Search results

Jump to navigation Jump to search
  • ...eless|96px|SPARK]]<div style="text-align: center;">'''''These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and ...spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To bu
    5 KB (625 words) - 19:14, 16 February 2021
  • {{Toc (Long War)|55}} Long War includes numerous changes to existing perks, as well as introducing new one
    39 KB (5,870 words) - 18:00, 12 July 2023
  • '''ADVENT turrets''' are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, ca * Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly
    2 KB (297 words) - 00:25, 11 April 2017
  • ...96px|SPARK|link=]]<div style="text-align: center;">'''''These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and ...spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To bu
    8 KB (960 words) - 19:19, 28 December 2023
  • {{Toc (Long War)}} In Long War, all '''Second Wave options''' are available from the start. There are 31 o
    7 KB (1,096 words) - 16:27, 18 July 2020
  • * Most aliens harbor a special hostility for their own robotic units that have been controlled by XCOM. They will often target hacked uni [[Category: Long War 2]]
    2 KB (290 words) - 12:24, 9 July 2017
  • * Most aliens harbor a special hostility for their own robotic units that have been controlled by XCOM. They will often target hacked uni [[Category: Long War of the Chosen]]
    2 KB (302 words) - 01:11, 5 November 2021
  • {{Toc_(LW2)|43}}ADVENT's forces have been greatly expanded in Long War 2 to include a wide variety of troopers. Some of these new varieties, such ADVENT will also field robotic units along with their other units. These all have some matter of armor and
    5 KB (655 words) - 16:12, 3 October 2020
  • {{Toc (Long War)|30}} ...Primary Weapons (Long War)]]''' '''''and''''' '''[[Secondary Weapons (Long War)]].'''
    9 KB (1,475 words) - 04:44, 8 December 2021
  • {{Toc_(LWOTC)|40}}ADVENT's forces have been greatly expanded in Long War 2 to include a wide variety of troopers. Some of these new varieties, such ADVENT will also field robotic units along with their other units. These all have some matter of armor and
    5 KB (699 words) - 03:36, 15 December 2023
  • {{Начало Страницы (Long War)}} {{Содержание (Long War)}}
    15 KB (784 words) - 19:47, 27 December 2019
  • {{Toc (Long War)|45}} ...otgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.
    25 KB (3,528 words) - 14:31, 9 May 2023
  • ...ons from Long War, some concepts are still similar in LWR compared to Long War: Some notable changes to weapons in Long War Rebalance, compared to Long War, are:
    9 KB (1,367 words) - 20:10, 25 July 2020
  • {{Toc (Long War)|75}} {{Class Tree (Long War)|
    12 KB (1,855 words) - 09:08, 28 September 2021
  • {{Toc (Long War)|35}} Long War broadens the amount of weapons available, both by increasing the number of
    69 KB (9,548 words) - 17:01, 18 July 2020
  • {{Toc (Long War)|30}} ...razil also increases this to 3 item slots for the early game [[Armor (Long War)|armors]] (Tac Vest, Tac Armor, Kestrel Armor, Phalanx Armor and Aurora), b
    56 KB (7,966 words) - 01:16, 6 December 2022
  • [[File: Class Rocketeer (Long War).png|left|frame|64px|&nbsp;Rocketeer]] {{Toc (Long War)|40}}
    15 KB (2,360 words) - 23:59, 2 March 2022
  • {{Toc (Long War)|2}} ...ounter this, Long War has made significant changes to the [[S.H.I.V. (Long War)|SHIV]] to make up for the steeper cost and time requirements of MECs. Many
    19 KB (2,860 words) - 14:55, 4 July 2023
  • ...r;">'''''Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic d Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions
    6 KB (824 words) - 19:04, 5 September 2020
  • [[File: Class Engineer (Long War).png|left|frame|64px|&nbsp;&nbsp;Engineer]] {{Toc (Long War)|55}}
    24 KB (3,752 words) - 10:01, 28 September 2021
  • {{Toc (Long War)|120}} '''Psi powers''' have been significantly overhauled in Long War. Psi talent is now trained, not discovered, so with enough time and attempt
    25 KB (3,810 words) - 04:06, 3 December 2021
  • Dark Events in [[Long War 2]] come in two forms: '''Counterinsurgency Ops''' and '''Military R&D'''. ...serves as the Long War 2 equivalent of Long War 1's [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over
    18 KB (2,494 words) - 17:20, 7 October 2020
  • Dark Events in Long War of the chosen come in two forms: '''Counterinsurgency Ops''' and '''Militar ...serves as the Long War 2 equivalent of Long War 1's [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over
    18 KB (2,506 words) - 03:43, 22 December 2021
  • {{Toc (Long War)|80}} ...the randomization process, with an algorithm designed by Amineri for Long War.
