Difference between revisions of "Research (Long War)"

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The Long War mod adds more techs and increases research times. Some notable changes:
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==New in Long War==
* A vastly expanded research tree.
+
While research in Long War works similar to how it works in Vanilla, there are some notable changes:
* Longer research times.
+
* New research projects have been added, expanding the research tree.
* Autopsies require multiple corpses.
+
* The time required to research a project has been increased.
* Interrogation requires that the species in question has already been autopsied.
+
* Autopsies now require and consume more than one corpse. For example, Sectoid Autopsy requires and consumes 10 Sectoid Corpses.
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.
+
* Autopsies now require other research projects before they can be started. For example, Xenobiology is required to perform Sectoid Autopsy.
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).
+
* Interrogations now require the autopsy project for the same species. For example, Sectoid Autopsy is required to perform Sectoid Interrogation.
 +
* Most Psi Powers now require specific research projects before they can be learned. For example, Sectoid Interrogation is required to learn Mind Fray.
 +
* Aliens now have various perks. Autopsies are required to inspect aliens of the same species and see their perks. For example, once Sectoid Autopsy has been performed, players can target a Sectoid, and press F1 to inspect them.
 +
* UFOs that have been successfully assaulted can now be analyzed, providing your ships with a damage bonus against these UFOs.
 +
* All council requests except Satellites now require specific research projects to be completed. For example, council members will not request Sectoid Corpses before Xenobiology has been researched.
 +
* South America's continent bonus no longer makes autopsies and interrogations instantaneous. It instead affects the cost of power generators.
 +
<br />
 +
==Notes==
 +
The duration listed for all research projects is the duration for 30 scientists with no [[Laboratory (Long War)|Laboratories]], adjacency bonus or research credits.
 +
* Having less than 30 scientists increases the duration of all research projects. For example, if you have 15 scientists, the actual duration is double that of the listed value.
 +
* Having more than 30 scientists decreases the duration of all research projects. For example, if you have 50 scientists, the actual duration is half that of the listed value.
 +
* [[Laboratory (Long War)|Laboratories]] increase the research speed by 20%.
 +
* Adjacency links between [[Laboratory (Long War)|Laboratories]], the [[Genetics Lab (Long War)|Genetics Lab]] and the [[Psionic Labs (Long War)|Psionic Labs]] increase the research speed by 10%.
 +
* Interrogations provide research credits, which increase the research speed of all research projects and foundry projects that match the credit type by 25%.
 +
<br />
 +
Items in the "Unlocks" columns that are listed in <i><font color=gray>italic and gray</font></i> require multiple research projects, or require both a research project and a foundry project. They are only unlocked when all research projects are completed, or when both the research project and the foundry project have been completed.
 +
* Exception: Alien Operations only requires a singly interrogation in addition to Xenopsionics.
 +
<br />
 +
==Analysis Projects==
 +
Analysis projects allow players to study aliens and their UFOs. These studies are generally shorter than technology projects, and do not cost any resources, except the corpses required for the autopsy or the captive required for the interrogation. Note that the duration to analyze more powerful aliens increases much more than in Vanilla.
  
 +
===Alien Autopsies===
 +
Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies now require and consume multiple corpses, as listed below.<br />
 +
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related council requests.
  
 
+
{| class="wikitable"
 
+
! colspan="9" | Alien Autopsies (Long War)
 
+
|-
 
+
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="5" | Unlocks
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Research Credits==
 
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower's reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.
 
 
 
{| class= "wikitable" width="100%"
 
 
 
|+
 
! colspan = "4" | Research credits
 
 
|-align=center
 
|-align=center
| width="15%" |'''Credit''' || width="10%" | {{Research Icon}} || '''Research Projects Influenced'''|| '''Foundry Projects Influenced'''
+
| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b>
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC AlienConstruction.png|center|128x64px]]</div> <br/> '''Cybernetics'''|| Sectoid Interrogation || Xenogenetics <br/> Alien Biocybernetics ||  Advanced Repair <br/> Advanced Servomotors <br/> Advanced Surgery <br/> Drone Capture <br/> Improved Medikit <br/> Jellied Elerium <br/> MEC Close Combat <br/> MEC Warfare Systems
+
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
 +
| 10 Sectoids || 4
 +
| <i><font color=gray>Sectoid Commander Autopsy</font></i><br /><i><font color=gray>Mechtoid Autopsy</font></i><br />Sectoid Interrogation<br /><i><font color=gray>Xenopsionics</font></i> || - || - || Smart Macrophages<br />(Gene Mod) || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Credit Weapons.png|center|128x64px]]</div> <br/> '''Laser Weaponry'''|| Thin Man Interrogation || Beam Lasers <br/> Advanced Beam Lasers <br/> Pulse Lasers <br/> Advanced Pulse Lasers || Aircraft Boosters <br/> Enhanced Lasers <br/> Supercapacitors
+
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Sectoid Autopsy<br />Xenogenetics
 +
| 5 Sectoid Commanders || 35
 +
| Sectoid Commander Interrogation || - || Mind Shield || Mind Merge<br />(Psi Power) || Alien Entertainment<br />(Panic Reduction)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC DefenseMatrix.png|center|128x64px]]</div> <br/> '''Aerospace Technology'''|| Floater Interrogation || UFO Analysis <br/> Advanced Aerospace Concepts <br/> Alien Propulsion <br/> Antigrav Systems || Advanced Flight <br/> Aircraft Boosters <br/> Armored Fighters <br/> Elerium Afterburners <br/> Improved Avionics <br/> Penetrator Weapons <br/> Super Skyranger <br/> UFO Countermeasures <br/> UFO Tracking <br/> Wingtip Sparrowhawks
+
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
 +
| 10 Thin Men || 6
 +
| Thin Man Interrogation || Improved Medikit || Chem Grenade<br /><i><font color=gray>Restorative Mist</font></i> || - || Thin Man Corpses<br />(Soldiers / Scientists / Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Gauss Weapons.png|center|128x64px]]</div> <br/> '''Gauss Weaponry'''|| Muton Interrogation || Gauss Weapons <br/> Advanced Gauss Weapons || Mag Pistols <br/> Rail Pistols <br/> Wingtip Sparrowhawks
+
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Alien Biocybernetics
 +
| 10 Floaters || 5
 +
| Heavy Floater Autopsy<br />Floater Interrogation || Shaped Armor || <i><font color=gray>Kinetic Strike Module</font></i> || <i><font color=gray>Uplink Targeting Module<br />(Aerospace)</font></i> || Floater Corpses<br />(Soldiers / Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Credit AllArmor Long War.png|center|128x64px]]</div> <br/> '''Armor'''|| Berserker Interrogation || Improved Body Armor <br/> Advanced Body Armor <br/> Mobile Power Armor <br/> Advanced Power Armor || Armored Fighters <br/> Shaped Armor <br/> SHIV Defenses <br/> Tactical Rigging
+
|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Floater Autopsy
 +
| 5 Heavy Floaters || 10
 +
| Heavy Floater Interrogation || Advanced Repair || Alloy Carbide Plating || - || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]</div> <br/> '''Plasma Weaponry'''|| Heavy Floater Interrogation || Plasma Weapons <br/> Compact Plasma Weapons <br/> Advanced Plasma Weapons <br/> Precision Plasma Weapons <br/> Heavy Plasma Weapons <br/> Vehicular Plasma Weapons || Enhanced Plasma <br/> Reflex Pistols
+
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
 +
| 10 Mutons || 8
 +
| Muton Elite Autopsy<br /><i><font color=gray>Berserker Autopsy</font></i><br />Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || Adrenal Neurosympathy<br />(Gene Mod) || Muton Corpses<br />(Soldiers / Scientists / Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Credit Psionics Long War.png|center|128x64px]]</div> <br/> '''Psionics'''|| Sectoid Commander Interrogation || Xenopsionics <br/> Alien Communications <br/> Alien Command and Control <br/> Mind and Machine || Psi Warfare Systems
+
|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Muton Autopsy
 +
| 5 Muton Elites || 10
 +
| Muton Elite Interrogation || Tactical Rigging || - || Secondary Heart<br />(Gene Mod) || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Credit LaserPlasmaWeapons.png|center|128x64px]]</div> <br/> '''Weapons Technology'''|| Muton Elite Interrogation || Alien Weaponry <br/> Electromagnetic Pulse Weapons <br/> Fusion Weapons <br/> All Laser, Gauss, and Plasma Research Projects || Ammo Conservation <br/> Enhanced Ballistics <br/> SCOPE Upgrade <br/> SHIV Suppression <br/> All Laser, Gauss, and Plasma Foundry Projects
+
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Muton Autopsy<br />Xenogenetics
 +
| 5 Berserkers || 10
 +
| Berserker Interrogation || MEC Close Combat || Combat Stims || Neural Dampening<br />(Gene Mod) || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Credit AllTech Long War.png|center|128x64px]]</div> <br/> '''All Tech'''|| Ethereal Interrogation || All Research Projects || All Foundry Projects
+
|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenopsionics
 
+
| 3 Ethereals || 50
|}
+
| Ethereal Interrogation || - || - || Telekinetic Field<br />(Psi Power) || -
 
 
 
 
Note that captive aliens of an already interrogated species can be requested by Council Members.
 
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.
 
