Difference between revisions of "Living Quarters (Apocalypse)"
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− | [[Image: | + | [[Image:Facil-Pedia-Living-(Apocalypse).png|right]] |
+ | Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired. ''From: Apocalypse Ufopaedia | ||
+ | <table><tr><tr>[[Image:Icon_Livig_(Apocalypse).png|frame|left|Living Quarters]]</td> | ||
+ | '''Living Quarters''' | ||
+ | <td> | ||
+ | * Layout Size: 1 x 1 | ||
+ | * Build Time: 3 days | ||
+ | * Cost: $5,000 | ||
+ | * Maintenance: $300 | ||
+ | * Unit Capacity: 10 | ||
+ | </td> | ||
+ | </tr></table> | ||
+ | [[Image:Base_Livig_(Apocalypse).png|frame|left|Living Quarters, Base View, Level 3]] | ||
+ | <br clear=all> | ||
+ | A Living Quarters is used to house units at an X-Com base.<br> | ||
+ | Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers. | ||
<br> | <br> | ||
− | + | An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting. | |
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− | <br> | + | |
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− | + | [[Stores_(Apocalypse)|Next: Stores]]<br> | |
+ | [[Access_Lift_(Apocalypse)|Previous: Access Lift]]<br> | ||
+ | [[Facilities_(Apocalypse)#Facilities|Return To Start]] | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
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Latest revision as of 05:59, 3 December 2023
Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired. From: Apocalypse Ufopaedia
Living Quarters
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A Living Quarters is used to house units at an X-Com base.
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting.