Difference between revisions of "Orange Pad Re-inforcement Spawns"

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(A proper page now. Cleaned.)
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THIS page is not a proper article for UFOpaedia. Currently a dumpind ground for WIPs of various pages.
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__NOTOC__
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This is here as to not clutter the [[Known_Bugs_(Apocalypse)#Spawn_Camping_Crash|bugs]] page.
  
=TEMP DUMP=
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==Corrupted Re-inforcement Pad==
===Score Summary===
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This is the overhead view of the orange pads within the [[Food Chamber]]. It is only only a visual thing and does not effect their operation. The exit-tiles may also be facing the wrong way.
''or de-brief screen at the end of a mission''
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[[Image:AlnDim-Food-Pads-Error-(Apocalypse).png|left]]
Every single entity has a certain 'death score' when killed. eg: Chrysalis=3, Popper=8 etc. Every item has a corresponding score. eg: Toxigun=4, Entropy Pod=7.
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<br clear=all>
* '''Combat Rating''' = amount of points acquired from a total each unit's death score, upon their death caused by X-Com.
 
* '''Casualty Penalty''' = X-Com losses (agent death) and any neutrals 'accidently' killed. Always negative.
 
* '''Leadership Score''' = {Combat Rating + Casualty Penalty + Live Aliens Captured}
 
* '''Live Aliens Captured''' = recovered alive instead of killed, based on death score.
 
* '''Equipment Captured''' =
 
 
 
...doing some testin to be sure
 
 
 
 
 
==Overhead View Orange Pad==
 
====Normal Orange Pad====
 
<!--[[Image:AlnDim-Food-Pads-Error-(Apocalypse).png]]-->
 
====Corrupted Orange Pad====
 
Food Chamber in overhead view. Isometric view displays the structure properly.
 
[[Image:AlnDim-Food-Pads-Error-(Apocalypse).png]]
 
  
=Spawn Camping=
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==Spawn Camping Tests==
This pic reveals alot!
 
 
[[Image:SpawnCamping-(Apocalypse).png|left]]
 
[[Image:SpawnCamping-(Apocalypse).png|left]]
 
<br clear=all>
 
<br clear=all>
This was a stress-test mission within the Spawning Chamber (it has the queen) using edited values to get a uniform result.<br>
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This was a 27hour (real life, using x4 speed) stress-test mission within the Spawning Chamber (it has the queen) using [[Utilities_(Apocalypse)|edited]] lifeform selections to get a uniform result and limit variables.
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<br clear=all>
 
Aliens<br>
 
Aliens<br>
* Anthropods only, score = 10.
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* Anthropods only. Six initially present (with one mandatory Queen). Score = 10.
* Disruptor gun only, score = 8.
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* Disruptor Gun only. No other items. Score = 8.
Xcom = 10 Agents<br>
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Xcom<br>
* Lawpistol = recharging: 25cap,regen5,dam=100
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* Ten agents.
* other stuff: sword, x4 AP-G, Medi, Cloak, 5-piece armor.
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* Lawpistol only. Recharging ammo: full=25, regen=5, dam=100.
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* Accesories: Sword=1, AP-G=4, Medi=1, Cloak=1, Armor=5pieces.
 
* Items per agent = 13.
 
* Items per agent = 13.
* Total X-Com items = 130 items.
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* Total X-Com items = 130.
==Results==
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===De-Brief===
===Equipment Score = 4616===
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'''Equipment Score = 4616'''
 
  {4616 &divide; 8} = 577
 
  {4616 &divide; 8} = 577
meaning 577 disruptor guns on the ground ...which is higher than the supposed limit of 500 items (130items from X-Com) = 707.
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meaning 577 disruptor guns on the ground ...which is higher than the supposed limit of 500 items (must include 130 items from X-Com) = 707.<br>
===Kill Score = 56450===
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'''Kill Score = 56450'''
 
  {{56450 - queen50pts} &divide; 10} = 5640
 
  {{56450 - queen50pts} &divide; 10} = 5640
 
meaning X-Com agents killed...
 
meaning X-Com agents killed...
 
 
  5640 anthropods (this is ridiculous!)
 
  5640 anthropods (this is ridiculous!)
  
 
==Conservative Results==
 
==Conservative Results==
TESTING: item limit, spawn limit if any, unit death limit, artifical combat active timers<br>
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These stress tests used ''Score = 1'' each for gun and alien. Initial Anthropods=6, Gun x6.<br>
'''Rules''': Anthropod only with single Disruptor Gun, each is equal to 1 point score. Mission must complete with no equipment destroyed, no objectives destroyed until end and no orange spawn pads destroyed prematurely, 8xagents (1x recharging lawpistol, cloak, 5xarmorpiece - 56 total items)<br>
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* Agents and loadouts were reduced to the minimum suitable: Agents=8, Lawpistol=1, Cloak=1, Armor=5pieces. 56 total items.<br>
<u>'''Test1''': Spawning Chamber (has queen)</u><br>
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<u>'''Test1''': Spawning Chamber</u><br>
 
Gametime: Start 11:32. End=16:27. Last Kill=14:52<br>
 
Gametime: Start 11:32. End=16:27. Last Kill=14:52<br>
 
De-Brief:<br>
 
De-Brief:<br>
 
:Combat = 733 (less 50 for queen death score) <br>
 
:Combat = 733 (less 50 for queen death score) <br>
 
:Equipment = 693<br>
 
:Equipment = 693<br>
Notes: 683 anthros killed, items easily surpassed the supposed item limit of 500, active combat timer seems to be exact 200minutes.<br>
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Notes: 683 anthros killed, items easily surpassed the supposed item limit of 500, active combat timer seems to be exact 200minutes, item drop qty does not match with alien death qty.<br>
 
