Difference between revisions of "Medical Bay (Apocalypse)"

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As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.
 
As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.
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== Statistics ==
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<table {{StdCenterTable}}>
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<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
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<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
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<tr><td align="left">Days to build</td><td>4</td></tr>
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<tr><td align="left">Construction Cost</td><td>$12,000</td></tr>
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<tr><td align="left">Weekly Cost</td><td>$800</td></tr>
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<tr><td align="left">Capacity</td><td>10</td></tr>
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<tr><td align="left">Score points</td><td>?</td></tr>
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</table>
  
 
== See Also ==
 
== See Also ==

Revision as of 12:33, 22 September 2014

Apoc medicalbay.png





When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.

One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay.

While being treated, agents cannot train.

Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.

As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.

Statistics

StatisticsValue
Size (in base)1x1
Days to build4
Construction Cost$12,000
Weekly Cost$800
Capacity10
Score points?

See Also