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  • Contains the Intro animation as well as the game-end screens (both winning and losing). [[Category:Game Files]]
    680 bytes (101 words) - 04:32, 23 July 2013
  • *[[UP001.BDY-UP112.BDY]] (Backgrounds for the game, ''TFTD'' only) *[[BACK01.SCR-BACK17.SCR]] (Backgrounds for the game)
    780 bytes (97 words) - 04:31, 23 July 2013
  • <tr><td>[[PALETTES.DAT]]</td><td>Color information used in the game.</td></tr> [[Category:Game Files]]
    2 KB (274 words) - 07:25, 6 July 2023
  • [[Category:Game Files]] [[Category:Game Folders]]
    2 KB (223 words) - 11:22, 4 May 2018
  • ...palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. [[Category:Game Files]]
    2 KB (281 words) - 03:50, 4 June 2015
  • Milestones are key "versions" of the game, packaged for all platforms with the appropriate installers. You can rest a == What are the Data and User folders? ==
    7 KB (1,095 words) - 00:08, 17 March 2017
  • ==Compiling the game== ===Requirements for the game===
    4 KB (691 words) - 21:58, 18 August 2015
  • [[Category:Game Files]] [[Category:Game Folders]]
    2 KB (353 words) - 04:31, 23 July 2013
  • ...the Deep]] was introduced on CD-ROM, it offered two options to install the game. A partial or full install. The partial installed only installed the necess The full hard disk install installed all the game files, but to conserve hard-drive space used screen captures from the video
    4 KB (633 words) - 19:50, 24 February 2017
  • ...US patches to use with Dosbox. Refer to huggybaby2's Ready-To-Use Ultrasnd folders: Once the file is unpacked you will get two folders:
    10 KB (1,735 words) - 08:50, 28 June 2017
  • ...top save for the rest of the run through. This allows you to see what the game is in effect without a lot of trouble (I love spreadsheets like it's 1994). ...ame my other save files with the date and potentially a description in the game at the point it is saved.
    7 KB (1,145 words) - 22:51, 26 June 2022
  • * Steam Version (you can find the game folder in "Steam\steamapps\common\xcom ufo defense\XCOM") In the instructions below, we refer to three different folders a lot: the "data" folder, the "user" folder, and the "config" folder. See
    5 KB (722 words) - 16:59, 17 July 2023
  • ...ing to do, is get the latest code directly from Subversion. This also has folders for specific releases, if you would like to compile the past releases. to run the game.
    3 KB (555 words) - 05:27, 22 September 2008
  • ...known'''/'''Terror From The Deep''' files to a folder on your device. Each game should be in a separate folder! ...EOGRAPH, MAPS, ROUTES). If done correctly, the data will be copied to your game folder, and the "Status: " will become green and will contain a version str
    8 KB (1,369 words) - 18:04, 1 December 2015
  • 9) Play the game! ...) [Alt-F7 decreases speed by 1, Alt-F8 increases speed by 1, Alt-F9 resets game speed to default (REACTION_PENALTY)]
    7 KB (1,135 words) - 04:10, 20 February 2024
  • ...OFTEMPS|LOFT]] and [[SCANG.DAT|SCANg]] (and will treat tiles as of another game type). It doesn't affect anything else. ...), and SCANGs (also in images). The last two are fixed for each particular game type.
    15 KB (2,551 words) - 22:33, 1 April 2018
  • This guide is intended for people new to the game. Often when people join the server for the first time they try to play wit ...platforms. There you can start games against an AI, to get the hang of the game mechanics. You can either run instant battles or start a new campaign (whic
    17 KB (3,103 words) - 00:39, 4 September 2018
  • ...in it). If no "ground tile" is set for a location at ''ground level'', the game will automatically place dirt there (from the second entry of '''BLANKS.MCD For present, but not used in the game maps see [[Talk:MAPS]]. Some are broken - they refer to [[MCD]]s different
    8 KB (1,287 words) - 14:34, 30 December 2015
  • ...handy to leave yourself notes which configuration values to use for which game. ''#For ideal resolutions to use visit the "Game Resolution Choices"-section of this guide!''
    25 KB (4,244 words) - 21:12, 19 March 2020
  • ...s Interactive have made it easy for individual users to tweak parts of the game for their own preference. Many modifiable values are stored in each mod's c ...relaunch the game, unless XCOM2 is updated, or you use Steam to verify the game's cache.
    10 KB (1,600 words) - 12:37, 17 May 2017
  • ...ut it will play .wav files correctly with higher sampling rate hacked into game. - ''Is that what was intended to be said here? - [[User:Phoenix|Phoenix]]' [[Category:Game Files]]
    5 KB (731 words) - 18:29, 19 February 2015
  • ...n any given fully-built map is 256. This is also the highest count used in game, achieved by sending a [[Skyranger]] or [[Interceptor]] to deal with a [[Ha ...amount of PCK records allowed is as yet unknown. The highest count used in game is 329, achieved by sending a [[Skyranger]] or [[Interceptor]] to deal with
    15 KB (1,796 words) - 03:35, 23 July 2013
  • ...ame as in the above example, but the information is essentially the same - folders have the &lt;DIR&gt; tag beside them to differentiate them from files, whic In the above example of the "dir" command, not all the files and folders Explorer displays in my example turn up in the Command Prompt window. This
    37 KB (6,898 words) - 02:41, 13 April 2009
  • ...t times by the RNG, and learning when and how means you can manipulate the game through what is known as "Save Scumming." In Scumming, what is done is that ...lved) as regular saving. A distinct advantage of this is that you can make folders to label savestates to difficulty/campaign, situations/progress, or whateve
    16 KB (2,755 words) - 19:02, 9 March 2020
  • ...rds allowed in any given fully-built map is 256. The highest count used in game is 254, achieved by sending a [[Leviathan]] to deal with a [[USO]] in [[Vol ...amount of PCK records allowed is as yet unknown. The highest count used in game is 530, encountered in [[X-Com_Base_Terrain_(TFTD)|X-COM bases]].
    25 KB (2,959 words) - 12:50, 23 July 2013
  • *'''Fixability''': Play the game natively without any need for emulators or fancy hacks, with none of the li ...base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you've always wanted! None of it i
    17 KB (2,660 words) - 17:33, 17 December 2022
  • ...sometimes only appear if you quit then restart the game, then reload your game. ...change savegame stuff, alt-tab back (Alt-Enter to full screen), and reload game instead having to quit each time.
    33 KB (5,235 words) - 07:59, 26 November 2023
  • * What game version (EU or US) of physical CD you used, or * If it is some other version available (eg: game magazine CD, free complilation disk etc.).<br>
    70 KB (11,713 words) - 12:03, 4 December 2023
  • * Hidden features which can be easily found in the game folders. ...items with some remnants of their intended purpose found by exploring the game code.
    41 KB (6,304 words) - 05:38, 26 November 2023