Difference between revisions of "Item Destruction Table (TFTD)"

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(Converted table to html, added sort function, adjusted some cells & headers.)
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{| border="1" cellspacing="0"
+
<table {{StdCenterTable}} class="sortable">
!Item
+
<tr {{StdDescTable_Heading}}><th width="300">Item</th><th width="200">Destruction Damage</th></tr>
!Damage needed to destroy
+
<tr><td align="left">X-Com Corpses</td><td>0</td></tr>
|-
+
<tr><td align="left">Civilian Male Corpse</td><td>12</td></tr>
|X-Com Corpses
+
<tr><td align="left">All items not listed</td><td>20</td></tr>
|0(any explosion)
+
<tr><td align="left">Small alien corpses</td><td>26</td></tr>
|-
+
<tr><td align="left">Hydro Jet Cannon clips</td><td>40</td></tr>
|Civilian Male Corpse
+
<tr><td align="left">Chemical Flare</td><td>40</td></tr>
|12
+
<tr><td align="left">Phosphorous Torpedo</td><td>40</td></tr>
|-
+
<tr><td align="left">Disrupter Pulse Launcher</td><td>40</td></tr>
|All items not listed
+
<tr><td align="left">Sonic Pistol</td><td>45</td></tr>
|20
+
<tr><td align="left">Gas Cannon clips</td><td>50</td></tr>
|-
+
<tr><td align="left">Everything Sonic EXCEPT Sonic Pistol</td><td>50</td></tr>
|Small alien corpses
+
<tr><td align="left">Small and Large torpedoes</td><td>50</td></tr>
|26
+
<tr><td align="left">Thermal Shok Bomb</td><td>60</td></tr>
|-
+
<tr><td align="left">Disrupter Pulse Torpedo</td><td>60</td></tr>
|Hydro Jet Cannon clips
+
<tr><td align="left">Gauss weapon clips</td><td>70</td></tr>
|40
+
<tr><td align="left">Dye Grenade</td><td>110</td></tr>
|-
+
<tr><td align="left">Magna-Blast Grenade</td><td>150</td></tr>
|Chemical Flare
+
<tr><td align="left">Particle Grenade</td><td>150</td></tr>
|40
+
<tr><td align="left">Sonic Pulser</td><td>150</td></tr>
|-
+
<tr><td align="left">Magna-Pack Explosive</td><td>150</td></tr>
|Phosphorous Torpedo
+
</table>
|40
 
|-
 
|Disrupter Pulse Launcher
 
|40
 
|-
 
|Sonic Pistol
 
|45
 
|-
 
|Gas Cannon clips
 
|50
 
|-
 
|All Sonic weaponry and clips EXCEPT Sonic Pistol
 
|50
 
|-
 
|Small and Large torpedoes
 
|50
 
|-
 
|Thermal Shok Bomb
 
|60
 
|-
 
|Disrupter Pulse Torpedo
 
|60
 
|-
 
|Gauss weapon clips
 
|70
 
|-
 
|Dye Grenade
 
|110
 
|-
 
|Magna-Blast Grenade
 
|150
 
|-
 
|Particle Grenade
 
|150
 
|-
 
|Sonic Pulser
 
|150
 
|-
 
|Magna-Pack Explosive
 
|150
 
 
 
|}
 
 
 
  
  

Revision as of 15:36, 12 October 2008

This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.

Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.


ItemDestruction Damage
X-Com Corpses0
Civilian Male Corpse12
All items not listed20
Small alien corpses26
Hydro Jet Cannon clips40
Chemical Flare40
Phosphorous Torpedo40
Disrupter Pulse Launcher40
Sonic Pistol45
Gas Cannon clips50
Everything Sonic EXCEPT Sonic Pistol50
Small and Large torpedoes50
Thermal Shok Bomb60
Disrupter Pulse Torpedo60
Gauss weapon clips70
Dye Grenade110
Magna-Blast Grenade150
Particle Grenade150
Sonic Pulser150
Magna-Pack Explosive150


Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero: