Difference between revisions of "Rearming"
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(Explaining the Rearming phase.) |
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− | ==General Info | + | ==General Info== |
Re-arming is a phase that an interception craft will go through after returning to base from an interception(regardless of whether any shots were fired.) It involves the recharging/reloading of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, the reloading and recharging depends on the weapon. Weapons and tests are always completed at the top of the hour. (XX:00) | Re-arming is a phase that an interception craft will go through after returning to base from an interception(regardless of whether any shots were fired.) It involves the recharging/reloading of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, the reloading and recharging depends on the weapon. Weapons and tests are always completed at the top of the hour. (XX:00) | ||
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==Re-arming rates== | ==Re-arming rates== | ||
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<table {{StdCenterTable}} width="20%"> | <table {{StdCenterTable}} width="20%"> |
Revision as of 18:47, 28 October 2007
General Info
Re-arming is a phase that an interception craft will go through after returning to base from an interception(regardless of whether any shots were fired.) It involves the recharging/reloading of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, the reloading and recharging depends on the weapon. Weapons and tests are always completed at the top of the hour. (XX:00)
Re-arming rates
Weapon | Shots loaded per hour |
---|---|
Cannon | 100 |
Stingray Launcher | 1 |
Avalanche Launcher | 1 |
Laser Cannon | 99 |
Plasma Beam | 100 |
Fusion Ball Launcher | 1 |