Difference between revisions of "Living Quarters (Apocalypse)"
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− | [[Image: | + | Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired. |
− | < | + | <table><tr><tr>[[Image:Icon_Livig_(Apocalypse).png|frame|left|Living Quarters]]</td><tr>[[Image:Base_Livig_(Apocalypse).png|frame|right|Living Quarters Base View Level 3]]</td> |
− | < | + | '''Living Quarters''' |
− | < | + | <td> |
− | < | + | * Layout Size: 1 x 1 |
− | + | * Build Time: 3 days | |
+ | * Cost: 5000 | ||
+ | * Maintenace: 300 | ||
+ | * Unit Capacity: 10 | ||
+ | </td> | ||
+ | </tr></table> | ||
− | + | Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.<br>An agent given a destination towards an X-Com base via "Go To Building", will not take up living space once they arrive since they are just visiting. | |
− | == | + | ==See Also== |
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* [[Bases (Apocalypse)|Bases]] | * [[Bases (Apocalypse)|Bases]] | ||
* [[Facilities (Apocalypse)|Facilities]] | * [[Facilities (Apocalypse)|Facilities]] |
Revision as of 04:50, 28 June 2022
Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired.
Living Quarters
|
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
An agent given a destination towards an X-Com base via "Go To Building", will not take up living space once they arrive since they are just visiting.