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  • ...built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The value | HP=0 | DR=0 | defence=0 | mobility=+5 | will=0 | slots=2 (3) | hook={{Нет Icon}}
    16 KB (1,325 words) - 09:42, 14 November 2018
  • :[[Credits (LW2)|Credits]] | [[File:XCOM2 Icon science.png|20px|Research|link=Research (LW2)]] [[Research (LW2)|Research]]
    5 KB (657 words) - 03:29, 12 July 2021
  • | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | {{Credits Icon}} '''XCOM 월 수입''' | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | {{Credits Icon}} '''시작 자금'''
    7 KB (402 words) - 13:30, 7 August 2020
  • |credits=200 |alienaloys=- |elerium=- |meld=- |build time=21 |quick credits=300 |quick alienaloys=- |quick elerium=- |quick meld=10 |quick build time=1
    19 KB (656 words) - 06:15, 8 March 2020
  • |credits=200 |quick credits=300
    17 KB (2,027 words) - 06:10, 29 November 2021
  • ...| {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' ...| {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other'''
    15 KB (1,793 words) - 23:36, 30 March 2024
  • | width="3%" | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}} ...ultiple genetic modifications to a soldier at the same time. This can save credits and time away from battle. Unlike the time and credit costs, the meld costs
    7 KB (921 words) - 20:05, 25 July 2020
  • | {{Credits Icon}} || {{Power Icon}} ...e research project, review completed research projects and review research credits.<br />Players can also access the [[Research (LWR)|Genetics Lab]] here, onc
    13 KB (1,895 words) - 13:05, 4 May 2024
  • | width="3%" | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}} ...ultiple genetic modifications to a soldier at the same time. This can save credits and time away from battle. Unlike the time and credit costs, the meld costs
    7 KB (990 words) - 13:11, 4 May 2024
  • |credits=200 |quick credits=300
    4 KB (600 words) - 12:40, 6 August 2020
  • |credits=0 |quick credits=0
    6 KB (861 words) - 13:27, 13 July 2021
  • | HP=+1 | DR=0 | defence=0 | mobility=0 | will=0 | compatibility={{Нет Icon}} | credits=0 | alloys=0 | elerium=0 | meld=0 | days=0
    50 KB (2,609 words) - 05:39, 30 January 2021
  • ...d-color: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{Meld Icon}}'''Starting Power''' ...align: top;" | [[File:Credits Long War.png|33px]]<br>'''Home Country Daily Credits'''
    9 KB (1,165 words) - 15:46, 16 February 2024
  • ...epair Bay'''. Repair damaged items. It costs about 20% of the item cost in credits, alloys, elerium and meld to repair an item. See [[Repair Bay (Long War)]]. ...mented simultaneously. It takes 10 days to augment a soldier, and costs 40 credits and 60 meld.
    23 KB (3,022 words) - 13:26, 13 July 2021
  • | {{Credits Icon}} || {{Power Icon}} ...e research project, review completed research projects and review research credits.<br />Players can also access the '''Genetics Lab''' here, once it has been
    25 KB (3,592 words) - 19:38, 25 July 2020
  • |credits=0 |quick credits=0
    41 KB (5,579 words) - 13:27, 13 July 2021
  • | {{Credits Icon}} || {{Power Icon}} ...e research project, review completed research projects and review research credits.<br />Players can also access the [[Genetics Lab (Long War)|Genetics Lab]]
    26 KB (3,800 words) - 22:04, 6 November 2021
  • ...|| {{Elerium Icon}} || {{Weapon Fragments Icon}} || '''Other''' || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> ...| {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
    30 KB (3,918 words) - 02:16, 8 March 2024
  • |credits=0 |quick credits=0
    53 KB (7,149 words) - 01:24, 6 December 2022
  • ...crit_dmg=3-4 (3,5) | mobility=0 | ammo=2+1 | range=30 (30) | steady={{Нет Icon}} | credits=0 | alloys=0 | elerium=0 | meld=0 | days=0
    81 KB (3,693 words) - 00:13, 23 January 2021
  • ...| <b>Successful Missions</b><BR>(Modified by Campaign Length) || {{Credits Icon}}
    4 KB (599 words) - 12:21, 13 April 2024
  • ...ude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror m ...ircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go belo
    23 KB (3,380 words) - 16:32, 11 May 2024
  • | colspan = "4"| {{UFO2000 Icon}} '''UFO2000''' | [[Authors (UFO2000)|Authors and Credits]]
