Difference between revisions of "Medical Bay (Apocalypse)"
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− | When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital. | + | [[Image:Apoc_medicalbay.png|left|62 px]] |
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+ | When an agent becomes injured in combat, they are best treated in a dedicated '''Medical Bay''' where their safety is assured, unlike in a public hospital. | ||
One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay. | One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay. | ||
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As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed. | As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed. | ||
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== See Also == | == See Also == | ||
− | + | * [[Bases (Apocalypse)|Bases]] | |
− | *[[Facilities (Apocalypse)|Facilities]] | + | * [[Facilities (Apocalypse)|Facilities]] |
− | *[[Agents (Apocalypse)|Agents]] | + | * [[Agents (Apocalypse)|Agents]] |
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Bases (Apocalypse)]] | [[Category: Bases (Apocalypse)]] |
Revision as of 03:48, 5 November 2009
When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.
One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay.
While being treated, agents cannot train.
Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.
As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.