Difference between revisions of "Psionic Labs (Long War)"
Jump to navigation
Jump to search
Line 9: | Line 9: | ||
|credits=250 | |credits=250 | ||
|alienaloys=0 | |alienaloys=0 | ||
− | |elerium= | + | |elerium=20 |
|meld=0 | |meld=0 | ||
|build time=18 | |build time=18 | ||
|quick credits=375 | |quick credits=375 | ||
|quick alienaloys=0 | |quick alienaloys=0 | ||
− | |quick elerium= | + | |quick elerium=30 |
|quick meld=10 | |quick meld=10 | ||
|quick build time=9 | |quick build time=9 |
Revision as of 09:51, 4 July 2015
Effect | Psionic abilities | |||||||||
Adjacency Bonus | Laboratory (+10% research speed) | |||||||||
Prerequisites | Xenopsionics | |||||||||
Other | None | |||||||||
Build costs |
| |||||||||
Normal |
| |||||||||
Quick |
| |||||||||
Maintenance | §25 | |||||||||
Power | 6 |
Allows Soldiers to discover and develop latent Psionic abilities. Keep in mind the following:
- An Officer or MEC trooper can not become a Psion and vice-versa.
- If a soldier is not available for training and is neither an Officer, nor MEC trooper, make sure s/he has the required amount of psi-experience to be eligible for training. For example, for level 1 you will require 100/100 Psi experience in order to be able to pick the soldier.
- Long War has a notoriously low chance of success for Psi training, which by default is set to be 50%, influenced afterwards by a soldier's Will and level sought in Psi-training. This can be tailored via DefaultGameCore. ini to suit the player's preferences.
- Some Equipment and Armor are only available to psi-trained soldiers. Be mindful when preparing for a mission or crafting said items and armor.