Difference between revisions of "Rearming"
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== General Info == | == General Info == | ||
− | Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, and the reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00). | + | Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, and the time required for reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00). |
==Re-arming rates== | ==Re-arming rates== |
Revision as of 00:06, 5 January 2008
General Info
Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, and the time required for reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00).
Re-arming rates
Weapon | Shots loaded per hour |
---|---|
Cannon | 100 |
Stingray Launcher | 1 |
Avalanche Launcher | 1 |
Laser Cannon | 99 |
Plasma Beam | 100 |
Fusion Ball Launcher | 1 |