 
 
==Research Projects==
 
{| class="wikitable"
 
!colspan="6" | Alien Tech
 
 
|-align=center
 
|-align=center
! Name !! | Prerequisites !! | Materials !! | Point Cost <br/> (Scientists X Days) !! | Credit !! | Unlocks
+
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenogenetics
 +
| 5 Chryssalids || 9
 +
| - || - || Chitin Plating || Adaptive Bone Marrow<br />(Gene Mod) || Chryssalid Carcasses<br />(Scientists)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_Xenobiology.png|center|128x64px]]</div> <br/> '''Xenobiology'''|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) <br/> Alien Containment (Construction)<br/> Targeting Module (Equipment)
+
|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Computers
 +
| 5 Drones || 3
 +
| - || Field Repairs || Holo-Targeter || - || Drone Wrecks<br />(Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC AlienWeaponFragments.png|center|128x64px]]</div> <br/> '''Alien Weaponry'''|| None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) <br/> Scope (Equipment) <br/> Weapon Gyros (Equipment - Mech) <br/> Mag Pistols (Foundry Project) <br/> SHIV Suppression (Foundry Project) <br/> Beam Lasers (Research Project)
+
|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Computers
 +
| 5 Seekers || 6
 +
| - || UFO Countermeasures || Respirator Implant<br />Chameleon Suit<br /><i><font color=gray>Ghost Grenade</font></i> || Biolelectric Skin<br />(Gene Mod) || Seeker Wrecks<br />(Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC UFONavigation.png|center|128x64px]]</div> <br/> '''Alien Computers'''|| None || 4x UFO Flight Computers || 300 || || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) <br/> Satellite Nexus (Construction)
+
|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Computers
 +
| 3 Sectopods || 25
 +
| - || - || Reflex Cannon<br /><i><font color=gray>Battle Computer</font></i><br />Weapon Supercooler || - || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC MeldTech.png|center|128x64px]]</div> <br/> '''Xenogenetics'''|| Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) <br/> Depth Perception (Gene Mod) <br/> Hyper-Reactive Pupils (Gene Mod)
+
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Biocybernetics
 +
| 3 Cyberdiscs || 7
 +
| - || Sentinel Drone || Autosentry Turret || Iron Skin<br />(Gene Mod)<br /><br /><i><font color=gray>Defensive Matrix<br />(Aerospace)</font></i> || Cyberdisc Wrecks<br />(Credits and<br />Soldiers / Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC ExperimentalWarfare.png|center|128x64px]]</div> <br/> '''Experimental Warfare'''|| Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) <br/> Adaptive Tracking Pods (Equipment) <br/> New Combat Systems (Foundry Project) <br/> SCOPE Upgrade (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Sectoid Autopsy<br />Alien Biocybernetics
 +
| 3 Mechtoids || 18
 +
| - || Advanced Servomotors || <i><font color=gray>Psi Screen</font></i><br /><i><font color=gray>Tactical Sensors</font></i><br />Counterfire Pod || - || Mechtoid Cores<br />(Scientists / Engineers)
 +
|}
 +
 
 +
===Alien Interrogations===
 +
Alien captives that have been captured with an [[Equipment (Long War)#Miscellaneous Items|Arc Thrower]] and housed in the [[Alien Containment (Long War)|Alien Containment]] can be interrogated once the autopsy project for that species has been completed.<br />
 +
All interrogations unlock certain research credits, which increases the research speed of all future research projects and foundry projects that match the credit type by 25%, and often also unlock related council requests.
 +
 
 +
{| class="wikitable"
 +
! colspan="9" | Alien Interrogations (Long War)
 +
|-
 +
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Alien BioCybernetics.png|center|128x64px]]</div> <br/> '''Alien Biocybernetics'''|| Xenogenetics <br/> Alien Materials <br/> Alien Computers <br/>|| 10x Elerium <br/> 10x Alloys <br/> 10x Weapon Fragments <br/> 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) <br/> Advanced Surgery (Foundry Project) <br/> Minigun (Equipment) <br/> Neural Gunlink (Equipment - Requires Psi Warfare Systems) <br/> MEC-1 Warden (MEC)
+
| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Council Request</b> || <b>Research</b> || <b>Foundry</b>
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC Elerium.png|center|128x64px]]</div> <br/> '''Elerium'''|| Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
 +
| 1 Sectoid || 9
 +
| <i><font color=gray>Alien Operations</font></i> || Mind Fray<br />(Psi Power) || Sectoid Captives<br />(Soldiers / Scientists)
 +
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
 +
| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Drone Capture<br />Improved Medikit<br />Jellied Elerium<br />MEC Close Combat<br />MEC Warfare Systems
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC UFOPower.png|center|128x64px]]</div>'''Alien Power Systems'''|| Elerium <br/> Alien Computers || 30 Elerium <br/> 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) <br/> Elerium Generator (Construction) <br/> UFO Tracking (Foundry Project) <br/> Alien Nucleonics (Foundry Project) <br/> Improved Arc Thrower (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
 +
| 1 Sectoid Commander || 35
 +
| <i><font color=gray>Alien Operations</font></i> || Psi Shadow<br />(Psi Power) || Sectoid Commander Captives<br />(Scientists and<br />Panic Reduction)
 +
| <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine
 +
| <b>Psionics:</b><br />Psi Warfare Systems
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]</div> <br/> '''Advanced Aerospace Concepts'''|| Experimental Warfare <br/> Alien Materials || 10x Alloys <br/> 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) <br/> Wingtip Sparrowhawks (Foundry Project) <br/> Penetrator Weapons (Foundry Project) <br/> Super Skyranger (Foundry Project) <br/> Improved Avionics (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
 +
| 1 Thin Man || 10
 +
| <i><font color=gray>Alien Operations</font></i> || Regen Biofield<br />(Gene Mod) || Thin Man Captives<br />(Scientists)
 +
| <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
 +
| <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC ArmorGhost.png|center|128x64px]]</div> <br/> '''Stealth Systems'''|| Alien Communications <br/> Advanced Power Armor || 15x Alloys <br/> 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) <br/> Stealth Satellites (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
 +
| 1 Floater || 9
 +
| <i><font color=gray>Alien Operations</font></i> || Neural Feedback<br />(Psi Power) || Floater Captives<br />(Engineers)
 +
| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
 +
| <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />Super Skyranger<br />UFO Countermeasures<br />UFO Tracking<br />Wingtip Sparrowhawks
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC Firestorm.png|center|128x64px]]</div> <br/> '''Alien Propulsion'''|| Advanced Aerospace Concepts <br/> Alien Power Systems || 50x Elerium <br/> 20x Alloys <br/> 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) <br/> Firestorm (Ship)
+
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
 +
| 1 Heavy Floater || 18
 +
| <i><font color=gray>Alien Operations</font></i> || Psychokinetic Strike<br />(Psi Power) || -
 +
| <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons
 +
| <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC ArmorArchangel.png|center|128x64px]]</div> <br/> '''Antigrav Systems'''|| Advanced Power Armor <br/> Alien Propulsion || 50x Elerium <br/> 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) <br/> The Thumper (Equipment - MEC - Requires MEC Warfare Systems) <br/> Archangel Armor (Equipment - Armor) <br/> Fuel Cell (Equipment) <br/> Seraphim Armor (Equipment - Armor) <br/> Advanced Flight (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
!colspan="6" | Victory Conditions
+
| 1 Muton || 14
|-
+
| <i><font color=gray>Alien Operations</font></i> || Distortion Field<br />(Psi Power) || Muton Captives<br />(Soldiers and maybe<br />Scientists)
! Name !! | Prerequisites !! | Materials !! | Point Cost <br/> (Scientists X Days) !! | Credit !! | Unlocks
+
| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
 +
| <b>Gauss Weapons:</b><br />Mag Pistols<br />Rail Pistols<br />Wingtip Sparrowhawks
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC ArcThrower.png|center|128x64px]]</div> <br/> '''Xenoneurology'''|| Xenobiology || 5x Weapon Fragments <br/> 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)
+
|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
 +
| 1 Muton Elite || 25
 +
| <i><font color=gray>Alien Operations</font></i> || - || -
 +
| <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
 +
| <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />SCOPE Upgrade<br />SHIV Suppression
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC OutsiderShard.png|center|128x64px]]</div> <br/> '''Alien Operations'''|| Xenopsionics <br/> Any Interrogation <br/> Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key
+
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
 +
| 1 Berserker || 20
 +
| <i><font color=gray>Alien Operations</font></i> || Psi Panic<br />(Psi Power) || Berserker Captives<br />(Soldiers and Scientists)
 +
| <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor
 +
| <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />SHIV Defenses<br />Tactical Rigging
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC HyperwaveCommunication.png|center|128x64px]]</div> <br/> '''Alien Communications'''|| Xenoneurology <br/> Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) <br/> Mimic Beacon (Equipment - Requires Psi Warfare Systems)
+
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
|-align=center
+
| 1 Ethereal || 50
|<div style="background:#333333">[[Image: IC MindShield.png|center|128x64px]]</div> <br/> '''Xenopsionics'''|| Xenogenetics <br/> Xenoneurology <br/> Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) <br/> Psi Warfare Systems (Foundry Project) <br/> Psionic Lab (Construction)<br/> Psi Grenade (Equipment - Requires Psi Warfare Systems) <br/>
+
| <i><font color=gray>Alien Operations</font></i><br /><i><font color=gray>Alien Command and Control</font></i> || Mind Control<br />(Psi Power) || - || <b>All Research</b> || <b>All Projects</b>
|-align=center
 
