Difference between revisions of "S.C.O.P.E. (EU2012)"

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* '''Required research:'''
 
* '''Required research:'''
 
* '''Crit Bonus:'''
 
* '''Crit Bonus:'''
* '''Cost: §75 <br/>
+
* '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers
15x [[Weapon Fragments (EU2012)| Weapon Fragments]] <br/>
 
10 Engineers
 
 
* '''Source:''' [[Foundry (EU2012) | The Foundry]]
 
* '''Source:''' [[Foundry (EU2012) | The Foundry]]
  
The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.
+
''The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.''
 
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
  

Revision as of 17:39, 16 October 2012

Stats

S.C.O.P.E.
SCOPE (EU2012).png
  • Required research: Weapon Fragments
  • Cost: §12 (Normal) / §20 (Classic), 5 Engineers
  • Aim Bonus: +10
  • Equipped in: Item slot

When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.

Source: XCOM: Enemy Unknown (2012)


Upgrades

S.C.O.P.E. Upgrade

The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.

Source: XCOM: Enemy Unknown (2012)

Tips & Tricks