Difference between revisions of "Orange Pad Re-inforcement Spawns"
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+ | This is here as to not clutter the [[Known_Bugs_(Apocalypse)#Spawn_Camping_Crash|bugs]] page. | ||
− | = | + | ==Corrupted Re-inforcement Pad== |
− | + | This is the overhead view of the orange pads within the [[Food Chamber]]. It is only only a visual thing and does not effect their operation. The exit-tiles may also be facing the wrong way. | |
− | + | [[Image:AlnDim-Food-Pads-Error-(Apocalypse).png|left]] | |
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− | = | ||
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− | =Spawn Camping= | + | ==Spawn Camping Tests== |
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[[Image:SpawnCamping-(Apocalypse).png|left]] | [[Image:SpawnCamping-(Apocalypse).png|left]] | ||
<br clear=all> | <br clear=all> | ||
− | This was a stress-test mission within the Spawning Chamber (it has the queen) using edited | + | This was a 27hour (real life, using x4 speed) stress-test mission within the Spawning Chamber (it has the queen) using [[Utilities_(Apocalypse)|edited]] lifeform selections to get a uniform result and limit variables. |
+ | <br clear=all> | ||
Aliens<br> | Aliens<br> | ||
− | * Anthropods only | + | * Anthropods only. Six initially present (with one mandatory Queen). Score = 10. |
− | * Disruptor | + | * Disruptor Gun only. No other items. Score = 8. |
− | Xcom | + | Xcom<br> |
− | * Lawpistol = | + | * Ten agents. |
− | * | + | * Lawpistol only. Recharging ammo: full=25, regen=5, dam=100. |
+ | * Accesories: Sword=1, AP-G=4, Medi=1, Cloak=1, Armor=5pieces. | ||
* Items per agent = 13. | * Items per agent = 13. | ||
− | * Total X-Com items = 130 | + | * Total X-Com items = 130. |
− | == | + | ===De-Brief=== |
− | ===Equipment Score = 4616 | + | '''Equipment Score = 4616''' |
{4616 ÷ 8} = 577 | {4616 ÷ 8} = 577 | ||
− | meaning 577 disruptor guns on the ground ...which is higher than the supposed limit of 500 items ( | + | meaning 577 disruptor guns on the ground ...which is higher than the supposed limit of 500 items (must include 130 items from X-Com) = 707.<br> |
− | + | '''Kill Score = 56450''' | |
{{56450 - queen50pts} ÷ 10} = 5640 | {{56450 - queen50pts} ÷ 10} = 5640 | ||
meaning X-Com agents killed... | meaning X-Com agents killed... | ||
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5640 anthropods (this is ridiculous!) | 5640 anthropods (this is ridiculous!) | ||
==Conservative Results== | ==Conservative Results== | ||
− | + | These stress tests used ''Score = 1'' each for gun and alien. Initial Anthropods=6, Gun x6.<br> | |
− | '' | + | * Agents and loadouts were reduced to the minimum suitable: Agents=8, Lawpistol=1, Cloak=1, Armor=5pieces. 56 total items.<br> |
− | <u>'''Test1''': Spawning Chamber | + | <u>'''Test1''': Spawning Chamber</u><br> |
Gametime: Start 11:32. End=16:27. Last Kill=14:52<br> | Gametime: Start 11:32. End=16:27. Last Kill=14:52<br> | ||
De-Brief:<br> | De-Brief:<br> | ||
:Combat = 733 (less 50 for queen death score) <br> | :Combat = 733 (less 50 for queen death score) <br> | ||
:Equipment = 693<br> | :Equipment = 693<br> | ||
− | Notes: 683 anthros killed, items easily surpassed the supposed item limit of 500, active combat timer seems to be exact 200minutes.<br> | + | Notes: 683 anthros killed, items easily surpassed the supposed item limit of 500, active combat timer seems to be exact 200minutes, item drop qty does not match with alien death qty.<br> |
<u>'''Test2''': Maintenance</u><br> | <u>'''Test2''': Maintenance</u><br> | ||
Gametime: Start 2:21:51. End=8:11. Last Kill=6:21:51<br> | Gametime: Start 2:21:51. End=8:11. Last Kill=6:21:51<br> | ||
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:Combat = 668<br> | :Combat = 668<br> | ||