|<div style="background:#333333">[[Image: IC PsiLink.png|center|128x64px]]</div> <br/> '''Alien Command And Control'''|| Ethereal Interrogation || 50x Elerium <br/> 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)
 
|-align=center
 
|<div style="background:#333333">[[Image: IC ArmorPsi.png|center|128x64px]]</div> <br/> '''Mind and Machine'''|| Alien Command And Control || 15x Alloys <br/> 50x Elerium <br/> 5x ?  || 4500 || Psionics || Vortex Armor
 
 
|}
 
|}
  
===Weapon Tech===
+
===UFO Analysis===
 +
Once a UFO has landed (either voluntary or because it was shot down) and then successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain a damage bonus against all UFOs of the same type.<br />
 +
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! colspan="6" | UFO Analysis (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! Cost !! Unlocks
 
|-align=center
 
|-align=center
!colspan="6" | Weapon Tech
+
| {{Research Icon}} || <b>Other</b> || {{Time Icon}} || <b>Other</b>
 
|-align=center
 
|-align=center
! Name !! | Prerequisites !! | Materials !! | Point Cost <br/> (Scientists X Days) !! | Credit !! | Unlocks
+
|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 2 || Bonus Damage<br />to Scouts
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC LaserPistol.png|center|128x64px]]</div> <br/> '''Beam Lasers'''|| Alien Weaponry || 10x Alloys <br/> 25x Weapon Fragments  || 240 || Lasers <br/> Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) <br/> Laser Carbine (Equipment) <br/> Laser Shatterray (Equipment) <br/> Autolaser (Equipment) <br/> Gatling Laser (Equipment) <br/> Laser Rifle (Equipment) <br/> Laser Pistol (Equipment) <br/> Heater (Equipment <br/> Security Training - Weapons (Foundry Project)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Fighter Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Fighter Landing Site]]<br />mission completed || 2 || Bonus Damage<br />to Fighters
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC PrecisionLasers.png|center|128x64px]]</div> <br/> '''Advanced Beam Lasers'''|| Beam Lasers || 15x Alloys <br/> 25 Weapon Fragments || 360 || Lasers <br/> Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) <br/> Laser Cannon (Equipment - Aerospace) <br/> Superheavy Laser (Equipment - SHIV) <br/> Enhanced Lasers (Foundry Project) <br/> Laser Sniper Rifle (Equipment - Weapon) <br/> Heavy Laser Rifle (Equipment - Weapon) <br/> Scatter Laser (Equipment - Weapon) <br/> Laser Strike Rifle (Equipment - Weapon)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 3 || Bonus Damage<br />to Raiders
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC LaserCannon.png|center|128x64px]]</div> <br/> '''Pulse Lasers'''|| Advanced Beam Lasers <br/> Alien Power Systems || 30x Elerium <br/> 30x Alloys <br/> 65x Weapon Fragments || 1260 || Lasers <br/> Weapons || Blaster (Equipment - Weapon) <br/> Gatling Pulser (Equipment - Weapon) <br/> Pulse Stengun (Equipment - Weapon) <br/> Pulse Carbine (Equipment - Weapon) <br/> Pulse Autoblaster (Equipment - Weapon) <br/>  Pulse Rifle (Equipment - Weapon) <br/> Superheavy Pulser (Equipment - SHIV)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Destroyer Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Destroyer Landing Site]]<br />mission completed || 3 || Bonus Damage<br />to Destroyers
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC ShipLaserCannon.png|center|128x64px]]</div> <br/> '''Advanced Pulse Lasers'''|| Pulse Lasers || 30x Elerium <br/> 30x Alloys <br/> 65x Weapon Fragments|| 1650 || Lasers <br/> Weapons || Scatter Blaster (Equipment - Weapon) <br/> Pulse Sniper Rifle (Equipment - Weapon) <br/> Blaster Rifle (Equipment - Weapon) <br/> Heavy Pulse Rifle (Equipment - Weapon) <br/> Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) <br/> Supercapacitors (Foundry Project)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 4 || Bonus Damage<br />to Abductors
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: Gauss Weapons.png|center|128x64px]]</div> <br/> '''Gauss Weapons'''|| Experimental Warfare <br/> Alien Materials || 5x Elerium <br/> 30x Alloys <br/> 50x Weapon Fragments || 840 || Gauss <br/> Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) <br/> Pheonix Coilgun (Equipment - Aerospace) <br/> Sentry Gun (Equipment - SHIV) <br/> Gauss Rifle (Equipment - Weapon) <br/> Gauss Stuttergun (Equipment - Weapon <br/> Gauss Autopistol (Equipment - Weapon) <br/> Gauss Carbine (Equipment - Weapon) <br/> Gauss Machine Gun (Equipment - Weapon) <br/> Gauss Autorifle (Equipment - Weapon) <br/> Rail Pistols (Foundry Project)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 4 || Bonus Damage<br />to Harvesters
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC PlasmaShotgun.png|center|128x64px]]</div> <br/> '''Advanced Gauss Weapons'''|| Gauss Weapons ||5x Elerium <br/> 30x Alloys <br/> 50x Weapon Fragments|| 900 || Gauss <br/> Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) <br/> Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) <br/> Gauss Long Rifle (Equipment - Weapon)<br/> Alloy Cannon (Equipment - Weapon)<br/> Recoiless Rifle (Equipment - Weapon)<br/> Alloy Strike Rifle (Equipment - Weapon) <br/> Heavy Gauss Rifle (Equipment - Weapon - Rocket)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 5 || Bonus Damage<br />to Transports
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC PlasmaLightRifle.png|center|128x64px]]</div> <br/> '''Plasma Weapons'''|| Alien Biocybernetics <br/> Alien Power Systems <br/> Alien Weaponry || 5x Alien Carbine <br/> 35x Elerium <br/> 35x Alloys <br/> 75x Weapon Fragments || 2400 || Plasma <br/> Weapons || Plasma Stormgun (Equipment - Weapon) <br/> Plasma Carbine (Equipment - Weapon)
+
|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 5 || Bonus Damage<br />to Terror Ships
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC PlasmaPistol.png|center|128x64px]]</div> <br/> '''Compact Plasma Weapons'''|| Plasma Weapons || 20x Elerium <br/> 15 Alloys <br/> 50x Weapon Fragment <br/> 1x Alien Pistol || 2250 || Plasma <br/> Weapons || Plasma Mauler (Equipment - Pistol) <br/> Plasma Pistol (Equipment - Pistol) <br/> Reflex Pistols (Foundry Project)
+
|<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 6 || Bonus Damage<br />to Assault Carriers
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC PlasmaRifle.png|center|128x64px]]</div> <br/> '''Advanced Plasma Weapons'''|| Plasma Weapons || 40x Elerium <br/> 25x Alloys <br/> 80x Weapon Fragments <br/> 3x Alien Rifles || 2550 || Plasma <br/> Weapons || Plasma Novagun (Equipment - Weapon) <br/> Plasma Rifle (Equipment - Weapon)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials
 +
| [[Missions (Long War)#UFO Crash Site|Battleship Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Battleship Landing Site]]<br />mission completed || 6 || Bonus Damage<br />to Battleships
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC PlasmaCannon.png|center|128x64px]]</div> <br/> '''Vehicular Plasma Weapons'''|| Advanced Plasma Weapons || 40x Elerium <br/> 35x Alloys <br/> 80x Weapon Fragments || 2700 || Plasma <br/> Weapons  || Plasma Cannon (Equipment - Aerospace) <br/> Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)
+
|<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials
|-align=center
+
| [[Missions (Long War)#UFO Crash Site|Overseer Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Overseer Landing Site]]<br />mission completed || 6 || Bonus Damage<br />to Overseers
|<div style="background:#333333">[[Image: IC PlasmaSniper.png|center|128x64px]]</div> <br/> '''Precision Plasma Weapons'''|| Advanced Plasma Weapons || 45x Elerium <br/> 35x Alloys <br/> 80x Weapon Fragments || 2550 || Plasma <br/> Weapons || Reflex Rifle (Equipment - Weapon) <br/> Plasma Sniper Rifle (Equipment - Weapon) <br/> Enhanced Plasma (Foundry Project)
 
|-align=center
 
|<div style="background:#333333">[[Image: IC PlasmaHeavy.png|center|128x64px]]</div> <br/> '''Heavy Plasma Weapons'''|| Plasma Weapons || 45x Elerium <br/> 35x Alloys <br/> 85x Weapon Fragments <br/> 2x Alien Heavy Weapons|| 2550 || Plasma <br/> Weapons || Plasma Dragon (Equipment - Weapon) <br/> Heavy Plasma Rifle (Equipment - Weapon) <br/> Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)
 
|-align=center
 
|<div style="background:#333333">[[Image: IC EMPCannon.png|center|128x64px]]</div> <br/> '''EMP Weapons'''|| Advanced Pulse Lasers <br/> Advanced Gauss Weapons || 100x Elerium <br/> 100x Weapon Fragments <br/> 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) <br/> Drone Capture (Foundry Project) <br/> Electropulse (Equipment - MEC - Requires MEC Warfare Systems)
 
|-align=center
 
|<div style="background:#333333">[[Image: IC FusionLance.png|center|128x64px]]</div> <br/> '''Fusion Weapons'''|| EMP Weapons <br/> Heavy Plasma Weapons || 30x Alloys <br/> 100x Elerium <br/> 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) <br/> Fusion Lance (Equipment - Aerospace)
 
 
|}
 
|}
 +
<br />
 +
==Technology Projects==
 +
Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.<br />
 +
Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.
 +
 +
===Xenology===
 +
These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.<br />
 +
Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.
  
