Difference between revisions of "PROJECT.DAT"

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(<i>Zaimoni</i>: This records some working notes.  This should be reformatted more conventionally at some point.)
 
 
 
Presumed: common C enumeration of projects with [[RESEARCH.DAT]] (96 projects).
 
Presumed: common C enumeration of projects with [[RESEARCH.DAT]] (96 projects).
 
* Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first).  For realistic cases, the difference between signed word and unsigned word is irrelevant.  96 words i.e. 192 bytes.
 
* Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first).  For realistic cases, the difference between signed word and unsigned word is irrelevant.  96 words i.e. 192 bytes.
 
* Then each research project's scientists allocated is stored as a byte.  96 bytes.
 
* Then each research project's scientists allocated is stored as a byte.  96 bytes.
 
* Each base thus uses 288 bytes to represent the current research project state.
 
* Each base thus uses 288 bytes to represent the current research project state.
 +
 +
UFO has 96 research projects so the first 192 bytes (96 little endian words) are the days remaining and the last 96 bytes are for the number of scientists assigned. Each base uses 288 bytes to represent the research project state for a total file size of 2304 bytes (288&times;8).
  
 
A zero for scientist-days merely means that the project is not actively being researched.  It may have been not started, or have been completed.
 
A zero for scientist-days merely means that the project is not actively being researched.  It may have been not started, or have been completed.
  
Project names are elsewhere.  Offsets are solely in hexadecimal for this iteration.  The first offset is for scientist-days, the second is for number of scientists allocated.
+
Project names are elsewhere in [[ENGLISH.DAT]].  Offsets are solely in hexadecimal for this iteration.  The first offset is for scientist-days (2 Bytes), the second is for number of scientists allocated.
  
 
From an "ask the machine" savegame, in order, for the first base:
 
From an "ask the machine" savegame, in order, for the first base:
<hr width="80%">
+
==Structure==
00h,C0h: Laser weapons
+
{| {{StdDescTable}} width="95%" align="center"
 
+
|+ Offsets for Project Items
02h,C1h: Motion Detector
+
| {{StdDescTable Heading}} | Topic Name
 
+
| {{StdDescTable Heading}} | Scientist Days
04h,C2h: Medikit
+
| {{StdDescTable Heading}} | Scientists
 
+
| {{StdDescTable Heading}} | Topic Name
06h,C3h: Psi-Amp
+
| {{StdDescTable Heading}} | Scientist Days
 
+
| {{StdDescTable Heading}} | Scientists
08h,C4h: Heavy Plasma
+
|-
 
+
Laser weapons || 0 ''(0x00)'' || 192 ''(0xC0)''
0Ah,C5h: Heavy Plasma Clip
+
|  Muton Corpse || 96 ''(0x60)'' || 240 ''(0xF0)''
 
+
|-
0Ch,C6h: Plasma Rifle
+
Motion Detector || 2 ''(0x02)'' || 193 ''(0xC1)''
 
+
|  Floater Corpse || 98 ''(0x62)'' || 241 ''(0xF1)''
0Eh,C7h: Plasma Rifle Clip
+
|-
 
+
Medikit || 4 ''(0x04)'' || 194 ''(0xC2)''
10h,C8h: Plasma Pistol
+
|  Celatid Corpse || 100 ''(0x64)'' || 242 ''(0xF2)''
 
+
|-
12h,C9h: Plasma Pistol Clip
+
Psi-Amp || 6 ''(0x06)'' || 195 ''(0xC3)''
 
+
|  Silacoid Corpse || 102 ''(0x66)'' || 243 ''(0xF3)''
14h,CAh: Blaster Launcher
+
|-
 
+
Heavy Plasma || 8 ''(0x08)'' || 196 ''(0xC4)''
16h,CBh: Blaster Bomb
+
|  Chryssalid Corpse || 104 ''(0x68)'' || 244 ''(0xF4)''
 
+
|-
18h,CCh: Stun Launcher
+
Heavy Plasma Clip || 10 ''(0x0A)'' || 197 ''(0xC5)''
 
+
|  Reaper Corpse || 106 ''(0x6A)'' || 245 ''(0xF5)''
1Ah,CDh: Stun Bomb
+
|-
 
+
Plasma Rifle || 12 ''(0x0C)'' || 198 ''(0xC6)''
1Ch,CEh: Alien Grenade
+
|  Sectopod Corpse || 108 ''(0x6C)'' || 246 ''(0xF6)''
 
