Difference between revisions of "S.C.O.P.E. (EU2012)"
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* '''Required research:''' | * '''Required research:''' | ||
* '''Crit Bonus:''' | * '''Crit Bonus:''' | ||
− | * '''Cost: §75 | + | * '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers |
− | 15x [[Weapon Fragments (EU2012)| Weapon Fragments]] | ||
− | 10 Engineers | ||
* '''Source:''' [[Foundry (EU2012) | The Foundry]] | * '''Source:''' [[Foundry (EU2012) | The Foundry]] | ||
− | The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly. | + | ''The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.'' |
{{Ref Close | source=XCOM: Enemy Unknown (2012)}} | {{Ref Close | source=XCOM: Enemy Unknown (2012)}} | ||
Revision as of 17:39, 16 October 2012
Stats
S.C.O.P.E. |
When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim. |
Source: XCOM: Enemy Unknown (2012)
|
Upgrades
S.C.O.P.E. Upgrade |
The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly. |
Source: XCOM: Enemy Unknown (2012)
|