===Armor Tech===
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! colspan="14" | Xenology (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b>
 +
|-align=center
 +
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
 +
| - || - || - || - || 5 Sectoids || 6
 +
| Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy<br />Thin Man Autopsy<br />Muton Autopsy || [[Alien Containment (Long War)|Alien Containment]] || Targeting Module || Sectoid Corpses<br />(Council Request<br />for Scientists)
 
|-align=center
 
|-align=center
!colspan="6" | Armor Tech
+
|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
 +
| - || - || 5 || - || 10 Sectoids || 8
 +
| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Communications</font></i> || - || Arc Thrower<br /><i><font color=gray>Arc Rifle</font></i> || -
 
|-align=center
 
|-align=center
! Name !! | Prerequisites !! | Materials !! | Point Cost <br/> (Scientists X Days) !! | Credit !! | Unlocks
+
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
 +
| - || - || - || 10 || - || 10
 +
| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br /><i><font color=gray>Sectoid Commander Autopsy</font></i><br /><i><font color=gray>Berserker Autopsy</font></i><br />Chryssalid Autopsy || [[Genetics Lab (Long War)|Genetics Lab]]
 +
| - || Depth Perception<br />(Gene Mod)<br /><br />Hyper-Reactive Pupils<br />(Gene Mod)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AlienMaterials.png|center|128x64px]]</div> <br/> '''Alien Materials'''|| None || 2x Elerium <br/> 2x Alloys <br/> 5x Weapon Fragments <br/> 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) <br/> Council Requests: Elerium (Gives Engineers, Scientists or Cash) <br/> Council Requests: Meld (Gives Engineers, Scientists or Cash) <br/> Heat Ammo Mags (Equipment) <br/> Alloy Belt (Equipment) <br/> Alloy Plating (Equipment) <br/> Reinforced Armor (Equipment) <br/> Enhanced Ballistics (Foundry Project) <br/> Alien Metallurgy (Foundry Project) <br/> Aircraft Boosters (Foundry Project) <br/> Improved Salvage (Foundry Project) <br/>
+
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy || -
 +
| - || - || - || 15 || - || 14
 +
| <i><font color=gray>Alien Operations</font></i><br />Ethereal Autopsy || [[Psionic Labs (Long War)|Psionic Labs]] || - || Psi Inspiration<br />(Psi Power)<br /><br />Psi Warfare Systems<br />(Foundry Project)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_ArmorImprovedBody.png|center|128x64px]]</div> <br/> '''Improved Body Armor'''|| Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) <br/> Alloy SHIV (SHIV) <br/> Security Training - Armor (Foundry Project) <br/> Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)
+
|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Computers || -
 +
| 10 || 10 || 10 || 20 || - || 18
 +
| Floater Autopsy<br />Cyberdisc Autopsy<br /><i><font color=gray>Mechtoid Autopsy</font></i><br /><i><font color=gray>Mind and Machine</font></i><br /><i><font color=gray>Plasma Weapons</font></i> || [[Cybernetics Lab (Long War)|Cybernetics Lab]]
 +
| <i><font color=gray>Neural Gunlink</font></i><br />MEC-1 Warden || Advanced Surgery<br />(Foundry Project)<br /><br />MEC Warfare Systems<br />(Foundry Project)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]</div> <br/> '''Advanced Body Armor'''|| Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) <br/> Carapace Armor (Equipment - Armor)
+
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics<br />any interrogation || [[Alien Artifacts (Long War)|Outsider Shard]]
 +
| - || - || - || - || - || 20
 +
| - || - || - || Skeleton Key
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_ArmorMobilePower.png|center|128x64px]]</div> <br/> '''Mobile Power Armor'''|| Advanced Body Armor <br/> Elerium || 10 Elerium <br/> 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) <br/> Aegis Armor (Equipment - Armor) <br/> Banshee Armor (Equipment - Armor) <br/> Impact Vest (Equipment) <br/> SHIV Defenses (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || Xenoneurology || [[Missions (Long War)#Alien Base Assault|Alien Base Assault]]<br />mission completed
 +
| - || 50 || - || - || - || 60
 +
| <i><font color=gray>Stealth Systems</font></i> || [[Hyperwave Relay (Long War)|Hyperwave Relay]] || <i><font color=gray>Mimic Beacon</font></i> || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]</div> <br/> '''Advanced Power Armor'''|| Mobile Power Armor <br/> Alien Power Systems || 20x Elerium <br/> 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) <br/> Titan Armor (Equipment - Armor) <br/> Corsair Armor (Equipment - Armor) <br/> Walker Servos (Equipment - MEC)
+
|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Interrogation || [[Alien Artifacts (Long War)|Ethereal Device]]
 +
| - || 50 || - || - || - || 150
 +
| <i><font color=gray>Mind and Machine</font></i> || [[Gollop Chamber (Long War)|Gollop Chamber]] || - || -
 
|}
 
|}
  
===Autopsies/Interrogations===
+
===Materials and Aerospace===
 +
These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as council requests for these materials.<br />
 +
Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
|-align=center
+
! colspan="14" | Materials and Aerospace (Long War)
!colspan="6" | Autopsies/Interrogations
 
 
|-
 
|-
! Name !! | Prerequisites !! | Materials !! | Point Cost <br/> (Scientists X Days) !! | Credit !! | Unlocks
+
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="6" | Cost !! colspan="5" | Unlocks
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsySectoid.png|center|128x64px]]</div> <br/> '''Sectoid Autopsy'''|| Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)
+
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Devices</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b>
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyThinman.png|center|128x64px]]</div> <br/> '''Thin Man Autopsy'''|| Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) <br/> Improved Medkit (Foundry Project) <br/> Muscle Fiber Density (Gene Mod) <br/> Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) <br/> Chem Grenades (Equipment - Requires New Combat Systems)
+
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
 +
| 2 || 2 || 5 || 1 || - || 6
 +
| Elerium<br /><i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>UFO Analysis: (all)</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br />Improved Body Armor<br /><i><font color=gray>Gauss Weapons</font></i>
 +
| Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters || Reinforced Armor<br />Alloy Plating<br />Alloy Belt<br />Heat Ammo || -
 +
| Alien Alloys<br />(Credits / Engineers)<br /><br />Elerium<br />(Credits / Scientists / Engineers)<br /><br />Meld<br />(Credits / Scientists / Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyFloater.png|center|128x64px]]</div> <br/> '''Floater Autopsy'''|| Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) <br/> Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) <br/> Shaped Armor (Foundry Project) <br/> Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)
+
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || -
 +
| - || - || 5 || - || - || 6
 +
| Experimental Warfare<br />Beam Lasers<br /><i><font color=gray>Plasma Weapons</font></i> || Mag Pistols<br />SHIV Suppression
 +
| SCOPE<br />Marksman's Scope<br />Weapon Gyros || - || Weapon Fragments<br />(Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsySeeker.png|center|128x64px]]</div> <br/> '''Seeker Autopsy'''|| Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) <br/> Bioelectric Skin (Gene Mod) <br/> UFO Countermeasures (Foundry Project) <br/> Respirator Implant (Equipment) <br/> Ghost Grenade (Equipment - Requires Psi Warfare Systems)
+
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Computers''' || - || -
 +
| - || - || - || - || 4 UFO<br />Flight<br />Computers || 10
 +
| <i><font color=gray>Alien Power Systems</font></i><br />Drone Autopsy<br />Seeker Autopsy<br />Sectopod Autopsy<br /><i><font color=gray>Alien Biocybernetics</font></i> || - || <i><font color=gray>Smartgun Kit</font></i>
 +
| [[Satellite Nexus (Long War)|Satellite Nexus]]<br />(Facility) || UFO Flight Computers<br />(Engineers and maybe<br />Soldiers / Scientists)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyDrone.png|center|128x64px]]</div> <br/> '''Drone Autopsy'''|| Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) <br/> SHIV Repair (Foundry Project) <br/> Holo-Targeter (Equipment - Mech units)
+
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials
 +
| - || 35 || - || - || - || 30
 +
| <i><font color=gray>Alien Power Systems</font></i><br /><i><font color=gray>Mobile Power Armor</font></i> || Jellied Elerium || - || - || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyMuton.png|center|128x64px]]</div> <br/> '''Muton Autopsy'''|| Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) <br/> Adrenal Neurosympathy (Gene Mod) <br/> Alien Grenades (Foundry Project - Requires Alien Grenade Capture) <br/> Ammo Conservation (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry
 +
| - || - || 10 || - || - || 8
 +
| <i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>Gauss Weapons</font></i> || SCOPE Upgrade<br />New Combat Systems
 +
| Reaper Rounds<br />Breaching Ammo<br />Shredder Ammo<br />Armor Piercing Ammo<br />Alloy Bipod<br /><i><font color=gray>Smartgun Kit</font></i><br />Smartshell Pod<br />Adaptive Tracking Pod || - || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyCryssalid.png|center|128x64px]]</div> <br/> '''Chryssalid Autopsy'''|| Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) <br/> Chitin Plating (Equipment) <br/> Adaptive Bone Marrow (Gene Mod)
+
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Computers<br />Elerium
 +
| - || 30 || - || - || 6 UFO<br />Power<br />Sources || 40
 +
| <i><font color=gray>Alien Propulsion</font></i><br /><i><font color=gray>Advanced Power Armor</font></i><br /><i><font color=gray>Pulse Lasers</font></i><br /><i><font color=gray>Plasma Weapons</font></i> || Alien Nucleonics<br />Improved Arc Thrower<br />UFO Tracking || -
 +
| [[Elerium Generator (Long War)|Elerium Generator]]<br />(Facility) || UFO Power Sources<br />(Credits and<br />Soldiers / Scientists / Engineers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyBerserker.png|center|128x64px]]</div> <br/> '''Berserker Autopsy'''|| Xenogenetics <br/> Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) <br/> MEC Close Combat (Foundry Project) <br/> Neural Damping (Gene Mod)
+
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare
 +
| 10 || - || 20 || - || - || 22
 +
| <i><font color=gray>Alien Propulsion</font></i> || Super Skyranger<br />Armored Fighters<br />Improved Avionics<br />Penetrator Weapons<br />Wingtip Sparrowhawks || - || - || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyElite.png|center|128x64px]]</div> <br/> '''Muton Elite Autopsy'''|| Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) <br/> Tactical Rigging (Foundry Project)
+
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts
 +
| 20 || 50 || 80 || - || 6 ??? || 92
 +
| <i><font color=gray>Antigrav Systems</font></i> || Elerium Afterburners || - || Firestorm<br />(Aerospace) || -
 +
|}
 +
 
