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- 13:31, 14 June 2018 diff hist +2,846 N Alien Hunters DLC (XCOM2) Created page with "Alien Hunters is a DLC for XCOM 2. It adds a storyline mission, after which the Commander will encounter elite alien rulers randomly in missions. Defeating the alien rulers gr..."
- 13:18, 6 March 2018 diff hist +13 Psionics (Apocalypse) →Turn Based vs. Real Time Psi
- 17:42, 1 November 2017 diff hist +11 Info (OpenApoc)
- 11:59, 7 June 2017 diff hist -17 Zudjari and Mosaic (Bureau) ce current
- 11:53, 10 April 2017 diff hist 0 m Class Builds (LW2)
- 13:27, 30 March 2017 diff hist -255 ADVENT's Agenda (LW2) →AVATAR Project: SuperEmergencyOffworldReinforcements adding avatar pips is apparently disabled code. the ini settings for it are vestigial.
- 12:34, 30 March 2017 diff hist -69 Storyline Missions (LW2) →Autopsy the Avatar current
- 12:32, 30 March 2017 diff hist +7 m Storyline Missions (LW2) →Avatar Project
- 12:29, 30 March 2017 diff hist +140 Storyline Missions (LW2) →Assaulting the Psi-Gate
- 12:23, 30 March 2017 diff hist 0 m Storyline Missions (LW2)
- 12:10, 30 March 2017 diff hist +53 Storyline Missions (LW2)
- 10:55, 30 March 2017 diff hist +495 Storyline Missions (LW2) →Forge
- 00:01, 29 March 2017 diff hist -10 ADVENT (LW2) →ADVENT Aliens
- 14:43, 27 March 2017 diff hist +2,294 Storyline Missions (LW2)
- 14:25, 27 March 2017 diff hist +55 Long War 2 Table
- 14:22, 27 March 2017 diff hist +61 Storyline Missions (LW2) →Regional Network Tower
- 14:20, 27 March 2017 diff hist +2 m Storyline Missions (LW2) →Liberation 2 and 3
- 14:20, 27 March 2017 diff hist +4,759 N Storyline Missions (LW2) Created page with "The Long War 2 campaign is a little different to vanilla, particularly in the early stages. There is no tutorial and you always begin dropping in to a mission to ambush a tro..."
- 11:31, 27 March 2017 diff hist +603 N Shadow Chamber (LW2) Created page with "The Shadow Chamber functions similarly to vanilla. It's an advanced research facility, used to analyze special storyline research projects. While a Shadow Chamber project is r..."
- 11:25, 27 March 2017 diff hist +2 m Proving Ground (LW2)
- 10:40, 22 March 2017 diff hist +3 m Reinforcements (LW2) →Reinforcements composition
- 12:47, 16 March 2017 diff hist -62 Armor (LW2) →Plating
- 12:41, 16 March 2017 diff hist +288 Talk:Starting Stats →Psi / MC strength not entirely accurate
- 13:43, 15 March 2017 diff hist +207 Weapons (LW2) →Heavy Weapons
- 14:16, 9 March 2017 diff hist -16 XCOM2 Table Related to Hobbes recent comments, for fairness no particular mod should be on the front table. LW2 is already in the Featured Projects list and I think its existence on ufopaedia is reasonably well known now.
- 11:28, 8 March 2017 diff hist +570 Talk:ADVENT (LW2)
- 11:24, 8 March 2017 diff hist +193 ADVENT (LW2) →ADVENT Conventional Forces: categorise ADVENT, if a bit arbitrarily.
- 16:45, 6 March 2017 diff hist +46 ADVENT (LW2) →ADVENT Mechanized Forces
- 16:42, 6 March 2017 diff hist +68 Sidewinder (LW2)
- 16:39, 6 March 2017 diff hist +137 ADVENT (LW2)
- 13:19, 6 March 2017 diff hist +42 Shen's Last Gift DLC (XCOM2) →Tactical Advice
- 11:11, 6 March 2017 diff hist -6 m ADVENT (LW2) →ADVENT Mechanized Forces
- 11:11, 6 March 2017 diff hist +34 ADVENT (LW2) Undo revision 84210 by Binkyuk (talk) OTOH it's what they're called in game, so meh.