+
|-
1Eh,CFh: Elerium-115
+
Plasma Rifle Clip || 14 ''(0x0E)'' || 199 ''(0xC7)''
 
+
|  Cyberdisc Corpse || 110 ''(0x6E)'' || 247 ''(0xF7)''
20h,D0h: Mind Probe
+
|-
 
+
Plasma Pistol || 16 ''(0x10)'' || 200 ''(0xC8)''
22h,D1h: UFO Power Source
+
|  Alien Origins || 112 ''(0x70)'' || 248 ''(0xF8)''
 
+
|-
24h,D2h: UFO Navigation
+
Plasma Pistol Clip || 18 ''(0x12)'' || 201 ''(0xC9)''
 
+
|  The Martian Solution || 114 ''(0x72)'' || 249 ''(0xF9)''
26h,D3h: UFO Construction
+
|-
 
+
Blaster Launcher || 20 ''(0x14)'' || 202 ''(0xCA)''
28h,D4h: Alien Food
+
|  Cydonia or Bust || 116 ''(0x74)'' || 250 ''(0xFA)''
 
+
|-
2Ah,D5h: Alien Reproduction
+
Blaster Bomb || 22 ''(0x16)'' || 203 ''(0xCB)''
 
+
|  Personal Armor || 118 ''(0x76)'' || 251 ''(0xFB)''
2Ch,D6h: Alien Entertainment
+
|-
 
+
Stun Launcher || 24 ''(0x18)'' || 204 ''(0xCC)''
2Eh,D7h: Alien Surgery
+
|  Power Suit || 120 ''(0x78)'' || 252 ''(0xFC)''
 
+
|-
30h,D8h: Examination Room
+
Stun Bomb || 26 ''(0x1A)'' || 205 ''(0xCD)''
 
+
|  Flying Suit || 122 ''(0x7A)'' || 253 ''(0xFD)''
32h,D9h: Alien Alloys
+
|-
 
+
Alien Grenade || 28 ''(0x1C)'' || 206 ''(0xCE)''
34h,DAh: New Fighter
+
|  Sectoid Commander || 124 ''(0x7C)'' || 254 ''(0xFE)''
 
+
|-
36h,DBh: New Fighter-Transporter
+
Elerium-115 || 30 ''(0x1E)'' || 207 ''(0xCF)''
 
+
|  Sectoid Leader || 126 ''(0x7E)'' || 255 ''(0xFF)''
38h,DCh: Ultimate Craft
+
|-
 
+
Mind Probe || 32 ''(0x20)'' || 208 ''(0xD0)''
3Ah,DDh: Laser Pistol
+
|  Sectoid Engineer || 128 ''(0x80)'' || 256 ''(0x100)''
 
+
|-
3Ch,DEh: Laser Rifle
+
UFO Power Source || 34 ''(0x22)'' || 209 ''(0xD1)''
 
+
|  Sectoid Medic || 130 ''(0x82)'' || 257 ''(0x101)''
3Eh,DFh: Heavy Laser
+
|-
 
+
UFO Navigation || 36 ''(0x24)'' || 210 ''(0xD2)''
40h,E0h: Laser Cannon
+
|  Sectoid Navigator || 132 ''(0x84)'' || 258 ''(0x102)''
 
+
|-
42h,E1h: Plasma Cannon
+
UFO Construction || 38 ''(0x26)'' || 211 ''(0xD3)''
 
+
|  Sectoid Soldier || 134 ''(0x86)'' || 259 ''(0x103)''
44h,E2h: Fusion Missile (Fusion Ball Launcher)
+
|-
 
+
Alien Food || 40 ''(0x28)'' || 212 ''(0xD4)''
46h,E3h: Laser Defense
+
|  Snakeman Commander || 136 ''(0x88)'' || 260 ''(0x104)''
 
+
|-
48h,E4h: Plasma Defense
+
Alien Reproduction || 42 ''(0x2A)'' || 213 ''(0xD5)''
 
+
|  Snakeman Leader || 138 ''(0x8A)'' || 261 ''(0x105)''
4Ah,E5h: Fusion Defense
+
|-
 