 +
===Armor and SHIVs===
 +
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
 +
 
 +
{| class="wikitable"
 +
! colspan="13" | Armor and SHIVs (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="4" | Cost !! colspan="4" | Unlocks
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsySectopod.png|center|128x64px]]</div> <br/> '''Sectopod Autopsy'''|| Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) <br/> Reflex Cannon (Equipment) <br/> Weapon Supercoolers (Equipment - SHIV)
+
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || <b>???</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]</div> <br/> '''Cyberdisc Autopsy'''|| Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) <br/> Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) <br/> Autosentry Turret (Equipment - SHIV) <br/> Sentinel Drone (Foundry Project) <br/> Iron Skin (Gene Mod)
+
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials
 +
| 8 || - || - || 8
 +
| Advanced Body Armor || Security Training: Armor || Phalanx Armor<br /><i><font color=gray>Aurora Armor</font></i> || Alloy SHIV
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]</div> <br/> '''Heavy Floater Autopsy'''|| Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) <br/> Alloy Carbide Plating (Equipment - Mechanical)
+
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor
 +
| 15 || - || - || 20
 +
| <i><font color=gray>Mobile Power Armor</font></i> || - || Kestrel Armor<br />Carapace Armor || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyElder.png|center|128x64px]]</div> <br/> '''Ethereal Autopsy'''|| Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)
+
|<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium
 +
| 20 || 10 || - || 40
 +
| <i><font color=gray>Advanced Power Armor</font></i> || SHIV Defenses || Banshee Armor<br />Aegis Armor<br />Impact Vest<br /><i><font color=gray>MEC-2 Sentinel</font></i> || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsyMechtoid.png|center|128x64px]]</div> <br/> '''Mechtoid Autopsy'''|| Alien Biocybernetics <br/> Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) <br/> Counterfire Pods (Equipment - SHIV) <br/> Advanced Servomotors (Foundry Project) <br/> Psi Screen (Equipment - requires Psi Warfare Systems) <br/> Tactical Sensors (Equipment - Requires MEC Warfare Systems)
+
|<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Alien Power Systems
 +
| 20 || 20 || - || 68
 +
| <i><font color=gray>Antigrav Systems</font></i><br /><i><font color=gray>Stealth Systems</font></i> || - || Corsair Armor<br />Titan Armor<br /><i><font color=gray>Walker Servos</font></i><br /><i><font color=gray>MEC-3 Paladin</font></i> || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]</div> <br/> '''Sectoid Commander Autopsy'''|| Xenogenetics <br/> Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment (Panic reduction) <br/> Mind Merge (Psi Power) <br/> Mind Shield (Equipment - requires Psi Warfare Systems)
+
|<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Alien Propulsion
 +
| 15 || 50 || - || 70
 +
| - || Advanced Flight || Seraphim Armor<br />Archangel Armor<br />Fuel Cell<br /><i><font color=gray>The Thumper</font></i> || Hover SHIV
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateSectoid.png|center|128x64px]]</div> <br/> '''Sectoid Interrogation'''|| Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) <br/> Mind Fray (Psi Power) <br/> Research Credit - Cybernetics
+
|<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
 +
| 15 || 50 || - || 80
 +
| - || Stealth Satellites || Shadow Armor || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateThinman.png|center|128x64px]]</div> <br/> '''Thin Man Interrogation'''|| Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) <br/> Regen Biofield (Gene Mod) <br/> Research Credit - Laser Weaponry
+
|<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
 +
| 15 || 50 || 5 || 150
 +
| - || - || Vortex Armor || -
 +
|}
 +
 
 +
===Laser and Gauss Weapons===
 +
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle Weapons.
 +
 
 +
{| class="wikitable"
 +
! colspan="12" | Laser and Gauss Weapons (Long War)
 +
|-
 +
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
 +
|-align=center
 +
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateFloater.png|center|128x64px]]</div> <br/> '''Floater Interrogation'''|| Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) <br/> Neural Feedback (Psi Power) <br/> Research Credit - Aerospace
+
|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry
 +
| 10 || - || 25 || - || 8
 +
| Advanced Beam Lasers || Security Training: Weapons
 +
| Laser Shatterray<br />Laser Carbine<br />Laser Rifle<br />Autolaser<br />Gatling Laser<br />Laser Pistol<br />Heater || Laser Rifles<br />(Council Request<br />for Soldiers)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateMuton.png|center|128x64px]]</div> <br/> '''Muton Interrogation'''|| Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) <br/> Distortion Field (Psi Power) <br/> Research Credit - Gauss Weapons
+
|<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers
 +
| 15 || - || 25 || - || 12
 +
| <i><font color=gray>Pulse Lasers</font></i> || Enhanced Lasers
 +
| Heavy Laser Rifle<br />Scatter Laser<br />Laser Strike Rifle<br />Laser Sniper Rifle<br /><i><font color=gray>Laser Lance</font></i><br />Superheavy Laser || Laser Cannon<br />(Aerospace)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateBerserker.png|center|128x64px]]</div> <br/> '''Berserker Interrogation'''|| Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) <br/> Psi Panic (Psi Power) <br/> Research Credit - Armor <br/> Council Requests: Berserker Captive (Gives Scientists and CPL Soldiers)
+
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems
 +
| 30 || 30 || 65 || - || 50
 +
| Advanced Pulse Lasers || - || Pulse Stengun<br />Pulse Carbine<br />Pulse Rifle<br />Pulse Autoblaster<br />Gatling Pulser<br />Blaster<br />Superheavy Pulser || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateMutonElite.png|center|128x64px]]</div> <br/> '''Muton Elite Interrogation'''|| Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons
+
|<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers
 +
| 30 || 30 || 65 || - || 55
 +
| <i><font color=gray>EMP Weapons</font></i> || Supercapacitors || Heavy Pulse Rifle<br />Scatter Blaster<br />Blaster Rifle<br />Pulse Sniper Rifle<br /><i><font color=gray>Pulse Lance</font></i> || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]</div> <br/> '''Heavy Floater Interrogation'''|| Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) <br/> Research Credit - Plasma Weaponry
+
|<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare
 +
| 30 || 5 || 50 || - || 28
 +
| Advanced Gauss Weapons || Rail Pistols
 +
| Gauss Stuttergun<br />Gauss Carbine<br />Gauss Rifle<br />Gauss Autorifle<br />Gauss Machine Gun<br />Gauss Autopistol<br />Sentry Gun<br /><i><font color=gray>Grenade Launcher</font></i> || Pheonix Coilgun<br />(Aerospace)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateElder.png|center|128x64px]]</div> <br/> '''Ethereal Interrogation'''|| Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) <br/> Rift (Psi Power - Mind Control an Ethereal to unlock) <br/> Research Credit (All Technology) <br/>
+
|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons<br />Weapons || Gauss Weapons
 +
| 30 || 5 || 50 || - || 30
 +
| <i><font color=gray>EMP Weapons</font></i> || - || Heavy Gauss Rifle<br />Alloy Cannon<br />Alloy Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br /><i><font color=gray>Railgun</font></i><br /><i><font color=gray>Proximity Mine Launcher</font></i> || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]</div> <br/> '''Sectoid Commander Interrogation'''|| Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) <br/> Research Credit - Psionics <br/> Council Requests: Sectoid Commander Captive (Gives Panic Reduction and Scientists)
+
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Pulse Lasers<br />Advanced Gauss Weapons
 +
| - || 100 || 100 || 40 || 95
 +
| <i><font color=gray>Fusion Weapons</font></i> || Drone Capture || <i><font color=gray>Electropulse</font></i> || EMP Cannon<br />(Aerospace)
 
|}
 
|}
  
===UFO Analysis ===
+
===Plasma Weapons===
 +
When aliens die, the weapons they wield self-destruct. When aliens are captured with an [[Equipment (Long War)#Miscellaneous Items|Arc Thrower]], their weapons remain intact, allowing then to be studied and retrofitted for human use.
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
|-align=center
+
! colspan="12" | Plasma Weapons (Long War)
!colspan="6" | UFO Analysis
 
 
|-
 
|-
! Name !! | Prerequisites !! | Materials !! | Point Cost <br/> (Scientists X Days) !! | Credit !! | Unlocks
+
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
|-align=center
 
|<div style="background:#333333">[[Image: UFO-Analysis_Scout.png|center|128x64px]]</div> <br/> '''UFO Analysis: Scout'''|| Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus
 
|-align=center
 
|<div style="background:#333333">[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]</div> <br/> '''UFO Analysis: Destroyer'''|| Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus
 
|-align=center
 
|<div style="background:#333333">[[Image: UFO-Analysis_Abductor.png|center|128x64px]]</div> <br/> '''UFO Analysis: Abductor'''|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus
 