- 10:53, 6 March 2017 diff hist -34 ADVENT (LW2) →ADVENT Mechanized Forces: These are fully automated robots, so "exoskeletal cybersuit" is not accurate.
- 16:36, 2 March 2017 diff hist 0 m Chryssalid (LW2)
- 11:15, 2 March 2017 diff hist +14 Long War 2 Table These shouldn't really be subheadings under Officer.
- 14:38, 27 February 2017 diff hist -3 Missions (LW2) Undo revision 84080 by Binkyuk (talk) And, coincidentally, this was fixed in 1.2 this weekend.
- 10:58, 27 February 2017 diff hist +3 Missions (LW2) →Mission Table: Not sure why, but you can't evac from this (presumably a holdover from vanilla).
- 12:25, 23 February 2017 diff hist +12 Long War 2 rebold things I somehow unbolded.
- 12:23, 23 February 2017 diff hist -109 Long War 2 Unlinkify things that will probably never exist. Add pavonis forum link. Remove reference to Todo list that will never exist.
- 15:15, 20 February 2017 diff hist +3 Weapons (LW2) →Psi Amp
- 15:14, 20 February 2017 diff hist +9 Weapons (LW2) →Grenade Launcher
- 15:11, 20 February 2017 diff hist -2 m Weapons (LW2) →Submachine Guns
- 10:52, 20 February 2017 diff hist -167 Weapons (LW2) →Personal Defense Weapon (SMG): Change back to in-game term and remove flavour text inapplicable to the game.
- 10:40, 17 February 2017 diff hist -136 m Armor (LW2) →Plating
- 16:09, 15 February 2017 diff hist -19 m Guerrilla Tactics School (LW2)
- 16:08, 15 February 2017 diff hist +1 m Guerrilla Tactics School (LW2)
- 14:55, 15 February 2017 diff hist 0 m Naja (LW2)
- 14:53, 15 February 2017 diff hist +144 ADVENT Grenadier (LW2)
- 14:48, 15 February 2017 diff hist +314 Viper (LW2)
- 12:57, 15 February 2017 diff hist -33 Flamethrower (XCOM2) →Tactical Info
- 12:56, 15 February 2017 diff hist +14 Flamethrower (XCOM2) →Notes
- 12:55, 15 February 2017 diff hist +45 Weapons (LW2) →Heavy Weapons
- 12:55, 15 February 2017 diff hist +34 N Shredder Gun Binkyuk moved page Shredder Gun to Shredder Gun (XCOM2) current
- 12:55, 15 February 2017 diff hist 0 m Shredder Gun (XCOM2) Binkyuk moved page Shredder Gun to Shredder Gun (XCOM2)
- 12:54, 15 February 2017 diff hist +21 Weapons (LW2)
- 12:53, 15 February 2017 diff hist +34 N Flamethrower Binkyuk moved page Flamethrower to Flamethrower (XCOM2): different suffixes for different games. current
- 12:53, 15 February 2017 diff hist 0 m Flamethrower (XCOM2) Binkyuk moved page Flamethrower to Flamethrower (XCOM2): different suffixes for different games.
- 16:24, 13 February 2017 diff hist +702 Squad Management (LW2) current
- 13:25, 13 February 2017 diff hist -2 Alien Life Forms (Long War) →Hard Counter Units
- 15:08, 10 February 2017 diff hist +1 m Template:Ammunition (LW2)
- 13:16, 7 February 2017 diff hist +53 m Talk:Main Page →License
- 13:15, 7 February 2017 diff hist +969 Talk:Main Page →License
- 10:29, 7 February 2017 diff hist -161 Weapons (LW2) →Rocket Scatter
- 15:33, 6 February 2017 diff hist +129 Talk:ADVENT Grenadier (LW2)
- 12:39, 6 February 2017 diff hist -12 m Weapons (LW2) →Heavy Weapons
- 12:36, 6 February 2017 diff hist -54 Weapons (LW2) →Heavy Weapons
- 12:35, 6 February 2017 diff hist +994 Weapons (LW2) →Heavy Weapons: move from Mechanics.
