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  • Aliens increase in '''Level''' as the game progresses and by gaining '''Research'''. ...Alien Level is modified by [[Difficulty (LWR)#Difficulty_Levels|Difficulty Level]].
    5 KB (634 words) - 12:37, 21 December 2023
  • =Level 10= [[Image:Battle_Lev10_(Apocalypse).png|frame|right|Battlescape Level 10<br>Normal Gameplay]]
    859 bytes (132 words) - 14:37, 3 December 2023

Page text matches

  • [[Image:UBASE_00MAP-L1.JPG|Level 1|thumb|left]][[Image:UBASE_00MAP.JPG|Level 2|thumb|left]] [[Image:UBASE_01MAP-L1.JPG|Level 1|thumb|left]][[Image:UBASE_01MAP.JPG|Level 2|thumb|left]]
    6 KB (805 words) - 05:09, 25 April 2019
  • Image:UFO_Excav-1-L0.PNG|Level 0 Image:UFO_Excav-1-L1.png|Level 1
    465 bytes (60 words) - 19:43, 28 May 2022
  • Image:UFO Lab-1-L0.PNG|Level 0 Image:UFO_Lab-1-L1.png|Level 1
    460 bytes (61 words) - 19:44, 28 May 2022
  • Image:XBASES01-15-L0.PNG|Living Quarters Level 0 Image:XBASES01-L1.PNG|Living Quarters Level 1
    826 bytes (111 words) - 14:08, 23 July 2013
  • Image:XBASES01-15-L0.PNG|Laboratory Level 0 Image:XBASES02-L1.PNG|Laboratory Level 1
    876 bytes (118 words) - 14:08, 23 July 2013
  • ...ctic Terrain|Arctic]] mission terrain tiles. All these tiles are only one level high. All tiles, except those with the street lights, are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the
    5 KB (834 words) - 03:35, 23 July 2013
  • Image:Sub Pen-L0.PNG|Sub Pen Level 0 Image:Sub Pen-L1.PNG|Sub Pen Level 1
    940 bytes (143 words) - 14:09, 23 July 2013
  • Image:XBASES01-15-L0.PNG|Bombardment Shield Level 0 Image:XBASES12-L1.PNG|Bombardment Shield Level 1
    1 KB (146 words) - 14:08, 23 July 2013
  • ...2000)|Firing]]) will become, becoming much larger than any unit on a lower level. However, this also makes any unit taking advantage of this much easier to ...ike the ground nearby its target on a miss than a unit firing on the same level as its target. The benefit of nearly every explosive round shot from above
    661 bytes (116 words) - 14:40, 5 May 2013
  • Image:XBASES01-15-L0.PNG|Sonic Defences Level 0 Image:XBASES10-L1.PNG|Sonic Defences Level 1
    1 KB (156 words) - 14:09, 23 July 2013
  • Image:XBASES01-15-L0.PNG|Gauss Defences Level 0 Image:XBASES09-L1.PNG|Gauss Defences Level 1
    1 KB (159 words) - 14:08, 23 July 2013
  • Image:PLANE-L0.PNG|Skyranger Level 0 Image:PLANE-L1.PNG|Skyranger Level 1
    1 KB (143 words) - 11:19, 23 May 2022
  • =Level 10= [[Image:Battle_Lev10_(Apocalypse).png|frame|right|Battlescape Level 10<br>Normal Gameplay]]
    859 bytes (132 words) - 14:37, 3 December 2023
  • 'Superhuman' is the highest difficulty level that can be set normally by a player in X-Com UFO Defence and X-Com Terror ...d. You may request Superhuman level but you are really playing on Beginner level.
    706 bytes (116 words) - 03:06, 23 July 2013
  • Image:XBASES01-15-L0.PNG|Workshop Level 0 Image:XBASES03-L1.PNG|Workshop Level 1
    1 KB (195 words) - 14:10, 23 July 2013
  • Image:XBASES01-15-L0.PNG|M.C. Generator Level 0 Image:XBASES13-L1.PNG|M.C. Generator Level 1
    1 KB (205 words) - 14:08, 23 July 2013
  • Image:XBASES01-15-L0.PNG|P.W.T. Defences Level 0 Image:XBASES11-L1.PNG|P.W.T. Defences Level 1
    1 KB (205 words) - 14:09, 23 July 2013
  • ...ndergrowth, but dense canopies above ground level. Movement on the ground level is slowed somewhat by the hills, while flying units may have difficulty pic ...gging operations in the world, no one will notice if a Commander elects to level a couple acres of remote woodland.
    1 KB (213 words) - 03:36, 23 July 2013
  • ...many rooms of various size providing ambush opportunities within the three-level battlescape.<br> ...limiting evasive movement from explosives. Tunnels are straight and can be level-long; rockets being the deadliest since no opportunity to dodge except at i
    1 KB (174 words) - 12:09, 22 August 2022
  • Image:XBASES01-15-L0.PNG|Torpedo Defences Level 0 Image:XBASES06-L1.PNG|Torpedo Defences Level 1
    1 KB (227 words) - 14:09, 23 July 2013

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