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_Transport.png|center|128x64px]]</div> <br/> '''UFO Analysis: Transport'''|| Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus
+
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || <b>Alien Weapons</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_Battleship.png|center|128x64px]]</div> <br/> '''UFO Analysis: Battleship'''|| Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus
+
|<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Plasma Weapons''' || Plasma Weapons<br />Weapons || Alien Weaponry<br />Alien Power Systems<br />Alien Biocybernetics
 +
| 35 || 35 || 75 || 5 Carbines || 80
 +
| Advanced Plasma Weapons<br />Compact Plasma Weapons || - || Plasma Stormgun<br />Plasma Carbine || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_Overseer.png|center|128x64px]]</div> <br/> '''UFO Analysis: Overseer'''|| Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus
+
|<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Advanced Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
 +
| 35 || 40 || 80 || 3 Rifles || 85
 +
| Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Novagun || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_Fighter.png|center|128x64px]]</div> <br/> '''UFO Analysis: Fighter'''|| Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus
+
|<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
 +
| 15 || 20 || 50 || 2 Pistols || 75
 +
| - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_Raider.png|center|128x64px]]</div> <br/> '''UFO Analysis: Raider'''|| Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus
+
|<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 +
| 35 || 45 || 85 || 2 Heavy Weapons || 85
 +
| <i><font color=gray>Fusion Weapons</font></i> || - || Heavy Plasma Rifle<br />Plasma Dragon<br /><i><font color=gray>Particle Cannon</font></i> || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_Harvester.png|center|128x64px]]</div> <br/> '''UFO Analysis: Harvester'''|| Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus
+
|<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 +
| 35 || 45 || 80 || - || 85
 +
| - || Enhanced Plasma || Reflex Rifle<br />Plasma Sniper Rifle || -
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]</div> <br/> '''UFO Analysis: Terror Ship'''|| Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus
+
|<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
 +
| 35 || 45 || 80 || - || 90
 +
| - || - || Superheavy Plasma<br /><i><font color=gray>Zevatron Booster</font></i> || Plasma Cannon<br />(Aerospace)
 
|-align=center
 
|-align=center
|<div style="background:#333333">[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]</div> <br/> '''UFO Analysis: Assault Carrier'''|| Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus
+
|<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons || Heavy Plasma Weapons<br />EMP Weapons
 +
| 30 || 100 || 100 || - || 120
 +
| - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
 
|}
 
|}
  
==See also ==
+
==See also==
{{ Facilities (Long War) Navbar}}
+
{{Facilities (Long War) Navbar}}
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 
[[Category: Facilities (Long War)]]

Revision as of 20:15, 3 January 2015

Long War Main Page
Wiki-facbox research.png
Effect Development of new technologies and investigating alien species
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 5


New in Long War

While research in Long War works similar to how it works in Vanilla, there are some notable changes:

  • New research projects have been added, expanding the research tree.
  • The time required to research a project has been increased.
  • Autopsies now require and consume more than one corpse. For example, Sectoid Autopsy requires and consumes 10 Sectoid Corpses.
  • Autopsies now require other research projects before they can be started. For example, Xenobiology is required to perform Sectoid Autopsy.
  • Interrogations now require the autopsy project for the same species. For example, Sectoid Autopsy is required to perform Sectoid Interrogation.
  • Most Psi Powers now require specific research projects before they can be learned. For example, Sectoid Interrogation is required to learn Mind Fray.
  • Aliens now have various perks. Autopsies are required to inspect aliens of the same species and see their perks. For example, once Sectoid Autopsy has been performed, players can target a Sectoid, and press F1 to inspect them.
  • UFOs that have been successfully assaulted can now be analyzed, providing your ships with a damage bonus against these UFOs.
  • All council requests except Satellites now require specific research projects to be completed. For example, council members will not request Sectoid Corpses before Xenobiology has been researched.
  • South America's continent bonus no longer makes autopsies and interrogations instantaneous. It instead affects the cost of power generators.


Notes

The duration listed for all research projects is the duration for 30 scientists with no Laboratories, adjacency bonus or research credits.

  • Having less than 30 scientists increases the duration of all research projects. For example, if you have 15 scientists, the actual duration is double that of the listed value.
  • Having more than 30 scientists decreases the duration of all research projects. For example, if you have 50 scientists, the actual duration is half that of the listed value.
  • Laboratories increase the research speed by 20%.
  • Adjacency links between Laboratories, the Genetics Lab and the Psionic Labs increase the research speed by 10%.
  • Interrogations provide research credits, which increase the research speed of all research projects and foundry projects that match the credit type by 25%.


Items in the "Unlocks" columns that are listed in italic and gray require multiple research projects, or require both a research project and a foundry project. They are only unlocked when all research projects are completed, or when both the research project and the foundry project have been completed.

  • Exception: Alien Operations only requires a singly interrogation in addition to Xenopsionics.


Analysis Projects

Analysis projects allow players to study aliens and their UFOs. These studies are generally shorter than technology projects, and do not cost any resources, except the corpses required for the autopsy or the captive required for the interrogation. Note that the duration to analyze more powerful aliens increases much more than in Vanilla.

Alien Autopsies

Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies now require and consume multiple corpses, as listed below.
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related council requests.

Alien Autopsies (Long War)
Research Prerequisites Cost Unlocks
Research Corpses
Days
Research Foundry Loadout Other Council Request
IC AutopsySectoid.png
Sectoid Autopsy
Xenobiology 10 Sectoids 4 Sectoid Commander Autopsy
Mechtoid Autopsy
Sectoid Interrogation
Xenopsionics
- - Smart Macrophages
(Gene Mod)
-
IC AutopsySectoidCommander.png
Sectoid Commander Autopsy
Sectoid Autopsy
Xenogenetics
5 Sectoid Commanders 35 Sectoid Commander Interrogation - Mind Shield Mind Merge
(Psi Power)
Alien Entertainment
(Panic Reduction)
IC AutopsyThinman.png
Thin Man Autopsy
Xenobiology 10 Thin Men 6 Thin Man Interrogation Improved Medikit Chem Grenade
Restorative Mist
- Thin Man Corpses
(Soldiers / Scientists / Engineers)
IC AutopsyFloater.png
Floater Autopsy
Alien Biocybernetics 10 Floaters 5 Heavy Floater Autopsy
Floater Interrogation
Shaped Armor Kinetic Strike Module Uplink Targeting Module
(Aerospace)
Floater Corpses
(Soldiers / Engineers)
IC AutopsyFloaterHeavy.png
Heavy Floater Autopsy
Floater Autopsy 5 Heavy Floaters 10 Heavy Floater Interrogation Advanced Repair Alloy Carbide Plating - -
IC AutopsyMuton.png
Muton Autopsy
Xenobiology 10 Mutons 8 Muton Elite Autopsy
Berserker Autopsy
Muton Interrogation
Ammo Conservation
Alien Grenades
- Adrenal Neurosympathy
(Gene Mod)
Muton Corpses
(Soldiers / Scientists / Engineers)
IC AutopsyElite.png
Muton Elite Autopsy
Muton Autopsy 5 Muton Elites 10 Muton Elite Interrogation Tactical Rigging - Secondary Heart
(Gene Mod)
-
IC AutopsyBerserker.png
Berserker Autopsy
Muton Autopsy
Xenogenetics
5 Berserkers 10 Berserker Interrogation MEC Close Combat Combat Stims Neural Dampening
(Gene Mod)
-
IC AutopsyElder.png
Ethereal Autopsy
Xenopsionics 3 Ethereals 50 Ethereal Interrogation - - Telekinetic Field
(Psi Power)
-
IC AutopsyCryssalid.png
Chryssalid Autopsy
Xenogenetics 5 Chryssalids 9 - - Chitin Plating Adaptive Bone Marrow
(Gene Mod)
Chryssalid Carcasses
(Scientists)
IC AutopsyDrone.png
Drone Autopsy
Alien Computers 5 Drones 3 - Field Repairs Holo-Targeter - Drone Wrecks
(Engineers)
IC AutopsySeeker.png
Seeker Autopsy
Alien Computers 5 Seekers 6 - UFO Countermeasures Respirator Implant
Chameleon Suit
Ghost Grenade
Biolelectric Skin
(Gene Mod)
Seeker Wrecks
(Engineers)
IC AutopsySectopod.png
Sectopod Autopsy
Alien Computers 3 Sectopods 25 - - Reflex Cannon
Battle Computer
Weapon Supercooler
- -
IC AutopsyCyberdisc.png
Cyberdisc Autopsy
Alien Biocybernetics 3 Cyberdiscs 7 - Sentinel Drone Autosentry Turret Iron Skin
(Gene Mod)

Defensive Matrix
(Aerospace)
Cyberdisc Wrecks
(Credits and
Soldiers / Engineers)
IC AutopsyMechtoid.png
Mechtoid Autopsy
Sectoid Autopsy
Alien Biocybernetics
3 Mechtoids 18 - Advanced Servomotors Psi Screen
Tactical Sensors
Counterfire Pod
- Mechtoid Cores
(Scientists / Engineers)

Alien Interrogations

Alien captives that have been captured with an Arc Thrower and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and foundry projects that match the credit type by 25%, and often also unlock related council requests.