    25 KB (3,661 words) - 17:38, 6 November 2021
  • Zephyr has no means of attacking from long range and cannot upgrade her weapon, but is nevertheless able to deal heavy *Against robotic enemies Crippling Blow can apply Shutdown.
    5 KB (711 words) - 12:54, 1 November 2021
  • {{Header (Long War)}}<div class="floatright">__TOC__</div> * All [[Primary Weapons (Long War)#Carbines|Carbines]]: +6
    27 KB (3,443 words) - 19:53, 29 November 2019
  • The following hit mechanics in Long War 2 have been modified: ::In Long War 2, this will result in Critical damage 40% of the time, Normal damage 50% o
    19 KB (3,146 words) - 17:15, 29 April 2024
  • {{Toc (Long War)|25}} ...ar goes on, represented by a hidden variable called [[Alien Research (Long War)|Alien Research]]. This will grant aliens extra stats, and in some cases u
    108 KB (14,148 words) - 21:56, 26 May 2022
  • ...r;">'''''Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic d Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions
    15 KB (1,979 words) - 17:44, 19 April 2024
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15f3}}
    70 KB (6,035 words) - 04:31, 29 June 2018
  • In Long War Rebalance, all regular soldiers have 2 '''equipment slots''' from the start In Long War Rebalance, the aliens hits hard. Fortunately, you have access to platings t
    56 KB (7,553 words) - 01:16, 15 April 2024
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    21 KB (2,864 words) - 22:14, 14 September 2015
  • ...ance Factions]] from [[XCOM 2]]'s expansion, ''[[XCOM 2: War of the Chosen|War of the Chosen]]''. Led by [[Betos]], the first of their number to be freed, ...laved, Betos and her Skirmishers welcomed the now-freed ADVENT troopers as long-lost family with the promise to help them cope with their newfound free wil
    12 KB (1,720 words) - 15:08, 2 June 2020
  • Various indicators occur in Long War Rebalanced to help a player understand some of the underlying mechanics of || Robotic Unit
    8 KB (1,347 words) - 15:00, 17 October 2023
  • * The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve * Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter everything he kn
    28 KB (4,366 words) - 00:23, 12 June 2020
  • {{Toc (Long War)|25}}
    111 KB (11,511 words) - 22:18, 15 April 2021
  • Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entir ...ers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LW2)|SPARKs]].
    30 KB (3,751 words) - 12:23, 29 August 2020
  • <li>[[Abilities_List_(LWR)#Robotic|Robotic]]</li> {{Overload (Long War Rebalance) |align=center |text=1}}
    92 KB (13,407 words) - 20:50, 7 May 2024
  • ...u've completed the appropreate research. However, this will most likely be long after you've completed on making full sets for your own squad(s). |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| 3-5 || 6-8 ||'''6''' or 7 || 25 || Long || [[Sniper (EU2012)|Sniper]] || 30 ||Limited move
    22 KB (3,019 words) - 13:31, 20 June 2020
  • ...re powerful, now granting the target +25 to aim, crit, and will, but has a long cooldown. ...;[[Abilities List (LWR)#Robotic|<span style="color:#333; font-size:0.9em;">Robotic</span>]],&nbsp;</div><div style="display:inline-block;">[[File:ABILITY HARD
    94 KB (12,410 words) - 17:41, 27 July 2020
  • **Medi-Kits. The mission can be very long, and as such wounded soldiers will often die of their wounds if not treated ...ncendiaries use less of your precious 80 items, but fire doesn't last very long.