- 12:35, 6 February 2017 diff hist -993 Mechanics (LW2) →Rocket Scatter: move to weapons
- 12:34, 6 February 2017 diff hist +800 Weapons (LW2)
- 12:21, 6 February 2017 diff hist +81 Weapons (LW2) →Other
- 12:18, 6 February 2017 diff hist +32 Armor (LW2) →Plating
- 12:17, 6 February 2017 diff hist +247 Armor (LW2)
- 12:15, 6 February 2017 diff hist -6 Armor (LW2) →Plating Items
- 12:15, 6 February 2017 diff hist -7 Armor (LW2) →Armour Items
- 11:52, 6 February 2017 diff hist +151 Advanced Warfare Center (LW2) →Defensive Perks
- 11:50, 6 February 2017 diff hist +197 Advanced Warfare Center (LW2) →Offense Perks
- 12:40, 5 February 2017 diff hist +5 m Weapons (LW2) →Cannon
- 12:39, 5 February 2017 diff hist +55 Weapons (LW2) →Cannon: cannons don't actually have any intrinsic bonuses to suppression.
- 12:34, 5 February 2017 diff hist +729 N ADVENT Drone (LW2) Created page with "ADVENT drones are the first mechanical enemy you'll encounter fielded by ADVENT, likely in your first missions. They can be found accompanying ADVENT soldiers and also roving ..."
- 12:23, 5 February 2017 diff hist +197 N Naja (LW2) Created page with "The Naja are alien snipers. They are highly accurate and can shoot at squad sight range with their plasma rifles. to compensate somewhat, they are less mobile and have less do..."
- 02:16, 5 February 2017 diff hist +30 m Officers (LW2)
- 02:15, 5 February 2017 diff hist +9 Template:Defilade (LW2)
- 02:14, 5 February 2017 diff hist 0 m Officers (LW2)
- 02:13, 5 February 2017 diff hist 0 Template:Defilade (LW2)
- 02:12, 5 February 2017 diff hist +645 N Template:Defilade (LW2) Created page with "{{Ability_(LW2) | s_image = LWOfficers_Defilade.png | s_caption = Defilade | s_link = | s_name = Defilade | s_descr = NEarby soldiers gain +5 defense from..."
- 02:12, 5 February 2017 diff hist +6 Template:Lead By Example (LW2)
- 02:11, 5 February 2017 diff hist +1 m Template:Fire Discipline (LW2)
- 02:11, 5 February 2017 diff hist +686 N Template:Fire Discipline (LW2) Created page with "{{Ability_(LW2) | s_image = LWOfficers_FireDiscipline.png | s_caption = Fire Discipline | s_link = | s_name = Fire Discipline | s_descr = Soldiers in comm..."
- 02:10, 5 February 2017 diff hist 0 Template:Collector (LW2)
- 02:09, 5 February 2017 diff hist +690 N Template:Collector (LW2) Created page with "{{Ability_(LW2) | s_image = LWOfficers_Collector.png | s_caption = Collector | s_link = | s_name = Collector | s_descr = Kills of non-human enemies grant ..."
- 02:08, 5 February 2017 diff hist +732 N Template:Lead By Example (LW2) Created page with "{{Ability_(LW2) | s_image = LWOfficers_LeadByExample.png | s_caption = Lead By Example | s_link = | s_name = Lead By Example | s_descr = Increase the Aim,..."
- 02:05, 5 February 2017 diff hist +293 Officers (LW2)
- 02:01, 5 February 2017 diff hist +214 Armor (LW2)
- 16:24, 3 February 2017 diff hist +690 N Armor (LW2) Created page with "=== Body Armour === {| class="wikitable" !Name !HP !Armour !Prerequisites !Supplies !Alloys !Elerium !Other Effects |- |Kevlar Armour |0 |0 |None | 0 | 0 | 0 |None |- |Predato..."
- 14:27, 3 February 2017 diff hist +158 Officers (LW2)
- 14:20, 3 February 2017 diff hist +363 Template:Fall Back (LW2)
- 14:17, 3 February 2017 diff hist +353 Template:Get Some (LW2)
- 14:17, 3 February 2017 diff hist +335 Template:Incoming (LW2)
- 11:04, 3 February 2017 diff hist 0 SPARK (LW2) →Stat Progression