Alien Interrogations (Long War)
Research Prerequisites Cost Unlocks Research Credits
Research Captives
Days
Research Other Council Request Research Foundry
IC InterrogateSectoid.png
Sectoid Interrogation
Sectoid Autopsy 1 Sectoid 9 Alien Operations Mind Fray
(Psi Power)
Sectoid Captives
(Soldiers / Scientists)
Cybernetics:
Xenogenetics
Alien Biocybernetics
Cybernetics:
Advanced Repair
Advanced Servomotors
Advanced Surgery
Drone Capture
Improved Medikit
Jellied Elerium
MEC Close Combat
MEC Warfare Systems
IC InterrogateSectoidCommander.png
Sectoid Commander Interrogation
Sectoid Commander Autopsy 1 Sectoid Commander 35 Alien Operations Psi Shadow
(Psi Power)
Sectoid Commander Captives
(Scientists and
Panic Reduction)
Psionics:
Xenopsionics
Alien Operations
Alien Command and Control
Mind and Machine
Psionics:
Psi Warfare Systems
IC InterrogateThinman.png
Thin Man Interrogation
Thin Man Autopsy 1 Thin Man 10 Alien Operations Regen Biofield
(Gene Mod)
Thin Man Captives
(Scientists)
Laser Weapons:
Beam Lasers
Advanced Beam Lasers
Pulse Lasers
Advanced Pulse Lasers
Laser Weapons:
Aircraft Boosters
Enhanced Lasers
Supercapacitators
IC InterrogateFloater.png
Floater Interrogation
Floater Autopsy 1 Floater 9 Alien Operations Neural Feedback
(Psi Power)
Floater Captives
(Engineers)
Aerospace:
UFO Analysis: (all)
Advanced Aerospace Concepts
Alien Propulsion
Antigrav Systems
Aerospace:
Advanced Flight
Aircraft Boosters
Armored Fighters
Elerium Afterburners
Improved Avionics
Penetrator Weapons
Super Skyranger
UFO Countermeasures
UFO Tracking
Wingtip Sparrowhawks
IC InterrogateFloaterHeavy.png
Heavy Floater Interrogation
Heavy Floater Autopsy 1 Heavy Floater 18 Alien Operations Psychokinetic Strike
(Psi Power)
- Plasma Weapons:
Plasma Weapons
Advanced Plasma Weapons
Compact Plasma Weapons
Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
Plasma Weapons:
Enhanced Plasma
Reflex Pistols
IC InterrogateMuton.png
Muton Interrogation
Muton Autopsy 1 Muton 14 Alien Operations Distortion Field
(Psi Power)
Muton Captives
(Soldiers and maybe
Scientists)
Gauss Weapons:
Gauss Weapons
Advanced Gauss Weapons
Gauss Weapons:
Mag Pistols
Rail Pistols
Wingtip Sparrowhawks
IC InterrogateMutonElite.png
Muton Elite Interrogation
Muton Elite Autopsy 1 Muton Elite 25 Alien Operations - - Weapons:
All Laser Weapon Research
All Gauss Weapon Research
All Plasma Weapon Research
Alien Weaponry
EMP Weapons
Fusion Weapons
Weapons:
All Laser Weapon Projects
All Gauss Weapon Projects
All Plasma Weapon Projects
Ammo Conservation
Enhanced Ballistics
SCOPE Upgrade
SHIV Suppression
IC InterrogateBerserker.png
Berserker Interrogation
Berserker Autopsy 1 Berserker 20 Alien Operations Psi Panic
(Psi Power)
Berserker Captives
(Soldiers and Scientists)
Armor:
Improved Body Armor
Advanced Body Armor
Mobile Power Armor
Advanced Power Armor
Armor:
Armored Fighters
Shaped Armor
SHIV Defenses
Tactical Rigging
IC InterrogateElder.png
Ethereal Interrogation
Ethereal Autopsy 1 Ethereal 50 Alien Operations
Alien Command and Control
Mind Control
(Psi Power)
- All Research All Projects

UFO Analysis

Once a UFO has landed (either voluntary or because it was shot down) and then successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain a damage bonus against all UFOs of the same type.
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.

UFO Analysis (Long War)
Research Credit type Prerequisites Cost Unlocks
Research Other
Days
Other
UFO-Analysis Scout.png
UFO Analysis: Scout
Aerospace Alien Materials Scout Crash Site or
Scout Landing Site
mission completed
2 Bonus Damage
to Scouts
UFO-Analysis Fighter.png
UFO Analysis: Fighter
Aerospace Alien Materials Fighter Crash Site or
Fighter Landing Site
mission completed
2 Bonus Damage
to Fighters
UFO-Analysis Raider.png
UFO Analysis: Raider
Aerospace Alien Materials Raider Crash Site or
Raider Landing Site
mission completed
3 Bonus Damage
to Raiders
UFO-Analysis Destroyer.png
UFO Analysis: Destroyer
Aerospace Alien Materials Destroyer Crash Site or
Destroyer Landing Site
mission completed
3 Bonus Damage
to Destroyers
UFO-Analysis Abductor.png
UFO Analysis: Abductor
Aerospace Alien Materials Abductor Crash Site or
Abductor Landing Site
mission completed
4 Bonus Damage
to Abductors
UFO-Analysis Harvester.png
UFO Analysis: Harvester
Aerospace Alien Materials Harvester Crash Site or
Harvester Landing Site
mission completed
4 Bonus Damage
to Harvesters
UFO-Analysis Transport.png
UFO Analysis: Transport
Aerospace Alien Materials Transport Crash Site or
Transport Landing Site
mission completed
5 Bonus Damage
to Transports
UFO-Analysis TerrorShip.png
UFO Analysis: Terror Ship
Aerospace Alien Materials Terror Ship Crash Site or
Terror Ship Landing Site
mission completed
5 Bonus Damage
to Terror Ships
UFO-Analysis AssaultCarrier.png
UFO Analysis: Assault Carrier
Aerospace Alien Materials Assault Carrier Crash Site or
Assault Carrier Landing Site
mission completed
6 Bonus Damage
to Assault Carriers
UFO-Analysis Battleship.png
UFO Analysis: Battleship
Aerospace Alien Materials Battleship Crash Site or
Battleship Landing Site
mission completed
6 Bonus Damage
to Battleships
UFO-Analysis Overseer.png
UFO Analysis: Overseer
Aerospace Alien Materials Overseer Crash Site or
Overseer Landing Site
mission completed
6 Bonus Damage
to Overseers


Technology Projects

Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.
Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.

Xenology

These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.
Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.

Xenology (Long War)
Research Credit type Prerequisites Cost Unlocks
Research Other
Alien Alloys
Elerium
Weapon Fragments
Meld
Corpses
Days
Research Facility Loadout Other
IC Xenobiology.png
Xenobiology
- - - - - - - 5 Sectoids 6 Xenoneurology
Xenogenetics
Sectoid Autopsy
Thin Man Autopsy
Muton Autopsy
Alien Containment Targeting Module Sectoid Corpses
(Council Request
for Scientists)
IC ArcThrower.png
Xenoneurology
- Xenobiology - - - 5 - 10 Sectoids 8 Xenopsionics
Alien Communications
- Arc Thrower
Arc Rifle
-
IC MeldTech.png
Xenogenetics
Cybernetics Xenobiology - - - - 10 - 10 Xenopsionics
Alien Biocybernetics
Sectoid Commander Autopsy
Berserker Autopsy
Chryssalid Autopsy
Genetics Lab - Depth Perception
(Gene Mod)

Hyper-Reactive Pupils
(Gene Mod)
IC MindShield.png
Xenopsionics
Psionics Xenoneurology
Xenogenetics
Sectoid Autopsy
- - - - 15 - 14 Alien Operations
Ethereal Autopsy
Psionic Labs - Psi Inspiration
(Psi Power)

Psi Warfare Systems
(Foundry Project)
Alien BioCybernetics.png
Alien Biocybernetics
Cybernetics Xenogenetics
Alien Materials
Alien Computers
- 10 10 10 20 - 18 Floater Autopsy
Cyberdisc Autopsy
Mechtoid Autopsy
Mind and Machine
Plasma Weapons
Cybernetics Lab Neural Gunlink
MEC-1 Warden
Advanced Surgery
(Foundry Project)

MEC Warfare Systems
(Foundry Project)
IC OutsiderShard.png
Alien Operations
Psionics Xenopsionics
any interrogation
Outsider Shard - - - - - 20 - - - Skeleton Key
IC HyperwaveCommunication.png
Alien Communications
- Xenoneurology Alien Base Assault
mission completed
- 50 - - - 60 Stealth Systems Hyperwave Relay Mimic Beacon -
IC PsiLink.png
Alien Command and Control
Psionics Ethereal Interrogation Ethereal Device - 50 - - - 150 Mind and Machine Gollop Chamber - -

Materials and Aerospace

These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as council requests for these materials.
Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.

