Difference between revisions of "Officer Training School (Long War)"
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|adjacency=None | |adjacency=None | ||
|prerequisites=None | |prerequisites=None | ||
+ | |other=One Soldier ranked as Corporal | ||
|manpower=1 [[Soldiers (Long War)|Soldier]] at Corporal rank | |manpower=1 [[Soldiers (Long War)|Soldier]] at Corporal rank | ||
|credits=200 | |credits=200 | ||
|quick credits=300 | |quick credits=300 | ||
|quick meld=10 | |quick meld=10 | ||
− | |build time= | + | |build time=7 |
− | |quick build time= | + | |quick build time=4 |
|maintenance=10 | |maintenance=10 | ||
|power=1 | |power=1 | ||
|}} | |}} | ||
− | Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs. | + | Compared to vanilla XCOM Enemy Unknown/Within, the '''Officer Training School''' has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs. |
− | In addition, upgrades are unlocked based on the total ranks of living [[Soldiers (Long War)|Soldiers]] during the game, instead of the vanilla requirements of a single soldier at a specific rank. | + | Cannot be torn down once built. |
+ | |||
+ | ==Officer training programs== | ||
+ | In addition, upgrades are unlocked based on the total ranks of living [[Soldiers (Long War)|Soldiers]] during the game, instead of the vanilla requirements of a single soldier at a specific rank. United Kingdom's starting bonus ''Sandhurst'' reduces Total Ranks required by 33%. United States starting bonus ''Special Warfare School'' reduces Cost by 90%. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | |+ Increases to squad size and Officer training programs (Long War) | |
|- | |- | ||
! rowspan="2" | Upgrade !! rowspan="2" | Effect !! colspan="2" | Prerequisites !! Cost | ! rowspan="2" | Upgrade !! rowspan="2" | Effect !! colspan="2" | Prerequisites !! Cost | ||
|-align=center | |-align=center | ||
− | + | ! Upgrade || Total Ranks || {{Credits Icon}} | |
|- | |- | ||
|-align=center | |-align=center | ||
| Squad Size I || Increases the maximum squad size by 1, to a total of 7, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. | | Squad Size I || Increases the maximum squad size by 1, to a total of 7, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. | ||
− | | | + | | - || 40 (27) || 200 (20) |
|- | |- | ||
|-align=center | |-align=center | ||
| Squad Size II || Increases the maximum squad size by 1, to a total of 8, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. | | Squad Size II || Increases the maximum squad size by 1, to a total of 8, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. | ||
− | | Squad Size I || 115 || 200 | + | | Squad Size I || 115 (77) || 200 (20) |
|- | |- | ||
|-align=center | |-align=center | ||
| Tactical Officers || Allows the promotion of 3 [[Soldiers (Long War)|Soldiers]] to Lieutenants. | | Tactical Officers || Allows the promotion of 3 [[Soldiers (Long War)|Soldiers]] to Lieutenants. | ||
− | | | + | | - || 20 (13) || 100 (10) |
|- | |- | ||
|-align=center | |-align=center | ||
| Company Officers || Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. | | Company Officers || Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. | ||
− | | Tactical Officers || 45 || 200 | + | | Tactical Officers || 45 (30) || 200 (20) |
|- | |- | ||
|-align=center | |-align=center | ||
| Field Officers || Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. | | Field Officers || Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. | ||
− | | Company Officers || 75 || 300 | + | | Company Officers || 75 (50) || 300 (30) |
|- | |- | ||
|-align=center | |-align=center | ||
| Regiment Officers || Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. | | Regiment Officers || Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. | ||
− | | Field Officers || 110 || 400 | + | | Field Officers || 110 (73) || 400 (40) |
|- | |- | ||
|-align=center | |-align=center | ||
− | | Commanding | + | | Commanding Officer || Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. |
− | | Regiment Officers || 150 || 500 | + | | Regiment Officers || 150 (100) || 500 (50) |
|} | |} | ||
− | The total ranks are determined by adding the rank count of all living [[Soldiers (Long War)|Soldiers]] together. Keep in mind that | + | '''Total number of billets unlocked:''' 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander. |
+ | |||
+ | ==Soldier ranks== | ||