+
Alien Entertainment || 44 ''(0x2C)'' || 214 ''(0xD6)''
4Ch,E6h: Grav Shield
+
|  Snakeman Engineer || 140 ''(0x8C)'' || 262 ''(0x106)''
 
+
|-
4Eh,E7h: Mind Shield
+
Alien Surgery || 46 ''(0x2E)'' || 215 ''(0xD7)''
 
+
|  Snakeman Medic (unreachable [[Snakeman]]) || 142 ''(0x8E)'' || 263 ''(0x107)''
50h,E8h: Psionic Laboratory
+
|-
 
+
Examination Room || 48 ''(0x30)'' || 216 ''(0xD8)''
52h,E9h: Hyper-Wave Decoder
+
|  Snakeman Navigator || 144 ''(0x90)'' || 264 ''(0x108)''
 
+
|-
54h,EAh: NOT USED (Tank/Laser Cannon?)
+
Alien Alloys || 50 ''(0x32)'' || 217 ''(0xD9)''
 
+
|  Snakeman Soldier || 146 ''(0x92)'' || 265 ''(0x109)''
56h,EBh: NOT USED (Plasma Hovertank?)
+
|-
 
+
New Fighter || 52 ''(0x34)'' || 218 ''(0xDA)''
58h,ECh: NOT USED (Launcher Hovertank?)
+
|  Ethereal Commander || 148 ''(0x94)'' || 266 ''(0x10A)''
 
+
|-
5Ah,EDh: Sectoid Corpse
+
New Fighter-Transporter || 54 ''(0x36)'' || 219 ''(0xDB)''
 
+
|  Ethereal Leader || 150 ''(0x96)'' || 267 ''(0x10B)''
5Ch,EEh: Snakeman Corpse
+
|-
 
+
Ultimate Craft || 56 ''(0x38)'' || 220 ''(0xDC)''
5Eh,EFh: Ethereal Corpse
+
|  Ethereal Engineer (unreachable [[Ethereal]]) || 152 ''(0x98)'' || 268 ''(0x10C)''
 
+
|-
60h,F0h: Muton Corpse
+
Laser Pistol || 58 ''(0x3A)'' || 221 ''(0xDD)''
 
+
|  Ethereal Medic (unreachable) || 154 ''(0x9A)'' || 269 ''(0x10D)''
62h,F1h: Floater Corpse
+
|-
 
+
Laser Rifle || 60 ''(0x3C)'' || 222 ''(0xDE)''
64h,F2h: Celatid Corpse
+
|  Ethereal Navigator (unreachable) || 156 ''(0x9C)'' || 270 ''(0x10E)''
 
+
|-
66h,F3h: Silacoid Corpse
+
Heavy Laser || 62 ''(0x3E)'' || 223 ''(0xDF)''
 
+
|  Ethereal Soldier || 158 ''(0x9E)'' || 271 ''(0x10F)''
68h,F4h: Chryssalid Corpse
+
|-
 
+
Laser Cannon || 64 ''(0x40)'' || 224 ''(0xE0)''
6Ah,F5h: Reaper Corpse
+
|  Muton Commander (unreachable [[Muton]]) || 160 ''(0xA0)'' || 272 ''(0x110)''
 
+
|-
6Ch,F6h: Sectopod Corpse
+
Plasma Cannon || 66 ''(0x42)'' || 225 ''(0xE1)''
 
+
|  Muton Leader (unreachable) || 162 ''(0xA2)'' || 273 ''(0x111)''
6Eh,F7h: Cyberdisc Corpse
+
|-
 
+
Fusion Missile (Fusion Ball Launcher) || 68 ''(0x44)'' || 226 ''(0xE2)''
70h,F8h: Alien Origins
+
|  Muton Engineer || 164 ''(0xA4)'' || 274 ''(0x112)''
 
+
|-
72h,F9h: The Martian Solution
+
Laser Defense || 70 ''(0x46)'' || 227 ''(0xE3)''
 
+
|  Muton Medic (unreachable) || 166 ''(0xA6)'' || 275 ''(0x113)''
74h,FAh: Cydonia or Bust
+
|-
 
+
Plasma Defense || 72 ''(0x48)'' || 228 ''(0xE4)''
76h,FBh: Personal Armor
+
|  Muton Navigator || 168 ''(0xA8)'' || 276 ''(0x114)''
 