    18 KB (2,933 words) - 15:22, 6 November 2022
  • {{Toc (Long War)|155}} ...'', and you have a nice buffer for the expanded recovery mechanics of Long War.
    27 KB (4,759 words) - 19:06, 30 January 2021
  • Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus). ...Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br />Gauss Railgun (MEC)<br />Miniature Nuclear
    30 KB (3,918 words) - 02:16, 8 March 2024
  • * EMP grenades now always disorient robotic units. * Bluescreen rounds now has a 50% chance to disorient robotic units.
    22 KB (3,598 words) - 19:07, 27 December 2023
  • Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entir ...ers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LWOTC)|SPARKs]]. Completing Lost Towers will grant a fre
    58 KB (7,407 words) - 01:03, 20 April 2024
  • ...(Piratez)|major factions]] and are offering to pay you protection money so long as you do not interrupt their operations, but instead undermine the global ...cluding mysterious explosions of atomic bombs, which, supposedly, were all long since scrapped by the Star Gods.<br><br>
    29 KB (4,464 words) - 22:31, 23 November 2015
  • Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entir ...ers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LWOTC)|SPARKs]]. Completing Lost Towers will grant a fre
    68 KB (8,520 words) - 00:23, 13 April 2024
  • ...re powerful, now granting the target +25 to aim, crit, and will, but has a long cooldown. {{LWR Perk|robotic=1|comma=1}}
    117 KB (15,841 words) - 13:22, 4 May 2024
  • ...ile not fundamentally different from their counterpart in the original, so long as you are far enough away to force them to dash they are significantly les ...ending turn, giving you easy hits. They have no long-range attacks, so as long as you are out of attack range, you might risk getting out of cover to get
    46 KB (8,004 words) - 23:52, 13 August 2023
  • ...Hero may have been for a campaign completed without a single KIA, or with long strings of victorious missions, Underdog for heavy losses, Genius for high ...lien flora and how it implies that the aliens may be trying to establish a long-term colony on Earth. This is likely cut because conquering Earth and estab
    30 KB (4,236 words) - 21:03, 19 November 2015
  • * To win the war on XCOM's ever-limited budget, a collection of Workshops is a sound investm ...ma cannon is an ideal anti-UFO weapon, combining high damage output with a long effective range.''
    38 KB (5,271 words) - 15:05, 16 February 2017
  • In Long War Rebalance, soldiers have the ability to help other soldiers scale heights b *'''Mechanical Shredder''' (Plasma Battle Rifle): shreds robotic enemies only.
    36 KB (5,709 words) - 18:33, 20 April 2024
  • ...ourse, if your computer starts pestering you to play "Global Thermonuclear War", I don't take any responsibility... ...with the loader (that is why some xcomutil features should still work, as long as they are those only based on resource modifications). [prior to version
    50 KB (8,074 words) - 21:17, 17 October 2016
  • ...es are usually heavier alien units with specialized roles such as melee or robotic units with a more restricted appearance. ...(TFTD)|2039]] or [[Background (Apocalypse)|2084]] if you wish to do so, as long as you don't complete (or fail) some of the [[Storyline Missions (EU2012)|k
    80 KB (12,197 words) - 18:12, 30 August 2022
  • {{Toc (Long War)|80}} ...ell. As it stands, with the limited modding capabilities at hand, the Long War team can not resolve them.
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...ed Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants) * New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove
    139 KB (20,426 words) - 11:18, 3 July 2022
  • - Fixed a bug where EMP Weapons still took too long - Fixed a bug where squadsight spotter aim bonus was only working at long range
    1.06 MB (187,281 words) - 14:00, 4 May 2024