Difference between revisions of "Security Station (Apocalypse)"

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(Statistics block)
(the turrets do fire in reaction fire; you can see this particularly clearly if you hack their Reactions stat higher)
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A security station is equipped with a set of four plasma turrets. It has a raised platform that they are attached to.  
 
A security station is equipped with a set of four plasma turrets. It has a raised platform that they are attached to.  
  
The guns only fire in real-time mode, but can destroy an attack on the base. Each turret is very resistant to damage, and requires a lot of damage to destroy, so even if the turrets are not operational in either real-time or turn based mode, they will still act as excellent decoys for the raiders to focus and waste their ammunition on.
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In real-time mode, Security Stations form a nearly-unbreachable barrier during [[Base Defense (Apocalypse)|Base Defense]] missions, slaughtering even the most well-equipped invaders with ease. Unfortunately, in turn-based mode the turrets only attack in reaction fire, and they have relatively-poor Reactions so this is rare. In any case, the turrets are nearly indestructible and will certainly serve to waste invaders' ammunition and time fruitlessly.
  
Only three modules worth of turrets can operate at any given time. At present it is unconfirmed, but each operational module requires two agent slots.
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Only three modules worth of turrets can operate at any given time. Modules appear to take up soldier slots, which can result in reduced numbers of Agents and/or technical personnel appearing in the Battlescape if there are a large number of personnel in the base.
  
  

Revision as of 13:46, 2 July 2020

Apoc securitystation.png





A security station is equipped with a set of four plasma turrets. It has a raised platform that they are attached to.

In real-time mode, Security Stations form a nearly-unbreachable barrier during Base Defense missions, slaughtering even the most well-equipped invaders with ease. Unfortunately, in turn-based mode the turrets only attack in reaction fire, and they have relatively-poor Reactions so this is rare. In any case, the turrets are nearly indestructible and will certainly serve to waste invaders' ammunition and time fruitlessly.

Only three modules worth of turrets can operate at any given time. Modules appear to take up soldier slots, which can result in reduced numbers of Agents and/or technical personnel appearing in the Battlescape if there are a large number of personnel in the base.


Statistics

StatisticsValue
Size (in base)1x1
Days to build2
Construction Cost$2000
Weekly Cost$200
Score points?

See Also