Materials and Aerospace (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Devices
Days
Research Foundry Loadout Other Council Request
IC AlienMaterials.png
Alien Materials
- - 2 2 5 1 - 6 Elerium
Advanced Aerospace Concepts
UFO Analysis: (all)
Alien Biocybernetics
Improved Body Armor
Gauss Weapons
Alien Metallurgy
Improved Salvage
Enhanced Ballistics
Aircraft Boosters
Reinforced Armor
Alloy Plating
Alloy Belt
Heat Ammo
- Alien Alloys
(Credits / Engineers)

Elerium
(Credits / Scientists / Engineers)

Meld
(Credits / Scientists / Engineers)
IC AlienWeaponFragments.png
Alien Weaponry
Weapons - - - 5 - - 6 Experimental Warfare
Beam Lasers
Plasma Weapons
Mag Pistols
SHIV Suppression
SCOPE
Marksman's Scope
Weapon Gyros
- Weapon Fragments
(Engineers)
IC UFONavigation.png
Alien Computers
- - - - - - 4 UFO
Flight
Computers
10 Alien Power Systems
Drone Autopsy
Seeker Autopsy
Sectopod Autopsy
Alien Biocybernetics
- Smartgun Kit Satellite Nexus
(Facility)
UFO Flight Computers
(Engineers and maybe
Soldiers / Scientists)
IC Elerium.png
Elerium
- Alien Materials - 35 - - - 30 Alien Power Systems
Mobile Power Armor
Jellied Elerium - - -
IC ExperimentalWarfare.png
Experimental Warfare
- Alien Weaponry - - 10 - - 8 Advanced Aerospace Concepts
Gauss Weapons
SCOPE Upgrade
New Combat Systems
Reaper Rounds
Breaching Ammo
Shredder Ammo
Armor Piercing Ammo
Alloy Bipod
Smartgun Kit
Smartshell Pod
Adaptive Tracking Pod
- -
IC UFOPower.png
Alien Power Systems
- Alien Computers
Elerium
- 30 - - 6 UFO
Power
Sources
40 Alien Propulsion
Advanced Power Armor
Pulse Lasers
Plasma Weapons
Alien Nucleonics
Improved Arc Thrower
UFO Tracking
- Elerium Generator
(Facility)
UFO Power Sources
(Credits and
Soldiers / Scientists / Engineers)
IC SatelliteAssistedTargeting.png
Advanced Aerospace Concepts
Aerospace Alien Materials
Experimental Warfare
10 - 20 - - 22 Alien Propulsion Super Skyranger
Armored Fighters
Improved Avionics
Penetrator Weapons
Wingtip Sparrowhawks
- - -
IC Firestorm.png
Alien Propulsion
Aerospace Alien Power Systems
Advanced Aerospace Concepts
20 50 80 - 6 ??? 92 Antigrav Systems Elerium Afterburners - Firestorm
(Aerospace)
-

Armor and SHIVs

These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.

Armor and SHIVs (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
???
Days
Research Foundry Loadout Other
IC ArmorImprovedBody.png
Improved Body Armor
Armor Alien Materials 8 - - 8 Advanced Body Armor Security Training: Armor Phalanx Armor
Aurora Armor
Alloy SHIV
IC ArmorAdvancedBody.png
Advanced Body Armor
Armor Improved Body Armor 15 - - 20 Mobile Power Armor - Kestrel Armor
Carapace Armor
-
IC ArmorMobilePower.png
Mobile Power Armor
Armor Advanced Body Armor
Elerium
20 10 - 40 Advanced Power Armor SHIV Defenses Banshee Armor
Aegis Armor
Impact Vest
MEC-2 Sentinel
-
IC ArmorAdvancedPower.png
Advanced Power Armor
Armor Mobile Power Armor
Alien Power Systems
20 20 - 68 Antigrav Systems
Stealth Systems
- Corsair Armor
Titan Armor
Walker Servos
MEC-3 Paladin
-
IC ArmorArchangel.png
Antigrav Systems
Aerospace Advanced Power Armor
Alien Propulsion
15 50 - 70 - Advanced Flight Seraphim Armor
Archangel Armor
Fuel Cell
The Thumper
Hover SHIV
IC ArmorGhost.png
Stealth Systems
- Advanced Power Armor
Alien Communications
15 50 - 80 - Stealth Satellites Shadow Armor -
IC ArmorPsi.png
Mind and Machine
Psionics Alien Biocybernetics
Alien Command and Control
15 50 5 150 - - Vortex Armor -

Laser and Gauss Weapons

These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle Weapons.

Laser and Gauss Weapons (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
IC LaserPistol.png
Beam Lasers
Laser Weapons
Weapons
Alien Weaponry 10 - 25 - 8 Advanced Beam Lasers Security Training: Weapons Laser Shatterray
Laser Carbine
Laser Rifle
Autolaser
Gatling Laser
Laser Pistol
Heater
Laser Rifles
(Council Request
for Soldiers)
IC PrecisionLasers.png
Advanced Beam Lasers
Laser Weapons
Weapons
Beam Lasers 15 - 25 - 12 Pulse Lasers Enhanced Lasers Heavy Laser Rifle
Scatter Laser
Laser Strike Rifle
Laser Sniper Rifle
Laser Lance
Superheavy Laser
Laser Cannon
(Aerospace)
IC LaserCannon.png
Pulse Lasers
Laser Weapons
Weapons
Advanced Beam Lasers
Alien Power Systems
30 30 65 - 50 Advanced Pulse Lasers - Pulse Stengun
Pulse Carbine
Pulse Rifle
Pulse Autoblaster
Gatling Pulser
Blaster
Superheavy Pulser
-
IC ShipLaserCannon.png
Advanced Pulse Lasers
Laser Weapons
Weapons
Pulse Lasers 30 30 65 - 55 EMP Weapons Supercapacitors Heavy Pulse Rifle
Scatter Blaster
Blaster Rifle
Pulse Sniper Rifle
Pulse Lance
-
Gauss Weapons.png
Gauss Weapons
Gauss Weapons
Weapons
Alien Materials
Experimental Warfare
30 5 50 - 28 Advanced Gauss Weapons Rail Pistols Gauss Stuttergun
Gauss Carbine
Gauss Rifle
Gauss Autorifle
Gauss Machine Gun
Gauss Autopistol
Sentry Gun
Grenade Launcher
Pheonix Coilgun
(Aerospace)
IC PlasmaShotgun.png
Advanced Gauss Weapons
Gauss Weapons
Weapons
Gauss Weapons 30 5 50 - 30 EMP Weapons - Heavy Gauss Rifle
Alloy Cannon
Alloy Strike Rifle
Gauss Long Rifle
Recoilless Rifle
Railgun
Proximity Mine Launcher
-
IC EMPCannon.png
EMP Weapons
Weapons Advanced Pulse Lasers
Advanced Gauss Weapons
- 100 100 40 95 Fusion Weapons Drone Capture Electropulse EMP Cannon
(Aerospace)

Plasma Weapons

When aliens die, the weapons they wield self-destruct. When aliens are captured with an Arc Thrower, their weapons remain intact, allowing then to be studied and retrofitted for human use.

Plasma Weapons (Long War)
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Alien Weapons
Days
Research Foundry Loadout Other
IC PlasmaLightRifle.png
Plasma Weapons
Plasma Weapons
Weapons
Alien Weaponry
Alien Power Systems
Alien Biocybernetics
35 35 75 5 Carbines 80 Advanced Plasma Weapons
Compact Plasma Weapons
- Plasma Stormgun
Plasma Carbine
-
IC PlasmaRifle.png
Advanced Plasma Weapons
Plasma Weapons
Weapons
Plasma Weapons 35 40 80 3 Rifles 85 Heavy Plasma Weapons
Precision Plasma Weapons
Vehicular Plasma Weapons
- Plasma Rifle
Plasma Novagun
-
IC PlasmaPistol.png
Compact Plasma Weapons
Plasma Weapons
Weapons
Plasma Weapons 15 20 50 2 Pistols 75 - Reflex Pistols Plasma Pistol
Plasma Mauler
-
IC PlasmaHeavy.png
Heavy Plasma Weapons
Plasma Weapons
Weapons
Advanced Plasma Weapons 35 45 85 2 Heavy Weapons 85 Fusion Weapons - Heavy Plasma Rifle
Plasma Dragon
Particle Cannon
-
IC PlasmaSniper.png
Precision Plasma Weapons
Plasma Weapons
Weapons
Advanced Plasma Weapons 35 45 80 - 85 - Enhanced Plasma Reflex Rifle
Plasma Sniper Rifle
-
IC PlasmaCannon.png
Vehicular Plasma Weapons
Plasma Weapons
Weapons
Advanced Plasma Weapons 35 45 80 - 90 - - Superheavy Plasma
Zevatron Booster
Plasma Cannon
(Aerospace)
IC FusionLance.png
Fusion Weapons
Weapons Heavy Plasma Weapons
EMP Weapons
30 100 100 - 120 - - Blaster Launcher Fusion Lance
(Aerospace)

See also

Vigilo Confido black.png Long War: XCOM Facilities 
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop