Difference between revisions of "Murphy's Laws (X-COM)"

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(taken from the xcomufo's forums)
 
(editing)
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==Battlescape
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==Battlescape==
 
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===Soldiers===
 
*If a soldier can miss, it will.
 
*If a soldier can miss, it will.
*If an alien can miss, it won't.
 
 
*If a soldier can panic, it will.
 
*If a soldier can panic, it will.
*If an alien can MC you, it will.
 
 
*If a soldier is unarmed, it will get MCed.
 
*If a soldier is unarmed, it will get MCed.
 
*The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.
 
*The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.
*If you have a weapon, the aliens have a better one.
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*If a soldier can hit an alien, it won't
*If a soldier can hit an alien, it won't.
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*If your soldier holds a primed proximity grenade and panics he'll drop it and start running
*Alien commanders will always kill themselves to avoid capture (with their blaster launchers)
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*If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire
 +
*If a soldier has a rocket launcher, he will get MCed while still in the craft
 +
*If your soldier panics he'll drop his weapon and run next to an alien  
 +
*Your first unit out is always shot down
 +
*Your first unit out is always your commander
 +
*A wounded soldier will die before you find the last alien
 +
*As soon as you get better armor, the aliens get better weapons
 +
*Flares will land where they cannot be picked up
 +
*If your base is attacked, you will always get flares instead of heavy plasmas
 +
===Civilians===
 
*If a civilian sees a fire he will run into it
 
*If a civilian sees a fire he will run into it
 
*If a civilian sees an alien he'll move right next to it
 
*If a civilian sees an alien he'll move right next to it
 
*If a civilian can block your line of fire to an alien he will do that
 
*If a civilian can block your line of fire to an alien he will do that
*If your soldier holds a primed proximity grenade and panics he'll drop it and start running 
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*Civilians will always be attracted towards dropped primed proximity grenades
*If your soldier panics he'll drop his weapon and run next to an alien (he'll even run right out of your Skyranger without a weapon)
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*Civilians block doorways if you run out of time units before you can reach it
*If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire
+
===Aliens===
*If a soldier has a rocket launcher, he will get MCed while still in the craft.
+
*If an alien can miss, it won't.
 +
*If an alien can MC you, it will.
 +
*Alien commanders will always kill themselves to avoid capture (with their Blaster Launchers)
 
*If there are cryssalids, you will get at least one zombified soldier.
 
*If there are cryssalids, you will get at least one zombified soldier.
*If a reaper can get stuck, it will  
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*If a [[Reaper]] can get stuck, it will  
*If a cyberdisk can explode on one of your men, it will.
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*If a [[Cyberdisk]] can explode on one of your men, it will.
*Civilians block doorways if you run out of time units before you can reach it.
 
 
*Unconsious aliens with melee attacks wake up when you least expect them to.  
 
*Unconsious aliens with melee attacks wake up when you least expect them to.  
*Ig you opened a door and turned left, the aliens are all on the right
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*If you opened a door and turned left, the aliens are all on the right
 
*Sectopods always do reaction fire.
 
*Sectopods always do reaction fire.
*Your first unit out is always shot down.
 
*Your first unit out is always your commander.
 
*As soon as you get better armor, the aliens get better weapons
 
*If your base is attacked, you will always get flares instead of heavy plasmas.
 
 
*Aliens are smarter than they look.
 
*Aliens are smarter than they look.
*Flares will land where they cannot be picked up.
 
*A wounded soldier will die before you find the last alien.
 
 
  
 
==Geoscape==
 
==Geoscape==
 
 
*When you need money the most, some of your funders will stop funding you.
 
*When you need money the most, some of your funders will stop funding you.
 
*As soon as you get a new base online, it will be attacked.
 
*As soon as you get a new base online, it will be attacked.
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*The first country to drop funding always gave the most money.
 
*The first country to drop funding always gave the most money.
 
*X-COM bases are always attacked when the squads are out.
 
*X-COM bases are always attacked when the squads are out.
*Crashed UFO's never have Elerium.
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*Crashed UFO's never have [[Elerium]].
 
*Landed UFO's take off before you can get to them.
 
*Landed UFO's take off before you can get to them.
*UFO's will always arrive after your Skyranger is refueling from a two day patrol.
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*UFO's will always arrive after your [[Skyranger]] is refueling from a two day patrol.
 
*If you have forgotten to save the game for at least 3 missions, the game will crash.
 
*If you have forgotten to save the game for at least 3 missions, the game will crash.

Revision as of 01:26, 15 October 2009

Battlescape

Soldiers

  • If a soldier can miss, it will.
  • If a soldier can panic, it will.
  • If a soldier is unarmed, it will get MCed.
  • The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.
  • If a soldier can hit an alien, it won't
  • If your soldier holds a primed proximity grenade and panics he'll drop it and start running
  • If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire
  • If a soldier has a rocket launcher, he will get MCed while still in the craft
  • If your soldier panics he'll drop his weapon and run next to an alien
  • Your first unit out is always shot down
  • Your first unit out is always your commander
  • A wounded soldier will die before you find the last alien
  • As soon as you get better armor, the aliens get better weapons
  • Flares will land where they cannot be picked up
  • If your base is attacked, you will always get flares instead of heavy plasmas

Civilians

  • If a civilian sees a fire he will run into it
  • If a civilian sees an alien he'll move right next to it
  • If a civilian can block your line of fire to an alien he will do that
  • Civilians will always be attracted towards dropped primed proximity grenades
  • Civilians block doorways if you run out of time units before you can reach it

Aliens

  • If an alien can miss, it won't.
  • If an alien can MC you, it will.
  • Alien commanders will always kill themselves to avoid capture (with their Blaster Launchers)
  • If there are cryssalids, you will get at least one zombified soldier.
  • If a Reaper can get stuck, it will
  • If a Cyberdisk can explode on one of your men, it will.
  • Unconsious aliens with melee attacks wake up when you least expect them to.
  • If you opened a door and turned left, the aliens are all on the right
  • Sectopods always do reaction fire.
  • Aliens are smarter than they look.

Geoscape

  • When you need money the most, some of your funders will stop funding you.
  • As soon as you get a new base online, it will be attacked.
  • As soon as you get lots of money, the aliens will make you spend it all.
  • Terror sites always appear only at night
  • Seas always appear below a crashing UFO
  • The first country to drop funding always gave the most money.
  • X-COM bases are always attacked when the squads are out.
  • Crashed UFO's never have Elerium.
  • Landed UFO's take off before you can get to them.
  • UFO's will always arrive after your Skyranger is refueling from a two day patrol.
  • If you have forgotten to save the game for at least 3 missions, the game will crash.