Difference between revisions of "Item Destruction Table (TFTD)"

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(Just some reminders on damage)
Line 57: Line 57:
 
|-
 
|-
 
|Magna-Blast Grenade
 
|Magna-Blast Grenade
|(-)106
+
|150
 
|-
 
|-
 
|Particle Grenade
 
|Particle Grenade
|(-)106
+
|150
 
|-
 
|-
 
|Sonic Pulser
 
|Sonic Pulser
|(-)106
+
|150
 
|-
 
|-
 
|Magna-Pack Explosive
 
|Magna-Pack Explosive
|(-)116
+
|150
  
 
|}
 
|}

Revision as of 18:53, 19 March 2008

This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.

Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.


Item Damage needed to destroy
X-Com Corpses 0(any explosion)
Civilian Male Corpse 12
All items not listed 20
Small alien corpses 26
Hydro Jet Cannon clips 40
Chemical Flare 40
Phosphorous Torpedo 40
Disrupter Pulse Launcher 40
Sonic Pistol 45
Gas Cannon clips 50
All Sonic weaponry and clips EXCEPT Sonic Pistol 50
Small and Large torpedoes 50
Thermal Shok Bomb 60
Disrupter Pulse Torpedo 60
Gauss weapon clips 70
Dye Grenade 110
Magna-Blast Grenade 150
Particle Grenade 150
Sonic Pulser 150
Magna-Pack Explosive 150


Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: