Difference between revisions of "Living Quarters (Apocalypse)"

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(Statistics block)
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Each living quarters can hold up to ten [[Agents (Apocalypse)|agents]] or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel.
 
Each living quarters can hold up to ten [[Agents (Apocalypse)|agents]] or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel.
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== Statistics ==
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<table {{StdCenterTable}}>
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<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
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<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
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<tr><td align="left">Days to build</td><td>3</td></tr>
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<tr><td align="left">Construction Cost</td><td>$5000</td></tr>
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<tr><td align="left">Weekly Cost</td><td>$300</td></tr>
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<tr><td align="left">Capacity</td><td>10</td></tr>
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<tr><td align="left">Score points</td><td>?</td></tr>
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</table>
  
 
== Return to ==
 
== Return to ==

Revision as of 12:16, 22 September 2014

Apoc livingquarters.png





Sleeping quarters and relaxation for off-duty personel are essential for the security and efficiency of X-COM operatives.

Each living quarters can hold up to ten agents or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel.

Statistics

StatisticsValue
Size (in base)1x1
Days to build3
Construction Cost$5000
Weekly Cost$300
Capacity10
Score points?

Return to