    6 KB (755 words) - 20:26, 26 July 2015
  • ...| Adjusts gamma with the aid of an icon guide. Note that according to the icon, the game will be quite dark and create some viewing grumbles, especially i * [[Game Credits (EU2012)|Game Credits]]
    10 KB (1,408 words) - 20:06, 20 February 2014
  • ...equip less than the maximum number of items by clicking on the empty hand icon. This can make the soldier faster at the expense of less equipment. This ca |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (L
    56 KB (7,553 words) - 10:35, 13 May 2024
  • ...equip less than the maximum number of items by clicking on the empty hand icon. Since most items provide a movement penalty, this effectively gives you a |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}|
    56 KB (7,966 words) - 01:16, 6 December 2022
  • ! {{Credits Icon}} !! {{Meld Icon}} !! {{Time Icon}}
    10 KB (1,522 words) - 12:24, 12 October 2022
  • Gene Mods cost both credits (§) and Meld and be can applied to the following categories: Brain, Eyes, [[File:Gene Mods Soldier Icon (EU2012).png|right|Gene Mods Soldier Icon]]
    16 KB (2,275 words) - 12:47, 28 August 2022
  • *The Gray Market is a great way to earn credits quickly, but take care when selling items that can be researched. Funding C ...ntry stave off alien panic. A country's defense is represented by a shield icon in the Situation Room, which fills up as their readiness increases.
    16 KB (2,661 words) - 04:11, 17 July 2020
  • *The Gray Market is a great way to earn credits quickly, but take care when selling items that can be researched. Funding C ...ntry stave off alien panic. A country's defense is represented by a shield icon in the Situation Room, which fills up as their readiness increases.
    16 KB (2,661 words) - 19:55, 25 July 2020
  • [[File:Meld Icon (EU2012).png|right|200px|Meld]] ...g a soldier out of action for 3, 6, 9, 12 or 15 days and using up Meld and Credits.
    9 KB (1,448 words) - 00:21, 25 December 2021
  • ...zil]]<b>Brazil</b> || South America || Expertise || +15% bonus to research credits from interrogations. ...b> || South America || +1 Scientist || Expertise || +10% bonus to research credits from [[Research_(Long_War)#Alien_Interrogations|interrogations]].
    24 KB (3,499 words) - 22:32, 29 November 2021
  • The same way that nations offer credits for the transfer of satellites, the same happened for interceptors. ...on builds, and [[wikipedia:Magnate|Magnate]] for high levels of rescources/credits.
    30 KB (4,236 words) - 21:03, 19 November 2015
  • | colspan="3" style="width:150px; padding: 10px;" | [[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (LWR)#Alien materials|Meld]]<br />' |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (L
    47 KB (5,724 words) - 20:18, 25 July 2020
  • | colspan="3" style="width:150px; padding: 10px;" | [[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Meld]]<b |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}|
    51 KB (6,517 words) - 05:49, 14 January 2023
  • - Add class icon to soldier liaison in the outpost management UI. ...oldiers in a squad to be assigned to Liaison duty in a Haven and dim their icon to make sure they appear unavailable like others in training/wounded.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • * '''Rank In Inventory''': The icon for the character's rank will be displayed on the inventory screen. * [[Known_Bugs#Radar_Stacking | Radar stacking ]] enabled. Credits go to [[User:Spike#Base_Fixer | Spike]] for I used something close to his f
    50 KB (8,074 words) - 21:17, 17 October 2016
  • ** It takes over the battlescanner icon in the abilities bar. ...tlescanners has been removed. Battlescanners now use the "close cyberdisc" icon, because it's round (looks vaguely like a battlescanner) and not one the pl
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...of their funding to XCOM (from 40%) - Significant buff to early game (~20 credits/day), also makes it more rewarding to slow aliens down - Home country bonus lowered to 45->25 credits / day (from 50->30) - Accommodates non-satellite funding
    1.06 MB (188,318 words) - 16:57, 19 May 2024
  • * Implemented overstun icon * New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Li
    139 KB (20,426 words) - 11:18, 3 July 2022