<u>'''Test2''': Maintenance</u><br>
 
<u>'''Test2''': Maintenance</u><br>
 
Gametime: Start 2:21:51. End=8:11. Last Kill=6:21:51<br>
 
Gametime: Start 2:21:51. End=8:11. Last Kill=6:21:51<br>
Line 64: Line 50:
 
:Combat = 668<br>
 
:Combat = 668<br>
 
:Equipment = 666<br>
 
:Equipment = 666<br>
Notes: 668 anthros killed according to score BUT add up quantity of aliens killed (8xagent's kill count from zero) and it becomes 913 kills! So now it looks like Combat rating is not correct versus actual kill count. This is becoming a headache. Items again surpassed limit and are exact as before in Test 2. Active combat timer is less than 4 hours now, being ~220minutes and also again: item drop qty does not match with alien death qty (913) but it does with combat rating 668 vs 666.
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Notes: 668 anthros killed according to score. Add up quantity of aliens killed (8xagent's kill count from zero) and it becomes 913 kills! So now it looks like Combat rating is not correct versus actual kill count. This is becoming a headache. Items again surpassed limit and are exact as before in Test 1 and 2. Active combat timer is less than 4 hours now, being ~220minutes and also again: item drop qty does not match with alien death qty (913) but it does closely with combat rating 668 vs 666.
  
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These are ongoing tests whenever...
  
Although this is interesting for someone with <s>no life</s> sitting at home never needing to work (thx crypto!!) I do have better things to do... [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]])
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==Cautions==
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There is a [[Known_Bugs_(Apocalypse)#Spawn_Camping_Crash|critical bug]] which is caused by too many items on the ground.
  
  
===Conclusion So Far===
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==See Also==
* Item limit is obviously wrong! It is not 500.
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* [[Known_Bugs_(Apocalypse)|Known Bugs]]
* There seems to be a timer for active combat in which spawns cease. Could each building have its own unique time limit?
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* [[Alien_Dimension_(Apocalypse)|The Alien Dimension]]
* Of the two examples, Anthropods qty killed is -very- close to being the same. Spawns may not be unlimited ...BAH!
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* [[Alien_Buildings_And_Combat_Tactics|Alien Buildings]]
* <s>'''more testing is needed''' obviously since two results are inconsequential.</s> lost interest.
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* [[Alien_Life_Forms_(Apocalypse)|Alien Lifeforms]]

Revision as of 08:20, 1 October 2022

This is here as to not clutter the bugs page.

Corrupted Re-inforcement Pad

This is the overhead view of the orange pads within the Food Chamber. It is only only a visual thing and does not effect their operation. The exit-tiles may also be facing the wrong way.

AlnDim-Food-Pads-Error-(Apocalypse).png


Spawn Camping Tests

SpawnCamping-(Apocalypse).png


This was a 27hour (real life, using x4 speed) stress-test mission within the Spawning Chamber (it has the queen) using edited lifeform selections to get a uniform result and limit variables.
Aliens

  • Anthropods only. Six initially present (with one mandatory Queen). Score = 10.
  • Disruptor Gun only. No other items. Score = 8.

Xcom

  • Ten agents.
  • Lawpistol only. Recharging ammo: full=25, regen=5, dam=100.
  • Accesories: Sword=1, AP-G=4, Medi=1, Cloak=1, Armor=5pieces.
  • Items per agent = 13.
  • Total X-Com items = 130.

De-Brief

Equipment Score = 4616

{4616 ÷ 8} = 577

meaning 577 disruptor guns on the ground ...which is higher than the supposed limit of 500 items (must include 130 items from X-Com) = 707.
Kill Score = 56450

{{56450 - queen50pts} ÷ 10} = 5640

meaning X-Com agents killed...

5640 anthropods (this is ridiculous!)

Conservative Results

These stress tests used Score = 1 each for gun and alien. Initial Anthropods=6, Gun x6.

  • Agents and loadouts were reduced to the minimum suitable: Agents=8, Lawpistol=1, Cloak=1, Armor=5pieces. 56 total items.

Test1: Spawning Chamber
Gametime: Start 11:32. End=16:27. Last Kill=14:52
De-Brief:

Combat = 733 (less 50 for queen death score)
Equipment = 693

Notes: 683 anthros killed, items easily surpassed the supposed item limit of 500, active combat timer seems to be exact 200minutes, item drop qty does not match with alien death qty.
Test2: Maintenance
Gametime: Start 2:21:51. End=8:11. Last Kill=6:21:51
De-Brief:

Combat = 681
Equipment = 666

Notes: 681 anthros killed, items again surpassed limit, active combat timer is exactly 4 hours (240minutes), item drop qty does not match with alien death qty.
Test3: Maintenance again
Gametime: Start 2:21:51. End=14:33. Last Kill=6:01:51
De-Brief:

Combat = 668
Equipment = 666

Notes: 668 anthros killed according to score. Add up quantity of aliens killed (8xagent's kill count from zero) and it becomes 913 kills! So now it looks like Combat rating is not correct versus actual kill count. This is becoming a headache. Items again surpassed limit and are exact as before in Test 1 and 2. Active combat timer is less than 4 hours now, being ~220minutes and also again: item drop qty does not match with alien death qty (913) but it does closely with combat rating 668 vs 666.

These are ongoing tests whenever...

Cautions

There is a critical bug which is caused by too many items on the ground.


See Also