+ | The total ranks are determined by adding the rank count of all living [[Soldiers (Long War)|Soldiers]] together. Keep in mind that Privates have a rank count of 0, so hiring a ton of Privates will not unlock any upgrades. | ||
− | Each [[Officers (Long War)|Officer rank]] requires a minimum [[Soldiers (Long War)|Soldier rank]]. In addition, the [[Soldiers (Long War)|Soldier]] must have completed at least 5 missions since the last promotion (3 with the " | + | Each [[Officers (Long War)|Officer rank]] requires a minimum [[Soldiers (Long War)|Soldier rank]]. In addition, the [[Soldiers (Long War)|Soldier]] must have completed at least 5 missions since the last promotion (3 with the "Dynamic War" [[Second Wave (Long War)|Second Wave ]] option). |
[[Psionic (Long War)|Psionic Soldiers]], [[MEC Trooper (Long War)|MEC Troopers]] and [[S.H.I.V. (Long War)|S.H.I.V.s]] cannot be promoted to [[Officers (Long War)|Officers]], and [[Officers (Long War)|Officers]] cannot discover or develop [[Psionic (Long War)|Psionic abilities]] or be augmented into [[MEC Trooper (Long War)|MEC Troopers]]. | [[Psionic (Long War)|Psionic Soldiers]], [[MEC Trooper (Long War)|MEC Troopers]] and [[S.H.I.V. (Long War)|S.H.I.V.s]] cannot be promoted to [[Officers (Long War)|Officers]], and [[Officers (Long War)|Officers]] cannot discover or develop [[Psionic (Long War)|Psionic abilities]] or be augmented into [[MEC Trooper (Long War)|MEC Troopers]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | |+ Soldier ranks (Long War) | |
|- | |- | ||
! Rank !! Rank count !! Officer rank available | ! Rank !! Rank count !! Officer rank available | ||
|- | |- | ||
|-align=center | |-align=center | ||
− | | | + | | Private || 0 || None |
|- | |- | ||
|-align=center | |-align=center | ||
Line 91: | Line 98: | ||
|} | |} | ||
+ | ==See also== | ||
+ | *[[Officers (Long War)|Officers]] | ||
+ | {{ Facilities (Long War) Navbar}} | ||
[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: Facilities (Long War)]] | [[Category: Facilities (Long War)]] | ||
[[Category: Soldiers (Long War)]] | [[Category: Soldiers (Long War)]] |
Latest revision as of 12:40, 6 August 2020
Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.
Cannot be torn down once built.
Officer training programs
In addition, upgrades are unlocked based on the total ranks of living Soldiers during the game, instead of the vanilla requirements of a single soldier at a specific rank. United Kingdom's starting bonus Sandhurst reduces Total Ranks required by 33%. United States starting bonus Special Warfare School reduces Cost by 90%.
Upgrade | Effect | Prerequisites | Cost | |
---|---|---|---|---|
Upgrade | Total Ranks | |||
Squad Size I | Increases the maximum squad size by 1, to a total of 7, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. | - | 40 (27) | 200 (20) |
Squad Size II | Increases the maximum squad size by 1, to a total of 8, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. | Squad Size I | 115 (77) | 200 (20) |
Tactical Officers | Allows the promotion of 3 Soldiers to Lieutenants. | - | 20 (13) | 100 (10) |
Company Officers | Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. | Tactical Officers | 45 (30) | 200 (20) |
Field Officers | Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. | Company Officers | 75 (50) | 300 (30) |
Regiment Officers | Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. | Field Officers | 110 (73) | 400 (40) |
Commanding Officer | Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. | Regiment Officers | 150 (100) | 500 (50) |
Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.
Soldier ranks
The total ranks are determined by adding the rank count of all living Soldiers together. Keep in mind that Privates have a rank count of 0, so hiring a ton of Privates will not unlock any upgrades.
Each Officer rank requires a minimum Soldier rank. In addition, the Soldier must have completed at least 5 missions since the last promotion (3 with the "Dynamic War" Second Wave option).
Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.
Rank | Rank count | Officer rank available |
---|---|---|
Private | 0 | None |
Specialist | 1 | None |
Lance Corporal | 2 | None |
Corporal | 3 | Lieutenant |
Sergeant | 4 | Captain |
Tech Sergeant | 5 | Major |
Gunnery Sergeant | 6 | Colonel |
Master Sergeant | 7 | Field Commander |
See also
Long War: XCOM Facilities | |||||||||||||||||
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