:Equipment = 666<br> | :Equipment = 666<br> | ||
− | Notes: 668 anthros killed according to score | + | Notes: 668 anthros killed according to score. Add up quantity of aliens killed (8xagent's kill count from zero) and it becomes 913 kills! So now it looks like Combat rating is not correct versus actual kill count. This is becoming a headache. Items again surpassed limit and are exact as before in Test 1 and 2. Active combat timer is less than 4 hours now, being ~220minutes and also again: item drop qty does not match with alien death qty (913) but it does closely with combat rating 668 vs 666. |
+ | These are ongoing tests whenever... | ||
− | + | ==Cautions== | |
+ | There is a [[Known_Bugs_(Apocalypse)#Spawn_Camping_Crash|critical bug]] which is caused by too many items on the ground. | ||
− | == | + | ==See Also== |
− | * | + | * [[Known_Bugs_(Apocalypse)|Known Bugs]] |
− | * | + | * [[Alien_Dimension_(Apocalypse)|The Alien Dimension]] |
− | * | + | * [[Alien_Buildings_And_Combat_Tactics|Alien Buildings]] |
− | * | + | * [[Alien_Life_Forms_(Apocalypse)|Alien Lifeforms]] |
Revision as of 08:20, 1 October 2022
This is here as to not clutter the bugs page.
Corrupted Re-inforcement Pad
This is the overhead view of the orange pads within the Food Chamber. It is only only a visual thing and does not effect their operation. The exit-tiles may also be facing the wrong way.
Spawn Camping Tests
This was a 27hour (real life, using x4 speed) stress-test mission within the Spawning Chamber (it has the queen) using edited lifeform selections to get a uniform result and limit variables.
Aliens
- Anthropods only. Six initially present (with one mandatory Queen). Score = 10.
- Disruptor Gun only. No other items. Score = 8.
Xcom
- Ten agents.
- Lawpistol only. Recharging ammo: full=25, regen=5, dam=100.
- Accesories: Sword=1, AP-G=4, Medi=1, Cloak=1, Armor=5pieces.
- Items per agent = 13.
- Total X-Com items = 130.
De-Brief
Equipment Score = 4616
{4616 ÷ 8} = 577
meaning 577 disruptor guns on the ground ...which is higher than the supposed limit of 500 items (must include 130 items from X-Com) = 707.
Kill Score = 56450
{{56450 - queen50pts} ÷ 10} = 5640
meaning X-Com agents killed...
5640 anthropods (this is ridiculous!)
Conservative Results
These stress tests used Score = 1 each for gun and alien. Initial Anthropods=6, Gun x6.
- Agents and loadouts were reduced to the minimum suitable: Agents=8, Lawpistol=1, Cloak=1, Armor=5pieces. 56 total items.
Test1: Spawning Chamber
Gametime: Start 11:32. End=16:27. Last Kill=14:52
De-Brief:
- Combat = 733 (less 50 for queen death score)
- Equipment = 693
Notes: 683 anthros killed, items easily surpassed the supposed item limit of 500, active combat timer seems to be exact 200minutes, item drop qty does not match with alien death qty.
Test2: Maintenance
Gametime: Start 2:21:51. End=8:11. Last Kill=6:21:51
De-Brief:
- Combat = 681
- Equipment = 666
Notes: 681 anthros killed, items again surpassed limit, active combat timer is exactly 4 hours (240minutes), item drop qty does not match with alien death qty.
Test3: Maintenance again
Gametime: Start 2:21:51. End=14:33. Last Kill=6:01:51
De-Brief:
- Combat = 668
- Equipment = 666
Notes: 668 anthros killed according to score. Add up quantity of aliens killed (8xagent's kill count from zero) and it becomes 913 kills! So now it looks like Combat rating is not correct versus actual kill count. This is becoming a headache. Items again surpassed limit and are exact as before in Test 1 and 2. Active combat timer is less than 4 hours now, being ~220minutes and also again: item drop qty does not match with alien death qty (913) but it does closely with combat rating 668 vs 666.
These are ongoing tests whenever...
Cautions
There is a critical bug which is caused by too many items on the ground.