Plasma Rifle (Hardmode)

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TBA TBA

X-COM Operation Guide

TBA

Statistics

BigOb PlasmaRifle.png
  • Power: Dependent Plasma
  • Size: 3 high x 2 wide
  • Weight: 5
  • TUs:
    • Auto: 36% (Accuracy 55%)
    • Snap: 30% (Accuracy 86%)
    • Aimed: 60% (Accuracy 100%)
  • Manufacturing: $x for parts, x Alien Alloys, x Engineer Hours
  • Sell Price: $X

Ammo

Rifle Ammo.png

Rifle Clip

  • Power: 80 Plasma
  • Size: 1 high x 1 wide
  • Weight: 3
  • Ammo: 28 Rounds
  • Manufacturing: $X for parts, X Elerium, X Engineer Hours
  • Sell Price: $2,700
RifleEl Ammo.png

Rifle 'Elerium' Clip

  • Power: 100 Plasma
  • Size: 1 high x 1 wide
  • Weight: 3
  • Ammo: 28 Rounds
  • Manufacturing: $X for parts, X Elerium, X Engineer Hours
  • Sell Price: $X

Firing Time Unit Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Auto: 2 Salvos of 6 shots, 28% remaining TUs
  • Aimed 1 shot, 40% remaining TUs (enough for 1 Snap shot or 1 Auto burst)
  • Snap: 3 shots, 10% remaining TUs.

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone