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  • [[File: Class Shogun (Long War).png|left|frame|64px|  '''Shogun''']] ...ge shots at an enemy before ducking out of sight afterwards. With the high mobility of a light MEC suit and the accuracy of ''Bullseye'', this build is safe an
    8 KB (1,203 words) - 14:53, 7 May 2024
  • {{Toc (Long War)|15}} {{Class Tree (Long War)|
    18 KB (2,774 words) - 21:31, 2 June 2022
  • [[File: Class Marauder (Long War).png|left|frame|64px| '''''Marauder''''']] ...' are very much like the Assaults that they came from. With a high natural mobility and plenty of ways to increase it even further through perks and items, thi
    10 KB (1,558 words) - 07:57, 17 May 2024
  • | style="text-align: left; padding: 10px 15px;" | Grants +6 mobility and +30 defense when below 50% HP. Gene mods, when being applied to a soldier, will only take as long as the longest mod, and will only cost as many credits as the most expensiv
    7 KB (921 words) - 20:05, 25 July 2020
  • [[File: Class Engineer (Long War).png|left|frame|64px|  Engineer]] {{Toc (Long War)|55}}
    24 KB (3,752 words) - 10:01, 28 September 2021
  • ...Rocket and Flamethrower heavy weapons (normally reserved for use on EXO or WAR suits) to a regular soldier's everyday use. Technicals are assets ready to ...ic-inducing and specialized firesprays, though such operations demand high mobility and caution to execute, as high cover will disrupt flamethrower attacks.
    14 KB (1,902 words) - 11:23, 16 December 2023
  • {{Toc (Long War)|2}} .... You can get countries back if you lose them and you can keep fighting as long as even one country supports you. You're expected to have dozens of soldier
    9 KB (1,326 words) - 17:08, 19 October 2020
  • ...rs_Weapons_Long_War.png|left|192px|]]As with [[Long War|Long War 1]], Long War 2 makes some changes to the weapons available to XCOM: The first upgraded weapons XCOM can research provide a ''+5 aim'' innate bonus in addition to higher base damage.
    16 KB (2,403 words) - 11:46, 13 April 2024
  • [[File: Class Jaeger (Long War).png|left|frame|64px|   '''''Jaeger''''']] ...them alive. ''Hunter'' and the LCPL perks are the main reason for this; as long as you can keep sight on enemies, you can dish out massive damage from turn
    11 KB (1,620 words) - 14:00, 7 May 2024
  • ...deciding if they will use a LMG or SAW-type weapon. SAW Gunners have more mobility and accuracy, while LMG Gunners are slow and inaccurate, but boast an impro ...an impressive amount of punishment that would leave most other tank builds long dead. ''Double Tap'' rounds out the offensive capabilities of the build wit
    9 KB (1,438 words) - 11:17, 7 May 2024
  • In Long War Rebalance, all regular soldiers have 2 '''equipment slots''' from the start ...eigh 1.2 or more, and a few items weigh nothing or even provide a movement bonus. Extra charges from perks such as ''Packmaster'', ''Grenadier'' and ''Smoke
    56 KB (7,553 words) - 10:35, 13 May 2024
  • {{Toc (Long War)|25}} ...ar goes on, represented by a hidden variable called [[Alien Research (Long War)|Alien Research]]. This will grant aliens extra stats, and in some cases u
    108 KB (14,148 words) - 21:56, 26 May 2022
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...players have started writing about their own experience and how does Long War interact with their tactical genius. The main venue for discussing strategy
    25 KB (4,247 words) - 17:40, 27 November 2014
  • The following hit mechanics in Long War 2 have been modified: :Good Angle Bonus Removed
    19 KB (3,146 words) - 17:15, 29 April 2024
  • '''Squad sizes''' in Long War Rebalance vary depending on the mission type. They can not be increased thr The Long War Rebalance classes are all designed with certain roles in mind, and they wor
    11 KB (837 words) - 07:29, 29 July 2020
  • '''Squad sizes''' in Long War Rebalance vary depending on the mission type. They can not be increased thr The Long War Rebalance classes are all designed with certain roles in mind, and they wor
    11 KB (837 words) - 15:05, 27 July 2020
  • ...rs_Weapons_Long_War.png|left|192px|]]As with [[Long War|Long War 1]], Long War 2 makes some changes to the weapons available to XCOM: The first upgraded weapons XCOM can research provide a ''+5 aim'' innate bonus in addition to higher base damage.
    13 KB (1,987 words) - 19:31, 12 September 2020
  • {{Toc (Long War)|120}} '''Psi powers''' have been significantly overhauled in Long War. Psi talent is now trained, not discovered, so with enough time and attempt
    25 KB (3,810 words) - 04:06, 3 December 2021
  • {{Toc (Long War)|25}}
    111 KB (11,511 words) - 22:18, 15 April 2021
  • {{Toc (Long War)|67}} ...f UFOs that the player can encounter in the Long War. Unlike Vanilla, Long War UFOs get better over time. Just as the player researches and upgrades their
    45 KB (6,847 words) - 03:58, 1 December 2021

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