+
|-
78h,FCh: Power Suit
+
Fusion Defense || 74 ''(0x4A)'' || 229 ''(0xE5)''
 
+
|  Muton Soldier || 170 ''(0xAA)'' || 277 ''(0x115)''
7Ah,FDh: Flying Suit
+
|-
 
+
Grav Shield || 76 ''(0x4C)'' || 230 ''(0xE6)''
7Ch,FEh: Sectoid Commander
+
|  Floater Commander || 172 ''(0xAC)'' || 278 ''(0x116)''
 
+
|-
7Eh,FFh: Sectoid Leader
+
Mind Shield || 78 ''(0x4E)'' || 231 ''(0xE7)''
 
+
|  Floater Leader || 174 ''(0xAE)'' || 279 ''(0x117)''
80h,100h: Sectoid Engineer
+
|-
 
+
Psionic Laboratory || 80 ''(0x50)'' || 232 ''(0xE8)''
82h,101h: Sectoid Medic
+
|  Floater Engineer || 176 ''(0xB0)'' || 280 ''(0x118)''
 
+
|-
84h,102h: Sectoid Navigator
+
Hyper-Wave Decoder || 82 ''(0x52)'' || 233 ''(0xE9)''
 
+
|  Floater Medic || 178 ''(0xB2)'' || 281 ''(0x119)''
86h,103h: Sectoid Soldier
+
|-
 
+
NOT USED (Tank/Laser Cannon?) || 84 ''(0x54)'' || 234 ''(0xEA)''
88h,104h: Snakeman Commander
+
|  Floater Navigator || 180 ''(0xB4)'' || 282 ''(0x11A)''
 
+
|-
8Ah,105h: Snakeman Leader
+
NOT USED (Plasma Hovertank?) || 86 ''(0x56)'' || 235 ''(0xEB)''
 
+
|  Floater Soldier || 182 ''(0xB6)'' || 283 ''(0x11B)''
8Ch,106h: Snakeman Engineer
+
|-
 
+
NOT USED (Launcher Hovertank?) || 88 ''(0x58)'' || 236 ''(0xEC)''
8Eh,107h: Snakeman Medic (unreachable, cf. [[Snakeman]])
+
|  Celatid Terrorist || 184 ''(0xB8)'' || 284 ''(0x11C)''
 
+
|-
90h,108h: Snakeman Navigator
+
Sectoid Corpse || 90 ''(0x5A)'' || 237 ''(0xED)''
 
+
|  Silicoid Terrorist || 186 ''(0xBA)'' || 285 ''(0x11D)''
92h,109h: Snakeman Soldier
+
|-
 
+
Snakeman Corpse || 92 ''(0x5C)'' || 238 ''(0xEE)''
94h,10Ah: Ethereal Commander
+
|  Chryssalid Terrorist || 188 ''(0xBC)'' || 286 ''(0x11E)''
 
+
|-
96h,10Bh: Ethereal Leader
+
Ethereal Corpse || 94 ''(0x5E)'' || 239 ''(0xEF)''
 
+
Reaper Terrorist || 190 ''(0xBE)'' || 287 ''(0x11F)''
98h,10Ch: Ethereal Engineer (unreachable, cf. [[Ethereal]])
+
|}
 
+
==See Also==
9Ah,10Dh: Ethereal Medic (unreachable)
+
* [[ASTORE.DAT]] - Aliens in [[Alien Containment|Containment]]
 
+
* [[BASE.DAT]] - Base Information, including scientists
9Ch,10Eh: Ethereal Navigator (unreachable)
+
* [[MISDATA.DAT]] - Items that can be used in missions (updated on completion of research)
 
+
* [[OBDATA.DAT]] - [[Equipment]] Stats
9Eh,10Fh: Ethereal Soldier
+
* [[PRODUCT.DAT]] - What can be [[Manufacturing|produced]] (updated on completion of research)
 
+
* [[RESEARCH.DAT]] - Scores for completing [[Research]]
A0h,110h: Muton Commander (unreachable, cf. [[Muton]])
+
* [[UP.DAT]] - [[UFOpaedia]] entries (updated on completion of research)
 
