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  • ...| <b>Successful Missions</b><BR>(Modified by Campaign Length) || {{Credits Icon}}
    4 KB (599 words) - 12:21, 13 April 2024
  • ...ude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror m ...ircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go belo
    23 KB (3,380 words) - 16:32, 11 May 2024
  • | colspan = "4"| {{UFO2000 Icon}} '''UFO2000''' | [[Authors (UFO2000)|Authors and Credits]]
    6 KB (755 words) - 20:26, 26 July 2015
  • ...| Adjusts gamma with the aid of an icon guide. Note that according to the icon, the game will be quite dark and create some viewing grumbles, especially i * [[Game Credits (EU2012)|Game Credits]]
    10 KB (1,408 words) - 20:06, 20 February 2014
  • ...equip less than the maximum number of items by clicking on the empty hand icon. This can make the soldier faster at the expense of less equipment. This ca |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (L
    56 KB (7,553 words) - 10:35, 13 May 2024
  • ...equip less than the maximum number of items by clicking on the empty hand icon. Since most items provide a movement penalty, this effectively gives you a |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}|
    56 KB (7,966 words) - 01:16, 6 December 2022
  • ! {{Credits Icon}} !! {{Meld Icon}} !! {{Time Icon}}
    10 KB (1,522 words) - 12:24, 12 October 2022
  • Gene Mods cost both credits (§) and Meld and be can applied to the following categories: Brain, Eyes, [[File:Gene Mods Soldier Icon (EU2012).png|right|Gene Mods Soldier Icon]]
    16 KB (2,275 words) - 12:47, 28 August 2022
  • *The Gray Market is a great way to earn credits quickly, but take care when selling items that can be researched. Funding C ...ntry stave off alien panic. A country's defense is represented by a shield icon in the Situation Room, which fills up as their readiness increases.
    16 KB (2,661 words) - 04:11, 17 July 2020
  • *The Gray Market is a great way to earn credits quickly, but take care when selling items that can be researched. Funding C ...ntry stave off alien panic. A country's defense is represented by a shield icon in the Situation Room, which fills up as their readiness increases.
    16 KB (2,661 words) - 19:55, 25 July 2020
  • [[File:Meld Icon (EU2012).png|right|200px|Meld]] ...g a soldier out of action for 3, 6, 9, 12 or 15 days and using up Meld and Credits.
    9 KB (1,448 words) - 00:21, 25 December 2021
  • ...zil]]<b>Brazil</b> || South America || Expertise || +15% bonus to research credits from interrogations. ...b> || South America || +1 Scientist || Expertise || +10% bonus to research credits from [[Research_(Long_War)#Alien_Interrogations|interrogations]].
    24 KB (3,499 words) - 22:32, 29 November 2021
  • The same way that nations offer credits for the transfer of satellites, the same happened for interceptors. ...on builds, and [[wikipedia:Magnate|Magnate]] for high levels of rescources/credits.
    30 KB (4,236 words) - 21:03, 19 November 2015
  • | colspan="3" style="width:150px; padding: 10px;" | [[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (LWR)#Alien materials|Meld]]<br />' |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (L
    47 KB (5,724 words) - 20:18, 25 July 2020
  • | colspan="3" style="width:150px; padding: 10px;" | [[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Meld]]<b |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}|
    51 KB (6,517 words) - 05:49, 14 January 2023
  • - Add class icon to soldier liaison in the outpost management UI. ...oldiers in a squad to be assigned to Liaison duty in a Haven and dim their icon to make sure they appear unavailable like others in training/wounded.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • * '''Rank In Inventory''': The icon for the character's rank will be displayed on the inventory screen. * [[Known_Bugs#Radar_Stacking | Radar stacking ]] enabled. Credits go to [[User:Spike#Base_Fixer | Spike]] for I used something close to his f
    50 KB (8,074 words) - 21:17, 17 October 2016
  • ** It takes over the battlescanner icon in the abilities bar. ...tlescanners has been removed. Battlescanners now use the "close cyberdisc" icon, because it's round (looks vaguely like a battlescanner) and not one the pl
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...of their funding to XCOM (from 40%) - Significant buff to early game (~20 credits/day), also makes it more rewarding to slow aliens down - Home country bonus lowered to 45->25 credits / day (from 50->30) - Accommodates non-satellite funding
    1.06 MB (188,318 words) - 16:57, 19 May 2024
  • * Implemented overstun icon * New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Li
    139 KB (20,426 words) - 11:18, 3 July 2022

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