Difference between revisions of "Rifle (Hardmode)"

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This weapon is best used in close to mid-range combat, where its snapshot and auto-fire modes are best employed. While the rifle can be used for long range attacks, its high time unit cost to fire aimed shots makes that prohibitive. Nevertheless access to aimed shots makes the Rifle a flexible weapon in all combat ranges and theatres.  
 
This weapon is best used in close to mid-range combat, where its snapshot and auto-fire modes are best employed. While the rifle can be used for long range attacks, its high time unit cost to fire aimed shots makes that prohibitive. Nevertheless access to aimed shots makes the Rifle a flexible weapon in all combat ranges and theatres.  
  
The Rifle can be upgraded to use '''[[Research (Hardmode) | alloy ammunition]]''', this increases its damage output by +10 and helps provide an early game boost to the weapons lethality.
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Once researched, the Rifle can be loaded with '''[[Research (Hardmode) | alloy ammunition]]''', this increases its damage output by +10 and helps provide an early game boost to the weapons lethality.
  
 
==Statistics==
 
==Statistics==

Revision as of 18:02, 14 October 2021

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A standard issue longarm, the Rifle is available to purchase from the start of the conflict. Chambered with 6.7mm ammo in 20 rounds magazines.

Compared to the vanilla Rifle, this variant is virtually unchanged. It remains an effective all-purpose firearm that is capable of contending with low armour enemy forces such as Floaters and Sectoids, the weapon struggles to deal with targets with high armour or health, such as the enemy Terror forces. It is best used in a combined arms operation alongside other, more potent, weaponry.

This weapon is best used in close to mid-range combat, where its snapshot and auto-fire modes are best employed. While the rifle can be used for long range attacks, its high time unit cost to fire aimed shots makes that prohibitive. Nevertheless access to aimed shots makes the Rifle a flexible weapon in all combat ranges and theatres.

Once researched, the Rifle can be loaded with alloy ammunition, this increases its damage output by +10 and helps provide an early game boost to the weapons lethality.

Statistics

BIGOBS01.GIF
  • Power: Dependent
  • Size: 3 high x 1 wide
  • Weight: 8
  • TUs:
    • Auto: 35% (Accuracy 35%)
    • Snap: 25% (Accuracy 60%)
    • Aimed: 80% (Accuracy 110%)
  • Price: $3,000
  • Sell Price: $2,250

Ammo

BIGOBS02.GIF

Regular Clip

  • Power: 30 Armor Piercing
  • Size: 1 high x 1 wide
  • Weight: 3
  • Price: $200
  • Sell Price: $150
Alloy Rifle Clip.png

Alloy Ammo Clip

  • Power: 40 Armor Piercing
  • Size: 1 high x 1 wide
  • Weight: 3
  • Manufacturing: $1,500 for parts, 1 Alien Alloy, 30 Engineering Hours, Produces 2x Clips
  • Sell Price: $300


Firing Time Unit Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed 1 shots, 20% remaining TUs
  • Snap: 4 shots, 0% remaining TUs
  • Auto: 2 salvos of 6 shots, 30% remaining TUs (enough for 1 Snap)

See Also

To be added