Difference between revisions of "Living Quarters (Apocalypse)"
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A Living Quarters is used to house units at an X-Com base.<br> | A Living Quarters is used to house units at an X-Com base.<br> | ||
− | Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.<br>An agent given a destination towards an X-Com base via "Go To Building", will not take up living space once they arrive since they are just visiting. | + | Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers. |
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+ | An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting. | ||
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− | + | [[Stores_(Apocalypse)|Next: Stores]]<br> | |
− | + | [[Access_Lift_(Apocalypse)|Previous: Access Lift]]<br> | |
+ | [[Facilities_(Apocalypse)#Facilities|Return To Start]] | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] |
Latest revision as of 05:59, 3 December 2023
Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired. From: Apocalypse Ufopaedia
Living Quarters
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A Living Quarters is used to house units at an X-Com base.
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting.