Difference between revisions of "Security Station (Apocalypse)"
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− | A security station is equipped with a set of four | + | A security station is equipped with a set of four [[Megapol Plasma Gun]] turrets. It has a raised platform that they are attached to. |
In real-time mode, Security Stations form a nearly-unbreachable barrier during [[Base Defense (Apocalypse)|Base Defense]] missions, slaughtering even the most well-equipped invaders with ease. Unfortunately, in turn-based mode a [[Known Bugs (Apocalypse)#Security Station turret TU|bug]] prevents the turrets from recovering TU, making them nearly useless. In any case, the turrets are nearly indestructible and will certainly serve to waste invaders' ammunition and time fruitlessly. | In real-time mode, Security Stations form a nearly-unbreachable barrier during [[Base Defense (Apocalypse)|Base Defense]] missions, slaughtering even the most well-equipped invaders with ease. Unfortunately, in turn-based mode a [[Known Bugs (Apocalypse)#Security Station turret TU|bug]] prevents the turrets from recovering TU, making them nearly useless. In any case, the turrets are nearly indestructible and will certainly serve to waste invaders' ammunition and time fruitlessly. | ||
Only three modules worth of turrets can operate at any given time. Modules appear to take up soldier slots, which can result in reduced numbers of Agents and/or technical personnel appearing in the Battlescape if there are a large number of personnel in the base. | Only three modules worth of turrets can operate at any given time. Modules appear to take up soldier slots, which can result in reduced numbers of Agents and/or technical personnel appearing in the Battlescape if there are a large number of personnel in the base. | ||
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== Statistics == | == Statistics == |
Revision as of 13:49, 15 August 2021
A security station is equipped with a set of four Megapol Plasma Gun turrets. It has a raised platform that they are attached to.
In real-time mode, Security Stations form a nearly-unbreachable barrier during Base Defense missions, slaughtering even the most well-equipped invaders with ease. Unfortunately, in turn-based mode a bug prevents the turrets from recovering TU, making them nearly useless. In any case, the turrets are nearly indestructible and will certainly serve to waste invaders' ammunition and time fruitlessly.
Only three modules worth of turrets can operate at any given time. Modules appear to take up soldier slots, which can result in reduced numbers of Agents and/or technical personnel appearing in the Battlescape if there are a large number of personnel in the base.
Statistics
Statistics | Value |
---|---|
Size (in base) | 1x1 |
Days to build | 2 |
Construction Cost | $2000 |
Weekly Cost | $200 |
Score points | ? |