+
* [[PROJECT.DAT (TFTD)]] - TFTD's PROJECT.DAT.
A2h,111h: Muton Leader (unreachable)
+
* [[Saved Game Files]]
 
+
[[Category:Game Files]]
A4h,112h: Muton Engineer
+
[[Category:Enemy Unknown/UFO Defense]]
 
 
A6h,113h: Muton Medic (unreachable)
 
 
 
A8h,114h: Muton Navigator
 
 
 
AAh,115h: Muton Soldier
 
 
 
ACh,116h: Floater Commander
 
 
 
AEh,117h: Floater Leader
 
 
 
B0h,118h: Floater Engineer
 
 
 
B2h,119h: Floater Medic
 
 
 
B4h,11Ah: Floater Navigator
 
 
 
B6h,11Bh: Floater Soldier
 
 
 
B8h,11Ch: Celatid Terrorist
 
 
 
BAh,11Dh: Silicoid Terrorist
 
 
 
BCh,11Eh: Chryssalid Terrorist
 
 
 
BEh,11Fh: Reaper Terrorist
 

Latest revision as of 04:35, 23 July 2013

Presumed: common C enumeration of projects with RESEARCH.DAT (96 projects).

  • Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first). For realistic cases, the difference between signed word and unsigned word is irrelevant. 96 words i.e. 192 bytes.
  • Then each research project's scientists allocated is stored as a byte. 96 bytes.
  • Each base thus uses 288 bytes to represent the current research project state.

UFO has 96 research projects so the first 192 bytes (96 little endian words) are the days remaining and the last 96 bytes are for the number of scientists assigned. Each base uses 288 bytes to represent the research project state for a total file size of 2304 bytes (288×8).

A zero for scientist-days merely means that the project is not actively being researched. It may have been not started, or have been completed.

Project names are elsewhere in ENGLISH.DAT. Offsets are solely in hexadecimal for this iteration. The first offset is for scientist-days (2 Bytes), the second is for number of scientists allocated.

From an "ask the machine" savegame, in order, for the first base:

