Difference between revisions of "Situation Room (LWR)"

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== Covert Operations ==
 
== Covert Operations ==
  
A reminder will be generated to scan for exalt after covert op missions and failed intel scans. This reminder is a general time frame and does not accurately predict when an exalt cell will act.
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A reminder will be generated to scan for exalt when they establish a cell.
  
 
Each scan costs 200 credits.
 
Each scan costs 200 credits.

Revision as of 19:01, 8 July 2021

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In General

This facility is used for special situations, like scanning for exalt, dealing with council requests, and launching satellites.

Launch Satellite

You start every campaign with your home country covered by a satellite and 2 spare satellites in storage.

Each country grants 40% of it's income when it's not covered by a satellite and 100% when covered. If the country leaves the Council of Nations it will grant none of it's income.

Covering your home country with a satellite grants a bonus 200 credits.

Bonuses

This is a list of the Start Bonuses and Continent Bonuses that XCOM has active.

Covert Operations

A reminder will be generated to scan for exalt when they establish a cell.

Each scan costs 200 credits.

XCOM Finances

Displays XCOM's monthly expenditures and incomes. The net monthly income is the funding you should expect to receive after the Council Report.

Gray Market

Here you can sell resources and most manufactured equipment. However, the prices (market value) of items can fluctuate, changing at the start of the 2nd month and each month thereafter.

Sell Cost = Base Cost * (4 + ItemSeed) / 6
Where ItemSeed is a new # between 0-4 each month, individual for each item

The range of prices is generally 66% - 133%. Note that due to truncation, the values can be different than this (e.g. 0).

Pending Requests

The council will make a request every 5-10 days. Most items can be requested, including items XCOM does not currently have and items XCOM has never seen. Harder to acquire items will usually be accompanied by more generous rewards, but not all offers are worth taking and not every time.

Each request fulfilled increases a country defense by 10 (as indicated with the little shield icon beside the country name in situation room). Defence makes countries more resistant to panic. Sometimes, if a country defense is high enough, the council nation will offer XCOM a donation to help in their efforts against the alien threat or will send its air force to assist in an UFO interception. As well, country defense reduces the amount of panic increase alien activity causes.

Campaign Summary

Shows an overview of events and country panic over the course of the campaign.