Difference between revisions of "Item Destruction Table (TFTD)"

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This page lists the damage that must be done by an explosive weapon to destroy a given object.  Listed from most fragile objects to most durable and indestructible.
 
This page lists the damage that must be done by an explosive weapon to destroy a given object.  Listed from most fragile objects to most durable and indestructible.
  
Note: The Sonic Pulser, Magna-Pack Explosive, Particle Disturbance Grenade, and Magna-Blast Grenade have negative values for the amount of power needed to destroy them, making them effectively indestructible.
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Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them.
  
{| border="1" cellspacing="0"
 
!Item
 
!Damage needed to destroy
 
|-
 
|X-Com Corpses
 
|0(any explosion)
 
|-
 
|Civilian Male Corpse
 
|12
 
|-
 
|All items not listed
 
|20
 
|-
 
|Small alien corpses
 
|26
 
|-
 
|Hydro Jet Cannon clips
 
|40
 
|-
 
|Chemical Flare
 
|40
 
|-
 
|Phosphorous Torpedo
 
|40
 
|-
 
|Disrupter Pulse Launcher
 
|40
 
|-
 
|Sonic Pistol
 
|45
 
|-
 
|Gas Cannon clips
 
|50
 
|-
 
|All Sonic weaponry and clips EXCEPT Sonic Pistol
 
|50
 
|-
 
|Small and Large torpedoes
 
|50
 
|-
 
|Thermal Shok Bomb
 
|60
 
|-
 
|Disrupter Pulse Torpedo
 
|60
 
|-
 
|Gauss weapon clips
 
|70
 
|-
 
|Dye Grenade
 
|110
 
|-
 
|Magna-Blast Grenade
 
|(-)106
 
|-
 
|Particle Grenade
 
|(-)106
 
|-
 
|Sonic Pulser
 
|(-)106
 
|-
 
|Magna-Pack Explosive
 
|(-)116
 
  
|}
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<table {{StdCenterTable}} class="sortable">
 +
<tr {{StdDescTable_Heading}}><th width="300">Item</th><th width="200">Destruction Damage</th></tr>
 +
<tr><td align="left">X-Com Corpses</td><td>0</td></tr>
 +
<tr><td align="left">Civilian Male Corpse</td><td>12</td></tr>
 +
<tr><td align="left">All items not listed</td><td>20</td></tr>
 +
<tr><td align="left">Small alien corpses</td><td>26</td></tr>
 +
<tr><td align="left">Hydro Jet Cannon clips</td><td>40</td></tr>
 +
<tr><td align="left">Chemical Flare</td><td>40</td></tr>
 +
<tr><td align="left">Phosphorous Torpedo</td><td>40</td></tr>
 +
<tr><td align="left">Disruptor Pulse Launcher</td><td>40</td></tr>
 +
<tr><td align="left">Sonic Pistol</td><td>45</td></tr>
 +
<tr><td align="left">Gas Cannon clips</td><td>50</td></tr>
 +
<tr><td align="left">Sonic weapons/clips EXCEPT Sonic Pistol</td><td>50</td></tr>
 +
<tr><td align="left">Small and Large torpedoes</td><td>50</td></tr>
 +
<tr><td align="left">Thermal Shok Bomb</td><td>60</td></tr>
 +
<tr><td align="left">Disruptor Pulse Torpedo</td><td>60</td></tr>
 +
<tr><td align="left">Gauss weapon clips</td><td>70</td></tr>
 +
<tr><td align="left">Particle Grenade (with v2.0 patch)</td><td>90</td></tr>
 +
<tr><td align="left">Dye Grenade</td><td>110</td></tr>
 +
<tr><td align="left">Magna-Pack Explosive</td><td>140</td></tr>
 +
<tr><td align="left">Magna-Blast Grenade</td><td>150</td></tr>
 +
<tr><td align="left">Particle Grenade (without v2.0 patch)</td><td>150</td></tr>
 +
<tr><td align="left">Sonic Pulser</td><td>150</td></tr>
 +
</table>
 +
 
 +
 
 +
[[Explosions#Explosive Damage to Walls and Objects|Explosive weapons]] do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:
 +
 
 +
 
 +
<table {{StdCenterTable}} class="sortable">
 +
<tr {{StdDescTable_Heading}}><th width="250">Explosive Type</th><th width="100">Damage</th></tr>
 +
<tr><td align="left">[[Gas Cannon#Ammo Statistics|Gas Cannon HE rounds]]</td><td>32.5</td></tr>
 +
<tr><td align="left">[[Hydro-Jet Cannon#Ammo Statistics|Hydro-Jet Cannon HE rounds]]</td><td>25</td></tr>
 +
<tr><td align="left">[[Torpedo Launcher#Ammo Statistics|Small HE Torpedoes]]</td><td>40</td></tr>
 +
<tr><td align="left">Large HE Torpedoes</td><td>45</td></tr>
 +
<tr><td align="left">[[Magna-Blast Grenade]]</td><td>25</td></tr>
 +
<tr><td align="left">[[Magna-Pack Explosive]]</td><td>50</td></tr>
 +
<tr><td align="left">[[Particle Disturbance Grenade]]</td><td>35</td></tr>
 +
<tr><td align="left">[[Sonic Pulser]]</td><td>60</td></tr>
 +
<tr><td align="left">[[Disruptor Pulse Launcher]]</td><td>105</td></tr>
 +
<tr><td align="left">[[Coelacanth/Aqua_Jet|Coelacanth Torpedoes]]</td><td>45</td></tr>
 +
<tr><td align="left">[[Displacer /P. W. T.|Displace Pulse Wave Torpedoes]]</td><td>70</td></tr>
 +
</table>
 +
 
 +
==See Also==
 +
[[Category:Data tables]]

Latest revision as of 17:14, 10 September 2021

This page lists the damage that must be done by an explosive weapon to destroy a given object. Listed from most fragile objects to most durable and indestructible.

Note: The various grenades are indestructible, as no explosive deals enough damage to destroy them.


ItemDestruction Damage
X-Com Corpses0
Civilian Male Corpse12
All items not listed20
Small alien corpses26
Hydro Jet Cannon clips40
Chemical Flare40
Phosphorous Torpedo40
Disruptor Pulse Launcher40
Sonic Pistol45
Gas Cannon clips50
Sonic weapons/clips EXCEPT Sonic Pistol50
Small and Large torpedoes50
Thermal Shok Bomb60
Disruptor Pulse Torpedo60
Gauss weapon clips70
Particle Grenade (with v2.0 patch)90
Dye Grenade110
Magna-Pack Explosive140
Magna-Blast Grenade150
Particle Grenade (without v2.0 patch)150
Sonic Pulser150


Explosive weapons do 50% of average damage to items on the ground (adjusted for distance from ground zero). In addition, objects can only be destroyed by explosions with strength greater than the values in the table. These are the damage values versus objects for various weapons at ground zero:


Explosive TypeDamage
Gas Cannon HE rounds32.5
Hydro-Jet Cannon HE rounds25
Small HE Torpedoes40
Large HE Torpedoes45
Magna-Blast Grenade25
Magna-Pack Explosive50
Particle Disturbance Grenade35
Sonic Pulser60
Disruptor Pulse Launcher105
Coelacanth Torpedoes45
Displace Pulse Wave Torpedoes70

See Also