Structure

Offsets for Project Items
Topic Name Scientist Days Scientists Topic Name Scientist Days Scientists
Laser weapons 0 (0x00) 192 (0xC0) Muton Corpse 96 (0x60) 240 (0xF0)
Motion Detector 2 (0x02) 193 (0xC1) Floater Corpse 98 (0x62) 241 (0xF1)
Medikit 4 (0x04) 194 (0xC2) Celatid Corpse 100 (0x64) 242 (0xF2)
Psi-Amp 6 (0x06) 195 (0xC3) Silacoid Corpse 102 (0x66) 243 (0xF3)
Heavy Plasma 8 (0x08) 196 (0xC4) Chryssalid Corpse 104 (0x68) 244 (0xF4)
Heavy Plasma Clip 10 (0x0A) 197 (0xC5) Reaper Corpse 106 (0x6A) 245 (0xF5)
Plasma Rifle 12 (0x0C) 198 (0xC6) Sectopod Corpse 108 (0x6C) 246 (0xF6)
Plasma Rifle Clip 14 (0x0E) 199 (0xC7) Cyberdisc Corpse 110 (0x6E) 247 (0xF7)
Plasma Pistol 16 (0x10) 200 (0xC8) Alien Origins 112 (0x70) 248 (0xF8)
Plasma Pistol Clip 18 (0x12) 201 (0xC9) The Martian Solution 114 (0x72) 249 (0xF9)
Blaster Launcher 20 (0x14) 202 (0xCA) Cydonia or Bust 116 (0x74) 250 (0xFA)
Blaster Bomb 22 (0x16) 203 (0xCB) Personal Armor 118 (0x76) 251 (0xFB)
Stun Launcher 24 (0x18) 204 (0xCC) Power Suit 120 (0x78) 252 (0xFC)
Stun Bomb 26 (0x1A) 205 (0xCD) Flying Suit 122 (0x7A) 253 (0xFD)
Alien Grenade 28 (0x1C) 206 (0xCE) Sectoid Commander 124 (0x7C) 254 (0xFE)
Elerium-115 30 (0x1E) 207 (0xCF) Sectoid Leader 126 (0x7E) 255 (0xFF)
Mind Probe 32 (0x20) 208 (0xD0) Sectoid Engineer 128 (0x80) 256 (0x100)
UFO Power Source 34 (0x22) 209 (0xD1) Sectoid Medic 130 (0x82) 257 (0x101)
UFO Navigation 36 (0x24) 210 (0xD2) Sectoid Navigator 132 (0x84) 258 (0x102)
UFO Construction 38 (0x26) 211 (0xD3) Sectoid Soldier 134 (0x86) 259 (0x103)
Alien Food 40 (0x28) 212 (0xD4) Snakeman Commander 136 (0x88) 260 (0x104)
Alien Reproduction 42 (0x2A) 213 (0xD5) Snakeman Leader 138 (0x8A) 261 (0x105)
Alien Entertainment 44 (0x2C) 214 (0xD6) Snakeman Engineer 140 (0x8C) 262 (0x106)
Alien Surgery 46 (0x2E) 215 (0xD7) Snakeman Medic (unreachable Snakeman) 142 (0x8E) 263 (0x107)
Examination Room 48 (0x30) 216 (0xD8) Snakeman Navigator 144 (0x90) 264 (0x108)
Alien Alloys 50 (0x32) 217 (0xD9) Snakeman Soldier 146 (0x92) 265 (0x109)
New Fighter 52 (0x34) 218 (0xDA) Ethereal Commander 148 (0x94) 266 (0x10A)
New Fighter-Transporter 54 (0x36) 219 (0xDB) Ethereal Leader 150 (0x96) 267 (0x10B)
Ultimate Craft 56 (0x38) 220 (0xDC) Ethereal Engineer (unreachable Ethereal) 152 (0x98) 268 (0x10C)
Laser Pistol 58 (0x3A) 221 (0xDD) Ethereal Medic (unreachable) 154 (0x9A) 269 (0x10D)
Laser Rifle 60 (0x3C) 222 (0xDE) Ethereal Navigator (unreachable) 156 (0x9C) 270 (0x10E)
Heavy Laser 62 (0x3E) 223 (0xDF) Ethereal Soldier 158 (0x9E) 271 (0x10F)
Laser Cannon 64 (0x40) 224 (0xE0) Muton Commander (unreachable Muton) 160 (0xA0) 272 (0x110)
Plasma Cannon 66 (0x42) 225 (0xE1) Muton Leader (unreachable) 162 (0xA2) 273 (0x111)
Fusion Missile (Fusion Ball Launcher) 68 (0x44) 226 (0xE2) Muton Engineer 164 (0xA4) 274 (0x112)
Laser Defense 70 (0x46) 227 (0xE3) Muton Medic (unreachable) 166 (0xA6) 275 (0x113)
Plasma Defense 72 (0x48) 228 (0xE4) Muton Navigator 168 (0xA8) 276 (0x114)
Fusion Defense 74 (0x4A) 229 (0xE5) Muton Soldier 170 (0xAA) 277 (0x115)
Grav Shield 76 (0x4C) 230 (0xE6) Floater Commander 172 (0xAC) 278 (0x116)
Mind Shield 78 (0x4E) 231 (0xE7) Floater Leader 174 (0xAE) 279 (0x117)
Psionic Laboratory 80 (0x50) 232 (0xE8) Floater Engineer 176 (0xB0) 280 (0x118)
Hyper-Wave Decoder 82 (0x52) 233 (0xE9) Floater Medic 178 (0xB2) 281 (0x119)
NOT USED (Tank/Laser Cannon?) 84 (0x54) 234 (0xEA) Floater Navigator 180 (0xB4) 282 (0x11A)
NOT USED (Plasma Hovertank?) 86 (0x56) 235 (0xEB) Floater Soldier 182 (0xB6) 283 (0x11B)
NOT USED (Launcher Hovertank?) 88 (0x58) 236 (0xEC) Celatid Terrorist 184 (0xB8) 284 (0x11C)
Sectoid Corpse 90 (0x5A) 237 (0xED) Silicoid Terrorist 186 (0xBA) 285 (0x11D)
Snakeman Corpse 92 (0x5C) 238 (0xEE) Chryssalid Terrorist 188 (0xBC) 286 (0x11E)
Ethereal Corpse 94 (0x5E) 239 (0xEF) Reaper Terrorist 190 (0xBE) 287 (0x11F)

See Also