tr> | ||
+ | <tr><td align="left">Small and Large torpedoes</td><td>50</td></tr> | ||
+ | <tr><td align="left">Thermal Shok Bomb</td><td>60</td></tr> | ||
+ | <tr><td align="left">Disruptor Pulse Torpedo</td><td>60</td></tr> | ||
+ | <tr><td align="left">Gauss weapon clips</td><td>70</td></tr> | ||
+ | <tr><td align="left">Particle Grenade (with v2.0 patch)</td><td>90</td></tr> | ||
+ | <tr><td align="left">Dye Grenade</td><td>110</td></tr> | ||
+ | <tr><td align="left">Magna-Pack Explosive</td><td>140</td></tr> | ||
+ | <tr><td align="left">Magna-Blast Grenade</td><td>150</td></tr> | ||
+ | <tr><td align="left">Particle Grenade (without v2.0 patch)</td><td>150</td></tr> | ||
+ | <tr><td align="left">Sonic Pulser</td><td>150</td></tr> | ||
+ | </table> | ||
− | [[Category: | + | [[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: |
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+ | |||
+ | <table {{StdCenterTable}} class="sortable"> | ||
+ | <tr {{StdDescTable_Heading}}><th width="250">Explosive Type</th><th width="100">Damage</th></tr> | ||
+ | <tr><td align="left">[[Gas Cannon#Ammo Statistics|Gas Cannon HE rounds]]</td><td>32.5</td></tr> | ||
+ | <tr><td align="left">[[Hydro-Jet Cannon#Ammo Statistics|Hydro-Jet Cannon HE rounds]]</td><td>25</td></tr> | ||
+ | <tr><td align="left">[[Torpedo Launcher#Ammo Statistics|Small HE Torpedoes]]</td><td>40</td></tr> | ||
+ | <tr><td align="left">Large HE Torpedoes</td><td>45</td></tr> | ||
+ | <tr><td align="left">[[Magna-Blast Grenade]]</td><td>25</td></tr> | ||
+ | <tr><td align="left">[[Magna-Pack Explosive]]</td><td>50</td></tr> | ||
+ | <tr><td align="left">[[Particle Disturbance Grenade]]</td><td>35</td></tr> | ||
+ | <tr><td align="left">[[Sonic Pulser]]</td><td>60</td></tr> | ||
+ | <tr><td align="left">[[Disruptor Pulse Launcher]]</td><td>105</td></tr> | ||
+ | <tr><td align="left">[[Coelacanth/Aqua_Jet|Coelacanth Torpedoes]]</td><td>45</td></tr> | ||
+ | <tr><td align="left">[[Displacer /P. W. T.|Displace Pulse Wave Torpedoes]]</td><td>70</td></tr> | ||
+ | </table> | ||
+ | |||
+ | ==See Also== | ||
+ | [[Category:Data tables]] |
Latest revision as of 17:14, 10 September 2021
This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.
Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them.
Item | Destruction Damage |
---|---|
X-Com Corpses | 0 |
Civilian Male Corpse | 12 |
All items not listed | 20 |
Small alien corpses | 26 |
Hydro Jet Cannon clips | 40 |
Chemical Flare | 40 |
Phosphorous Torpedo | 40 |
Disruptor Pulse Launcher | 40 |
Sonic Pistol | 45 |
Gas Cannon clips | 50 |
Sonic weapons/clips EXCEPT Sonic Pistol | 50 |
Small and Large torpedoes | 50 |
Thermal Shok Bomb | 60 |
Disruptor Pulse Torpedo | 60 |
Gauss weapon clips | 70 |
Particle Grenade (with v2.0 patch) | 90 |
Dye Grenade | 110 |
Magna-Pack Explosive | 140 |
Magna-Blast Grenade | 150 |
Particle Grenade (without v2.0 patch) | 150 |
Sonic Pulser | 150 |
Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:
Explosive Type | Damage |
---|---|
Gas Cannon HE rounds | 32.5 |
Hydro-Jet Cannon HE rounds | 25 |
Small HE Torpedoes | 40 |
Large HE Torpedoes | 45 |
Magna-Blast Grenade | 25 |
Magna-Pack Explosive | 50 |
Particle Disturbance Grenade | 35 |
Sonic Pulser | 60 |
Disruptor Pulse Launcher | 105 |
Coelacanth Torpedoes | 45 |
Displace Pulse Wave Torpedoes | 70 |