Difference between revisions of "Living Quarters (Apocalypse)"

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Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired.  ''From: Apocalypse Ufopaedia
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<table><tr><tr>[[Image:Icon_Livig_(Apocalypse).png|frame|left|Living Quarters]]</td>
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'''Living Quarters'''
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* Layout Size: 1 x 1
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* Build Time: 3 days
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* Cost: $5,000
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* Maintenance: $300
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* Unit Capacity: 10
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[[Image:Base_Livig_(Apocalypse).png|frame|left|Living Quarters, Base View, Level 3]]
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A Living Quarters is used to house units at an X-Com base.<br>
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Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
 
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An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting.
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Sleeping quarters and relaxation for off-duty personel are essential for the security and efficiency of X-COM operatives.
 
  
Each living quarters can hold up to ten [[Agents (Apocalypse)|agents]] or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel.
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[[Stores_(Apocalypse)|Next: Stores]]<br>
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[[Access_Lift_(Apocalypse)|Previous: Access Lift]]<br>
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[[Facilities_(Apocalypse)#Facilities|Return To Start]]
  
== Return to ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
 

Latest revision as of 05:59, 3 December 2023

Facil-Pedia-Living-(Apocalypse).png
Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired.  From: Apocalypse Ufopaedia
Living Quarters

Living Quarters

  • Layout Size: 1 x 1
  • Build Time: 3 days
  • Cost: $5,000
  • Maintenance: $300
  • Unit Capacity: 10
Living Quarters, Base View, Level 3


A Living Quarters is used to house units at an X-Com base.
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting.


Next: Stores
Previous: Access Lift
Return To Start